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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-16 21:59:10 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-16 21:59:10 +0200 |
commit | 9e8598fb1ca359143600d6bb2e8b317126a86bcc (patch) | |
tree | 677c51b708937ee8fbcdb2da8e180e874878d77a /CMake | |
parent | Travis: Fix ccache on debug builds (#4741) (diff) | |
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Diffstat (limited to 'CMake')
-rw-r--r-- | CMake/Fixups.cmake | 14 | ||||
-rw-r--r-- | CMake/GenerateBindings.cmake | 112 | ||||
-rw-r--r-- | CMake/GroupSources.cmake | 42 |
3 files changed, 168 insertions, 0 deletions
diff --git a/CMake/Fixups.cmake b/CMake/Fixups.cmake new file mode 100644 index 000000000..5abff5abd --- /dev/null +++ b/CMake/Fixups.cmake @@ -0,0 +1,14 @@ +# TODO these should be in the submodules +# Under Windows, we need Lua as DLL; on *nix we need it linked statically: +if (WIN32) + target_compile_definitions(lua PUBLIC LUA_BUILD_AS_DLL) +endif() + +# Let Lua use additional checks on its C API. This is only compiled into Debug builds: +target_compile_definitions(lua PRIVATE LUA_USE_APICHECK) + +if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm") + # mbed TLS uses the frame pointer's register in inline assembly for its bignum implementation: + # https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here + target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer) +endif() diff --git a/CMake/GenerateBindings.cmake b/CMake/GenerateBindings.cmake new file mode 100644 index 000000000..153f1a58a --- /dev/null +++ b/CMake/GenerateBindings.cmake @@ -0,0 +1,112 @@ +# Enumerate every Lua-exported class. +# Changes to these files will cause binding regen: +set(BINDING_DEPENDENCIES + Bindings/AllToLua.pkg + Bindings/BindingsProcessor.lua + Bindings/LuaFunctions.h + Bindings/LuaWindow.h + Bindings/Plugin.h + Bindings/PluginLua.h + Bindings/PluginManager.h + BiomeDef.h + BlockArea.h + BlockEntities/BeaconEntity.h + BlockEntities/BedEntity.h + BlockEntities/BlockEntity.h + BlockEntities/BlockEntityWithItems.h + BlockEntities/BrewingstandEntity.h + BlockEntities/ChestEntity.h + BlockEntities/CommandBlockEntity.h + BlockEntities/DispenserEntity.h + BlockEntities/DropSpenserEntity.h + BlockEntities/DropperEntity.h + BlockEntities/FurnaceEntity.h + BlockEntities/HopperEntity.h + BlockEntities/JukeboxEntity.h + BlockEntities/MobSpawnerEntity.h + BlockEntities/NoteEntity.h + BlockEntities/SignEntity.h + BlockEntities/MobHeadEntity.h + BlockEntities/FlowerPotEntity.h + BlockType.h + BlockInfo.h + BoundingBox.h + ChatColor.h + ChunkDef.h + ClientHandle.h + Color.h + CompositeChat.h + CraftingRecipes.h + Cuboid.h + Defines.h + EffectID.h + Enchantments.h + Entities/Boat.h + Entities/ArrowEntity.h + Entities/Entity.h + Entities/ExpOrb.h + Entities/EntityEffect.h + Entities/ExpBottleEntity.h + Entities/FallingBlock.h + Entities/FireChargeEntity.h + Entities/FireworkEntity.h + Entities/Floater.h + Entities/GhastFireballEntity.h + Entities/HangingEntity.h + Entities/ItemFrame.h + Entities/LeashKnot.h + Entities/Pawn.h + Entities/Player.h + Entities/Painting.h + Entities/Pickup.h + Entities/ProjectileEntity.h + Entities/SplashPotionEntity.h + Entities/ThrownEggEntity.h + Entities/ThrownEnderPearlEntity.h + Entities/ThrownSnowballEntity.h + Entities/TNTEntity.h + Entities/WitherSkullEntity.h + Generating/ChunkDesc.h + IniFile.h + Inventory.h + Item.h + ItemGrid.h + Map.h + MapManager.h + Mobs/Monster.h + Mobs/MonsterTypes.h + OSSupport/File.h + Protocol/MojangAPI.h + Root.h + Scoreboard.h + Server.h + Statistics.h + StringUtils.h + UI/Window.h + UUID.h + Vector3.h + WebAdmin.h + World.h +) + +# List all the files that are generated as part of the Bindings build process: +set(BINDING_OUTPUTS + Bindings.cpp + Bindings.h + LuaState_Declaration.inc + LuaState_Implementation.cpp + LuaState_Typedefs.inc +) + +# Make the file paths absolute and pointing to the bindings folder: +set(BINDINGS_FOLDER "${PROJECT_SOURCE_DIR}/src/Bindings/") +list(TRANSFORM BINDING_OUTPUTS PREPEND ${BINDINGS_FOLDER}) +list(TRANSFORM BINDING_DEPENDENCIES PREPEND "${PROJECT_SOURCE_DIR}/src/") + +# Generate the bindings: +add_custom_command( + OUTPUT ${BINDING_OUTPUTS} + COMMAND luaexe BindingsProcessor.lua + WORKING_DIRECTORY ${BINDINGS_FOLDER} + DEPENDS ${BINDING_DEPENDENCIES} luaexe +) diff --git a/CMake/GroupSources.cmake b/CMake/GroupSources.cmake new file mode 100644 index 000000000..0f1762110 --- /dev/null +++ b/CMake/GroupSources.cmake @@ -0,0 +1,42 @@ +# Enable the support for solution folders in MSVC +set_property(GLOBAL PROPERTY USE_FOLDERS ON) + +# Put projects into solution folders in MSVC: +set_target_properties( + event_core_static + event_extra_static + expat + fmt + jsoncpp_lib + lua + luaexpat + mbedcrypto + mbedtls + mbedx509 + lsqlite + sqlite3 + SQLiteCpp + tolualib + zlib + PROPERTIES FOLDER Libraries +) + +# luaproxy not generated on anything else +if(WIN32) + set_target_properties( + luaproxy + PROPERTIES FOLDER Support + ) +endif() + +if(${BUILD_TOOLS}) + set_target_properties( + MCADefrag + ProtoProxy + PROPERTIES FOLDER Tools + ) +endif() + +# Put all files into one project, separate by the folders: +get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES) +source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES}) |