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author | bearbin <bearbin@gmail.com> | 2013-07-27 18:19:22 +0200 |
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committer | bearbin <bearbin@gmail.com> | 2013-07-27 18:19:22 +0200 |
commit | 1d0b57d8abf2297614659e1115b81d569612a402 (patch) | |
tree | df7d0acb85b3ef5c4783f721a83908ddc5130ef7 /MCServer/Plugins/Core/give.lua | |
parent | Merge pull request #7 from tigerw/master (diff) | |
parent | Merge pull request #8 from mc-server/master (diff) | |
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Diffstat (limited to 'MCServer/Plugins/Core/give.lua')
-rw-r--r-- | MCServer/Plugins/Core/give.lua | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/MCServer/Plugins/Core/give.lua b/MCServer/Plugins/Core/give.lua new file mode 100644 index 000000000..d0fc026a6 --- /dev/null +++ b/MCServer/Plugins/Core/give.lua @@ -0,0 +1,39 @@ +function HandleGiveCommand(Split, Player) + if ((#Split ~= 2) and (#Split ~=3)) then + Player:SendMessage(cChatColor.Green .. "Usage: /give [ItemType/Name:Dmg] <Amount>"); + return true; + end + + local Item = cItem(); + local FoundItem = StringToItem(Split[2], Item); + + if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid + FoundItem = false + end + + if not(FoundItem) then + Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" ) + return true + end + + local ItemAmount = 1; + if (#Split == 3) then + ItemAmount = tonumber(Split[3]); + if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then + Player:SendMessage(cChatColor.Green .. "Invalid amount!"); + return true; + end + end + + Item.m_ItemCount = ItemAmount; + + local ItemsGiven = Player:GetInventory():AddItem(Item); + if (ItemsGiven == ItemAmount) then + Player:SendMessage( cChatColor.Green .. "There you go!"); + LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage); + else + Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven); + LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven); + end + return true; +end
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