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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-20 14:20:20 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-20 14:20:20 +0200
commit12906c026d414c752d3c0ba9481f425b24b29c67 (patch)
treed64298334a68275e0d7c22c9dfb0e82c95654f83 /Plugins/Core/onblockplace.lua
parentWindow, Chest, Furnace and Pawn are not using cPackets at all (diff)
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Diffstat (limited to 'Plugins/Core/onblockplace.lua')
-rw-r--r--Plugins/Core/onblockplace.lua63
1 files changed, 0 insertions, 63 deletions
diff --git a/Plugins/Core/onblockplace.lua b/Plugins/Core/onblockplace.lua
deleted file mode 100644
index 9032f8207..000000000
--- a/Plugins/Core/onblockplace.lua
+++ /dev/null
@@ -1,63 +0,0 @@
-function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
-
- -- dont check if the direction is in the air
- if (BlockFace == -1) then
- return false
- end
-
- if( Player:HasPermission("core.build") == false ) then
- return true
- end
-
- -- TODO: If the placed block is not a block (torch etc.), allow it without checking for collisions
-
- local X = BlockX
- local Y = BlockY
- local Z = BlockZ
- X, Y, Z = AddDirection(X, Y, Z, BlockFace)
- if (Y >= 256 or Y < 0) then
- return true
- end
-
- local CheckCollision = function(Player)
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- -- player height is 2 blocks, so we check the position and then offset it up one
- -- so they can't place a block in anyone's face
-
- local collision = false
- if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- return collision
- end
-
- if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
- return true
- end
- return false
-end \ No newline at end of file