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author | Mattes D <github@xoft.cz> | 2015-05-10 21:33:49 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-05-10 21:39:04 +0200 |
commit | 87f1cf5622eb5fa6d7b6378166c8cc6926aaaa72 (patch) | |
tree | 68135e945630ebbd378b70424161e17f455f2a40 /MCServer/Plugins/InfoReg.lua | |
parent | Added the EntireCommand parameter to HOOK_EXECUTE_COMMAND. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/InfoReg.lua')
-rw-r--r-- | MCServer/Plugins/InfoReg.lua | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua index e34b79564..cc075c0b8 100644 --- a/MCServer/Plugins/InfoReg.lua +++ b/MCServer/Plugins/InfoReg.lua @@ -43,21 +43,21 @@ end --- This is a generic command callback used for handling multicommands' parent commands -- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command -- It is used for both console and in-game commands; the console version has a_Player set to nil -local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level) - local Verb = a_Split[a_Level + 1]; +local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand) + local Verb = a_Split[a_Level + 1] if (Verb == nil) then -- No verb was specified. If there is a handler for the upper level command, call it: if (a_CmdInfo.Handler ~= nil) then - return a_CmdInfo.Handler(a_Split, a_Player); + return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand) end -- Let the player know they need to give a subcommand: assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level) - ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString); - return true; + ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString) + return true end -- A verb was specified, look it up in the subcommands table: - local Subcommand = a_CmdInfo.Subcommands[Verb]; + local Subcommand = a_CmdInfo.Subcommands[Verb] if (Subcommand == nil) then if (a_Level > 1) then -- This is a true subcommand, display the message and make MCS think the command was handled @@ -67,7 +67,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_ else a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb) end - return true; + return true end -- This is a top-level command, let MCS handle the unknown message return false; @@ -76,22 +76,22 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_ -- Check the permission: if (a_Player ~= nil) then if not(a_Player:HasPermission(Subcommand.Permission or "")) then - a_Player:SendMessage("You don't have permission to execute this command"); - return true; + a_Player:SendMessage("You don't have permission to execute this command") + return true end end -- If the handler is not valid, check the next sublevel: if (Subcommand.Handler == nil) then if (Subcommand.Subcommands == nil) then - LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb); - return false; + LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb) + return false end - return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1); + return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand) end -- Execute: - return Subcommand.Handler(a_Split, a_Player); + return Subcommand.Handler(a_Split, a_Player, a_EntireCommand) end @@ -104,39 +104,39 @@ function RegisterPluginInfoCommands() -- The a_Prefix param already contains the space after the previous command -- a_Level is the depth of the subcommands being registered, with 1 being the top level command local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) - assert(a_Subcommands ~= nil); + assert(a_Subcommands ~= nil) -- A table that will hold aliases to subcommands temporarily, during subcommand iteration local AliasTable = {} -- Iterate through the subcommands, register them, and accumulate aliases: for cmd, info in pairs(a_Subcommands) do - local CmdName = a_Prefix .. cmd; - local Handler = info.Handler; + local CmdName = a_Prefix .. cmd + local Handler = info.Handler -- Provide a special handler for multicommands: if (info.Subcommands ~= nil) then - Handler = function(a_Split, a_Player) - return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level); + Handler = function(a_Split, a_Player, a_EntireCommand) + return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand) end end if (Handler == nil) then - LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered."); + LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.") else - local HelpString; + local HelpString if (info.HelpString ~= nil) then - HelpString = " - " .. info.HelpString; + HelpString = " - " .. info.HelpString else - HelpString = ""; + HelpString = "" end - cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString); + cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString) -- Register all aliases for the command: if (info.Alias ~= nil) then if (type(info.Alias) == "string") then - info.Alias = {info.Alias}; + info.Alias = {info.Alias} end for idx, alias in ipairs(info.Alias) do - cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString); + cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString) -- Also copy the alias's info table as a separate subcommand, -- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table -- than the one we're currently iterating and join after the iterating. @@ -147,7 +147,7 @@ function RegisterPluginInfoCommands() -- Recursively register any subcommands: if (info.Subcommands ~= nil) then - RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1); + RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) end end -- for cmd, info - a_Subcommands[] @@ -159,7 +159,7 @@ function RegisterPluginInfoCommands() end -- Loop through all commands in the plugin info, register each: - RegisterSubcommands("", g_PluginInfo.Commands, 1); + RegisterSubcommands("", g_PluginInfo.Commands, 1) end @@ -171,26 +171,26 @@ function RegisterPluginInfoConsoleCommands() -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table -- The a_Prefix param already contains the space after the previous command local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) - assert(a_Subcommands ~= nil); + assert(a_Subcommands ~= nil) for cmd, info in pairs(a_Subcommands) do - local CmdName = a_Prefix .. cmd; + local CmdName = a_Prefix .. cmd local Handler = info.Handler if (Handler == nil) then - Handler = function(a_Split) - return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level); + Handler = function(a_Split, a_EntireCommand) + return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand) end end - cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or ""); + cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "") -- Recursively register any subcommands: if (info.Subcommands ~= nil) then - RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1); + RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) end end end -- Loop through all commands in the plugin info, register each: - RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1); + RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1) end |