diff options
author | Samuel Barney <samjbarney@gmail.com> | 2013-10-14 17:42:43 +0200 |
---|---|---|
committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-14 17:42:43 +0200 |
commit | 5df5176f8d1793b44c7e2353cb46ca0966be1bdd (patch) | |
tree | 95343394cd9902ceaf885f379342c593392e9c16 /MCServer/Plugins/APIDump/APIDesc.lua | |
parent | Mobs no longer spawn up in the air. (diff) | |
parent | APIDump: Documented HOOK_HANDSHAKE. (diff) | |
download | cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar.gz cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar.bz2 cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar.lz cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar.xz cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.tar.zst cuberite-5df5176f8d1793b44c7e2353cb46ca0966be1bdd.zip |
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 377 |
1 files changed, 376 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index dc04d3e81..12665888b 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -546,7 +546,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Desc = [[ This class is used to represent a crafting recipe, either a built-in one, or one created dynamically in a plugin. It is used only as a parameter for {{OnCraftingNoRecipe|OnCraftingNoRecipe}}, {{OnPostCrafting|OnPostCrafting}} and {{OnPreCrafting|OnPreCrafting}} hooks. Plugins may use it to inspect or modify a crafting recipe that a player views in their crafting window, either at a crafting table or the survival inventory screen. </p> - <p>Internally, the class contains a {{cItem|cItem}} for the result. + <p>Internally, the class contains a {{cCraftingGrid}} for the ingredients and a {{cItem}} for the result. ]], Functions = { @@ -2136,6 +2136,381 @@ end; the second value is not provided, the original message is used. ]], }, -- HOOK_CHAT + + HOOK_CHUNK_AVAILABLE = + { + CalledWhen = "A chunk has just been added to world, either generated or loaded. ", + DefaultFnName = "OnChunkAvailable", -- also used as pagename + Desc = [[ + This hook is called after a chunk is either generated or loaded from the disk. The chunk is + already available for manipulation using the {{cWorld}} API. This is a notification-only callback, + there is no behavior that plugins could override. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. + ]], + }, -- HOOK_CHUNK_AVAILABLE + + HOOK_CHUNK_GENERATED = + { + CalledWhen = "After a chunk was generated. Notification only.", + DefaultFnName = "OnChunkGenerated", -- also used as pagename + Desc = [[ + This hook is called when world generator finished its work on a chunk. The chunk data has already + been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some + last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the + world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object + received as the parameter.</p> + <p> + See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." }, + }, + Returns = [[ + If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event. + If a plugin returns true, no other callback is called for this event.</p> + <p> + In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world. + ]], + CodeExamples = + { + { + Title = "Generate emerald ore", + Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.", + Code = [[ +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough: + -- This is actually similar to how MCServer does its noise functions + local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486 + PseudoRandom = PseudoRandom * 8192 + PseudoRandom; + PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff; + PseudoRandom = PseudoRandom / 7; + + -- Based on the PseudoRandom value, choose a location for the ore: + local OreX = PseudoRandom % 16; + local OreY = 2 + ((PseudoRandom / 16) % 20); + local OreZ = (PseudoRandom / 320) % 16; + + -- Check if the location is in ExtremeHills: + if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then + return false; + end + + -- Only replace allowed blocks with the ore: + local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ); + if ( + (CurrBlock == E_BLOCK_STONE) or + (CurrBlock == E_BLOCK_DIRT) or + (CurrBlock == E_BLOCK_GRAVEL) + ) then + a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0); + end +end; + ]], + }, + } , -- CodeExamples + }, -- HOOK_CHUNK_GENERATED + + HOOK_CHUNK_GENERATING = + { + CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.", + DefaultFnName = "OnChunkGenerating", -- also used as pagename + Desc = [[ + This hook is called before the world generator starts generating a chunk. The plugin may provide + some or all parts of the generation, by-passing the built-in generator. The function is given access + to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts + of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all + the callbacks for a chunk have been processed, the server will generate the chunk based on the + {{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default + everything) are generated, the rest are read from the ChunkDesc object.</p> + <p> + See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." }, + }, + Returns = [[ + If this function returns true, the server will not call any other plugin with the same chunk. If + this function returns false, the server will call the rest of the plugins with the same chunk, + possibly overwriting the ChunkDesc's contents. + ]], + }, -- HOOK_CHUNK_GENERATING + + HOOK_CHUNK_UNLOADED = + { + CalledWhen = "A chunk has been unloaded from the memory.", + DefaultFnName = "OnChunkUnloaded", -- also used as pagename + Desc = [[ + This hook is called when a chunk is unloaded from the memory. Though technically still in memory, + the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block + API should not be used in the area of the specified chunk. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no behavior that plugins could + override. + ]], + }, -- HOOK_CHUNK_UNLOADED + + HOOK_CHUNK_UNLOADING = + { + CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.", + DefaultFnName = "OnChunkUnloading", -- also used as pagename + Desc = [[ + MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may + force MCServer to keep the chunk in memory by returning true.</p> + <p> + FIXME: The return value should be used only for event propagation stopping, not for the actual + decision whether to unload. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called and finally MCServer + unloads the chunk. If the function returns true, no other callback is called for this event and the + chunk is left in the memory. + ]], + }, -- HOOK_CHUNK_UNLOADING + + HOOK_COLLECTING_PICKUP = + { + CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ", + DefaultFnName = "OnCollectingPickup", -- also used as pagename + Desc = [[ + This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p> + <p> + Pickup collection happens within the world tick, so if the collecting is refused, it will be tried + again in the next world tick, as long as the player is within reach of the pickup.</p> + <p> + FIXME: There is no OnCollectedPickup() callback.