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authormadmaxoft <github@xoft.cz>2013-09-12 20:59:17 +0200
committermadmaxoft <github@xoft.cz>2013-09-12 20:59:17 +0200
commit80bdd2284bee2e396e9c33a6d0b756f3de700ab6 (patch)
treec366ccbfa1043dd9e616c87a03bcc84eed8c6ee2 /MCServer/Plugins/APIDump/APIDesc.lua
parentAPIDump: Imported the descriptions from the wiki. (diff)
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Diffstat (limited to '')
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua163
1 files changed, 71 insertions, 92 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 929cc600b..4e887a47b 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -113,19 +113,23 @@ g_APIDesc =
cBlockEntity =
{
- Desc = [[Block entities are simply blocks in the world that have persistent data, such as the text for a sign or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. The cBlockEntity class acts as a common ancestor for all the individual block entities.
-]],
+ Desc = [[
+ Block entities are simply blocks in the world that have persistent data, such as the text for a sign
+ or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
+ The cBlockEntity class acts as a common ancestor for all the individual block entities.
+ ]],
+
Functions =
{
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
- GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
- GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
- GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
- GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
- GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
- GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
- GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
- GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
+ GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
+ GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
+ GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
+ GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
+ GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
+ GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
+ GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
+ GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
},
Constants =
{
@@ -134,8 +138,16 @@ g_APIDesc =
cBlockEntityWithItems =
{
- Desc = [[This class is a common ancestor for all {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage is monitored for changes and the changes are immediately sent to clients of the UI window.
-]],
+ Desc = [[
+ This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
+ Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
+ accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
+ number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
+ is monitored for changes and the changes are immediately sent to clients of the UI window.
+ ]],
+
+ Inherits = "cBlockEntity",
+
Functions =
{
GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
@@ -151,71 +163,33 @@ g_APIDesc =
cChatColor =
{
- Desc = [[A cChatColor represents possible chat colors in form of constant strings.
-]],
+ Desc = [[
+ A wrapper class for constants representing colors or effects.
+ ]],
+
Functions =
{
+ MakeColor = { Params = "ColorCodeConstant", Return = "string", Notes = "Creates the complete color-code-sequence from the color or effect constant" },
},
Constants =
{
- Color = { Notes = "|" },
- Delimiter = { Notes = "|" },
- Black = { Notes = "0" },
- Navy = { Notes = "1" },
- Green = { Notes = "2" },
- Blue = { Notes = "3" },
- Red = { Notes = "4" },
- Purple = { Notes = "5" },
- Gold = { Notes = "6" },
- LightGray = { Notes = "7" },
- Gray = { Notes = "8" },
- DarkPurple = { Notes = "9" },
- LightGreen = { Notes = "a" },
- LightBlue = { Notes = "b" },
- Rose = { Notes = "c" },
- LightPurple = { Notes = "d" },
- Yellow = { Notes = "e" },
- White = { Notes = "f" },
- Random = { Notes = "k" },
- Bold = { Notes = "l" },
- Strikethrough = { Notes = "m" },
- Underlined = { Notes = "n" },
- Italic = { Notes = "o" },
- Plain = { Notes = "r" },
- MakeColor = { Notes = "String" },
+ Color = { Notes = "The first character of the color-code-sequence, §" },
+ Delimiter = { Notes = "The first character of the color-code-sequence, §" },
+ Random = { Notes = "Random letters and symbols animate instead of the text" },
+ Plain = { Notes = "Resets all formatting to normal" },
},
},
- Data =
- {
- Desc = [[<li>Inherits {{cBlockEntity|cBlockEntity}}</li>
-A chest entity represents a chest in the world, currently only single chests exist in MCServer
-Chest entities are saved and loaded from disk when the chunk they reside in is saved or loaded
-</p>
- <p>Here's some raw C++ code showing how chest entities are saved
-<code cpp>
-void cChestEntity::WriteToFile(FILE* a_File)
-{
- fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File );
- fwrite( &m_PosX, sizeof( int ), 1, a_File );
- fwrite( &m_PosY, sizeof( int ), 1, a_File );
- fwrite( &m_PosZ, sizeof( int ), 1, a_File );
-</p>
- <p> unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
- fwrite( &NumSlots, sizeof(unsigned int), 1, a_File );
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem* Item = GetSlot( i );
- if( Item )
+ cChestEntity =
{
- fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File );
- fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File );
- fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File );
- }
- }
-}
-</code>
-]],
+ Desc = [[
+ A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
+ in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
+ in any way.
+ ]],
+
+ Inherits = "cBlockEntityWithItems",
+
Functions =
{
},
@@ -226,33 +200,38 @@ void cChestEntity::WriteToFile(FILE* a_File)
cChunkDesc =
{
- Desc = [[The cChunkDesc class is a container for chunk data while the chunk is being generated. As such, it is only used as a parameter for the {{onchunkgenerating|OnChunkGenerating}} and {{OnChunkGenerated|OnChunkGenerated}} hooks and cannot be constructed on its own. Plugins can use this class in both those hooks to manipulate generated chunks.
