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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-08 16:16:33 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-08 16:16:33 +0100
commitefa670dacb887a8a3120346835e5b5ad3b95a9c6 (patch)
tree018e24076216065272c968b8d753fb3b08165379
parentMerge pull request #2992 from LogicParrot/posix (diff)
parentPrevent player from falling when block breaking is denied (diff)
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-rw-r--r--src/ClientHandle.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 792ca49b5..df85d9b67 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1033,6 +1033,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return;
}
@@ -1229,6 +1230,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return;
}