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author | Mattes D <github@xoft.cz> | 2015-08-26 10:58:51 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-09-05 22:01:21 +0200 |
commit | dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 (patch) | |
tree | ec17a9703fe734956e4f151cb5306befc4fd7571 /MCServer/Plugins/APIDump/Hooks/OnLogin.lua | |
parent | Merge pull request #2459 from cuberite/fixes (diff) | |
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnLogin.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnLogin.lua | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnLogin.lua b/MCServer/Plugins/APIDump/Hooks/OnLogin.lua deleted file mode 100644 index f71c3ade4..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnLogin.lua +++ /dev/null @@ -1,31 +0,0 @@ -return -{ - HOOK_LOGIN = - { - CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.", - DefaultFnName = "OnLogin", -- also used as pagename - Desc = [[ - This hook is called whenever a client logs in. It is called right before the client's name is sent - to be authenticated. Plugins may refuse the client from accessing the server. Note that when this - callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no - representation in any world. To process new players when their world is known, use a later callback, - such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}. - ]], - Params = - { - { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" }, - { Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" }, - { Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." }, - }, - Returns = [[ - If the function returns true, no other plugins are called for this event and the client is kicked. - If the function returns false or no value, Cuberite calls other plugins' callbacks and finally - sends an authentication request for the client's username to the auth server. If the auth server - is disabled in the server settings, the player object is immediately created. - ]], - }, -- HOOK_LOGIN -} - - - - |