-]],
+ Desc = [[
+ The cChunkDesc class is a container for chunk data while the chunk is being generated. As such, it is
+ only used as a parameter for the {{OnChunkGenerating|OnChunkGenerating}} and
+ {{OnChunkGenerated|OnChunkGenerated}} hooks and cannot be constructed on its own. Plugins can use this
+ class in both those hooks to manipulate generated chunks.
+ ]],
+
Functions =
{
- FillBlocks = { Params = "BlockType, BlockMeta", Return = "", Notes = "Fills the entire chunk with the specified blocks" },
- GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" },
- GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" },
- GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
- GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
- GetHeight = { Params = "RelX, RelZ", Return = "number", Notes = "Returns the height at the specified relative coords" },
- IsUsingDefaultBiomes = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default biome generator" },
+ FillBlocks = { Params = "BlockType, BlockMeta", Return = "", Notes = "Fills the entire chunk with the specified blocks" },
+ GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" },
+ GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" },
+ GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
+ GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
+ GetHeight = { Params = "RelX, RelZ", Return = "number", Notes = "Returns the height at the specified relative coords" },
+ IsUsingDefaultBiomes = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default biome generator" },
IsUsingDefaultComposition = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default composition generator" },
- IsUsingDefaultFinish = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default finishers" },
- IsUsingDefaultHeight = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default height generator" },
- IsUsingDefaultStructures = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default structures" },
- ReadBlockArea = { Params = "BlockArea, MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ", Return = "", Notes = "Reads data from the chunk into the block area object" },
- SetBiome = { Params = "RelX, RelZ, EMCSBiome", Return = "", Notes = "Sets the biome at the specified relative coords" },
- SetBlockMeta = { Params = "RelX, RelY, RelZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified relative coords" },
- SetBlockType = { Params = "RelX, RelY, RelZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
- SetBlockTypeMeta = { Params = "RelX, RelY, RelZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
- SetHeight = { Params = "RelX, RelZ, Height", Return = "", Notes = "Sets the height at the specified relative coords" },
- SetUseDefaultBiomes = { Params = "bool", Return = "", Notes = "Sets the chunk to use default biome generator or not" },
- SetUseDefaultComposition = { Params = "bool", Return = "", Notes = "Sets the chunk to use default composition generator or not" },
- SetUseDefaultFinish = { Params = "bool", Return = "", Notes = "Sets the chunk to use default finishers or not" },
- SetUseDefaultHeight = { Params = "bool", Return = "", Notes = "Sets the chunk to use default height generator or not" },
- SetUseDefaultStructures = { Params = "bool", Return = "", Notes = "Sets the chunk to use default structures or not" },
- WriteBlockArea = { Params = "BlockArea, MinRelX, MinRelY, MinRelZ", Return = "", Notes = "Writes data from the block area into the chunk" },
+ IsUsingDefaultFinish = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default finishers" },
+ IsUsingDefaultHeight = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default height generator" },
+ IsUsingDefaultStructures = { Params = "", Return = "bool", Notes = "Returns true if the chunk is set to use default structures" },
+ ReadBlockArea = { Params = "BlockArea, MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ", Return = "", Notes = "Reads data from the chunk into the block area object" },
+ SetBiome = { Params = "RelX, RelZ, EMCSBiome", Return = "", Notes = "Sets the biome at the specified relative coords" },
+ SetBlockMeta = { Params = "RelX, RelY, RelZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified relative coords" },
+ SetBlockType = { Params = "RelX, RelY, RelZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
+ SetBlockTypeMeta = { Params = "RelX, RelY, RelZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
+ SetHeight = { Params = "RelX, RelZ, Height", Return = "", Notes = "Sets the height at the specified relative coords" },
+ SetUseDefaultBiomes = { Params = "bool", Return = "", Notes = "Sets the chunk to use default biome generator or not" },
+ SetUseDefaultComposition = { Params = "bool", Return = "", Notes = "Sets the chunk to use default composition generator or not" },
+ SetUseDefaultFinish = { Params = "bool", Return = "", Notes = "Sets the chunk to use default finishers or not" },
+ SetUseDefaultHeight = { Params = "bool", Return = "", Notes = "Sets the chunk to use default height generator or not" },
+ SetUseDefaultStructures = { Params = "bool", Return = "", Notes = "Sets the chunk to use default structures or not" },
+ WriteBlockArea = { Params = "BlockArea, MinRelX, MinRelY, MinRelZ", Return = "", Notes = "Writes data from the block area into the chunk" },
},
Constants =
{