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author | Mattes D <github@xoft.cz> | 2015-05-10 21:46:25 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-05-10 21:46:25 +0200 |
commit | 6c53abed23011423e95a30d2ad50bbe95aca365e (patch) | |
tree | f454fbd06ecd6c06e772a9a0e3b7f786cf40e8de /MCServer/Plugins/APIDump/Hooks/OnChat.lua | |
parent | StringUtils: Fixed StringSplitWithQuotes(). (diff) | |
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnChat.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua index d98df008a..a15d09cc7 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua @@ -7,7 +7,8 @@ return Desc = [[ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from the players. The function is then called for every in-game message sent from any player. Note that - commands are handled separately using a command framework API. + registered in-game commands are not sent through this hook. Use the + {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, |