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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-03 22:12:44 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-03 22:12:44 +0100
commitb5e898a608cfa0b872828db842e31ec2d624e598 (patch)
tree2dad88b344187b4d82a215932ae2a81cee1f45db /MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
parentFixed multiple invalid permission nodes (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua')
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
index 00805af7e..dcd16ed00 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
@@ -9,16 +9,16 @@ return
enabled, this function is called after their name has been authenticated. It is called after
{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
entity is created, but not added to the world yet. The player is not yet visible to other players.
- This is a notification-only event, plugins wishing to refuse player's entry should kick the player
- using the {{cPlayer}}:Kick() function.
+ Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
+ Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
},
Returns = [[
- If the function returns false or no value, other plugins' callbacks are called. If the function
- returns true, no other callbacks are called for this event. Either way the player is let in.
+ If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
+ returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
]],
}, -- HOOK_PLAYER_JOINED
}