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author | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-19 05:54:20 +0200 |
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committer | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-20 19:42:35 +0200 |
commit | 8436e5d8bd0889830f8daa7a15f08b6772e106fe (patch) | |
tree | 68b959cc0ca2eaee66add4887fed70785e4ce283 | |
parent | Merge pull request #2074 from SafwatHalaby/rmUnique (diff) | |
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-rw-r--r-- | src/Mobs/Monster.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Path.cpp | 12 | ||||
-rw-r--r-- | src/Mobs/Path.h | 10 |
3 files changed, 17 insertions, 10 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 2b00f6959..f5d961096 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -177,13 +177,14 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk) case ePathFinderStatus::NEARBY_FOUND: { m_NoPathToTarget = true; - m_Path->AcceptNearbyPath(); + m_PathFinderDestination = m_Path->AcceptNearbyPath(); break; } case ePathFinderStatus::PATH_NOT_FOUND: { - StopMovingToPosition(); // Give up pathfinding to that destination. + ResetPathFinding(); // Try to calculate a path again. + // Note that the next time may succeed, e.g. if a player breaks a barrier. break; } case ePathFinderStatus::CALCULATING: diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index bf5e4ba5e..eba29be7e 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -6,6 +6,7 @@ #include "Path.h" #include "../Chunk.h" + #define DISTANCE_MANHATTAN 0 // 1: More speed, a bit less accuracy 0: Max accuracy, less speed. #define HEURISTICS_ONLY 0 // 1: Much more speed, much less accurate. #define CALCULATIONS_PER_STEP 10 // Higher means more CPU load but faster path calculations. @@ -178,11 +179,18 @@ bool cPath::Step_Internal() // Calculation not finished yet. // Check if we have a new NearestPoint. - if (CurrentCell->m_H < m_NearestPointToTarget->m_H) + + if ((m_Destination - CurrentCell->m_Location).Length() < 5) + { + if (m_Rand.NextInt(4) == 0) + { + m_NearestPointToTarget = CurrentCell; + } + } + else if (CurrentCell->m_H < m_NearestPointToTarget->m_H) { m_NearestPointToTarget = CurrentCell; } - // process a currentCell by inspecting all neighbors. // Check North, South, East, West on all 3 different heights. diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index acc56ef2d..b296bbdf5 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -1,16 +1,13 @@ #pragma once -/* Wanna use the pathfinder? Put this in your header file: - -// Fwd: cPath +/* +// Needed Fwds: cPath enum class ePathFinderStatus; class cPath; - -Put this in your .cpp: -#include "...Path.h" */ +#include "../FastRandom.h" #ifdef COMPILING_PATHFIND_DEBUGGER /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by Native / WiseOldMan95 to debug this class outside of MCServer. This preprocessor flag is never set when compiling MCServer. */ @@ -166,6 +163,7 @@ private: Vector3i m_Source; int m_StepsLeft; cPathCell * m_NearestPointToTarget; + cFastRandom m_Rand; /* Control fields */ ePathFinderStatus m_Status; |