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author | worktycho <work.tycho@gmail.com> | 2014-06-05 12:59:06 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2014-06-05 12:59:06 +0200 |
commit | 413d90420d9061a33301a9f4c4dd43e3dbf5a393 (patch) | |
tree | 7f0eac82ed69ec40955b3246655e1dc13d526852 | |
parent | docs/Generator: Added the TerrainHeight section. (diff) | |
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-rw-r--r-- | docs/Generator.html | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/Generator.html b/docs/Generator.html index 282e4c412..304220eb2 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -20,6 +20,7 @@ with specific implementation notes regarding MCServer.</p> <li><a href="#compositiongen">Terrain composition</a></li> <li><a href="#finishgen">Finishers</a></li> <li><a href="#makefaster">Making it all faster</a></li> +<li><a href="#GPU">Excuting a GPU</a></li> </ul> </p> @@ -369,5 +370,9 @@ would become impossible to apply the averaging.</p> <a name="makefaster"><h2>Making it all faster</h2></a> <p>(TODO)</p> +<a name="GPU"><h2>Executing on a GPU</h2></a> +<p>Much of the terain genertion consists of doing the same thing for every single column or block in a chunk. This +sort of computation is much faster on a GPU as GPUs are massively parallel. High end GPUs can execute up to 30,000 +threads simultaneously, which would allow them to generate every block in three chunks in parallel.</p> </body> </html> |