</p> + <p> + FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p> + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" }, + { Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks and finally the + pickup is collected. If the function returns true, no other plugins are called for this event and + the pickup is not collected. + ]], + }, -- HOOK_COLLECTING_PICKUP + + HOOK_CRAFTING_NO_RECIPE = + { + CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.", + DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename + Desc = [[ + This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and + MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide + a recipe for the ingredients given. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" }, + { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" }, + { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" }, + }, + Returns = [[ + If the function returns false or no value, no recipe will be used. If the function returns true, no + other plugin will have their callback called for this event and MCServer will use the crafting + recipe in Recipe.</p> + <p> + FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change + the behavior with returning false, so that the recipe will still be used, but fill the recipe with + empty values by default. + ]], + }, -- HOOK_CRAFTING_NO_RECIPE + + HOOK_DISCONNECT = + { + CalledWhen = "A player has explicitly disconnected.", + DefaultFnName = "OnDisconnect", -- also used as pagename + Desc = [[ + This hook is called when a client sends the disconnect packet and is about to be disconnected from + the server.</p> + <p> + Note that this callback is not called if the client drops the connection or is kicked by the + server.</p> + <p> + FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p> + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" }, + { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks for this event + and finally broadcasts a disconnect message to the player's world. If the function returns true, no + other plugins are called for this event and the disconnect message is not broadcast. In either case, + the player is disconnected. + ]], + }, -- HOOK_DISCONNECT + + HOOK_EXECUTE_COMMAND = + { + CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", + DefaultFnName = "OnExecuteCommand", -- also used as pagename + Desc = [[ + A plugin may implement a callback for this hook to intercept both in-game commands executed by the + players and console commands executed by the server admin. The function is called for every in-game + command sent from any player and for those server console commands that are not built in in the + server.</p> + <p> + If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's + executing the command. If the command comes from the server console, the first parameter is nil. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, + { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, + }, + Returns = [[ + If the plugin returns true, the command will be blocked and none of the remaining hook handlers will + be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally + the command will be executed. + ]], + }, -- HOOK_EXECUTE_COMMAND + + HOOK_EXPLODED = + { + CalledWhen = "An explosion has happened", + DefaultFnName = "OnExploded", -- also used as pagename + Desc = [[ + This hook is called after an explosion has been processed in a world.</p> + <p> + See also {{OnHookExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p> + <p> + The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, + etc. It also carries the identification of the actual source. The exact type of the identification + depends on the source kind: + <table> + <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> + <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> + <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> + <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> + <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> + <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> + <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> + <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> + </table></p> + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" }, + { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, + { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" }, + { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, + { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, + { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, + { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, + { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no overridable behaviour. + ]], + }, -- HOOK_EXPLODED + + HOOK_EXPLODING = + { + CalledWhen = "An explosion is about to be processed", + DefaultFnName = "OnExploding", -- also used as pagename + Desc = [[ + This hook is called before an explosion has been processed in a world.</p> + <p> + See also {{OnHookExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p> + <p> + The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, + etc. It also carries the identification of the actual source. The exact type of the identification + depends on the source kind: + <table> + <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> + <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> + <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> + <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> + <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> + <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> + <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> + <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> + </table></p> + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" }, + { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, + { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" }, + { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, + { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, + { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, + { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, + { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called, and finally + MCServer will process the explosion - destroy blocks and push + hurt entities. If the function + returns true, no other callback is called for this event and the explosion will not occur. + ]], + }, -- HOOK_EXPLODING + + HOOK_HANDSHAKE = + { + CalledWhen = "A client is connecting.", + DefaultFnName = "OnHandshake", -- also used as pagename + Desc = [[ + This hook is called when a client sends the Handshake packet. At this stage, only the client IP and + (unverified) username are known. Plugins may refuse access to the server based on this + information.</p> + <p> + Note that the username is not authenticated - the authentication takes place only after this hook is + processed. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." }, + { Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." }, + }, + Returns = [[ + If the function returns false, the user is let in to the server. If the function returns true, no + other plugin's callback is called, the user is kicked and the connection is closed. + ]], + }, -- HOOK_HANDSHAKE + }, -- Hooks[] |