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authorMattes D <github@xoft.cz>2015-10-04 14:06:37 +0200
committerMattes D <github@xoft.cz>2015-10-04 14:06:37 +0200
commit9da404ea2db52dd4a5d9d0a5ca1736fd7e2e10bf (patch)
tree06ae98c7848c29b812b50b91ab4b2cbb49cd6e13
parentMerge pull request #2519 from cuberite/RemoveStyleCheckFromTravis (diff)
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-rw-r--r--src/Bindings/ManualBindings_World.cpp4
-rw-r--r--src/ChunkDef.h3
-rw-r--r--src/ChunkMap.cpp36
-rw-r--r--src/ChunkSender.cpp2
-rw-r--r--src/Generating/ChunkGenerator.cpp12
-rw-r--r--src/LightingThread.cpp6
-rw-r--r--src/LightingThread.h3
-rw-r--r--src/SpawnPrepare.cpp2
-rw-r--r--src/WorldStorage/WorldStorage.cpp32
-rw-r--r--src/WorldStorage/WorldStorage.h10
10 files changed, 45 insertions, 65 deletions
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index ba80d7130..c664329f9 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -348,11 +348,11 @@ static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
}
// cChunkCoordCallback override:
- virtual void Call(int a_CBChunkX, int a_CBChunkZ) override
+ virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_IsSuccess) override
{
if (m_Callback.IsValid())
{
- m_LuaState.Call(m_Callback, a_CBChunkX, a_CBChunkZ);
+ m_LuaState.Call(m_Callback, a_CBChunkX, a_CBChunkZ, a_IsSuccess);
}
// This is the last reference of this object, we must delete it so that it doesn't leak:
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index f6c0381db..fcda9b5a6 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -464,7 +464,8 @@ public:
virtual ~cChunkCoordCallback() {}
- virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
+ /** Called with the chunk's coords, and an optional operation status flag for operations that support it. */
+ virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) = 0;
} ;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index a4771ce52..59a743746 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2396,10 +2396,10 @@ void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkC
return;
}
- // The chunk is present and lit, just call the callback:
+ // The chunk is present and lit, just call the callback, report as success:
if (a_Callback != nullptr)
{
- a_Callback->Call(a_ChunkX, a_ChunkZ);
+ a_Callback->Call(a_ChunkX, a_ChunkZ, true);
}
}
@@ -2432,9 +2432,19 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
}
// cChunkCoordCallback override:
- virtual void Call(int a_CBChunkX, int a_CBChunkZ) override
+ virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_CBIsSuccess) override
{
- // The chunk has been loaded or an error occurred, check if it's valid now:
+ // If success is reported, the chunk is already valid, no need to do anything else:
+ if (a_CBIsSuccess)
+ {
+ if (m_Callback != nullptr)
+ {
+ m_Callback->Call(a_CBChunkX, a_CBChunkZ, true);
+ }
+ return;
+ }
+
+ // The chunk failed to load, generate it:
cCSLock Lock(m_ChunkMap.m_CSLayers);
cChunkPtr CBChunk = m_ChunkMap.GetChunkNoLoad(a_CBChunkX, a_CBChunkZ);
@@ -2443,23 +2453,13 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
// An error occurred, but we promised to call the callback, so call it even when there's no real chunk data:
if (m_Callback != nullptr)
{
- m_Callback->Call(a_CBChunkX, a_CBChunkZ);
+ m_Callback->Call(a_CBChunkX, a_CBChunkZ, false);
}
return;
}
- // If the chunk is not valid, queue it in the generator:
- if (!CBChunk->IsValid())
- {
- m_World.GetGenerator().QueueGenerateChunk(a_CBChunkX, a_CBChunkZ, false, m_Callback);
- return;
- }
-
- // The chunk was loaded, call the callback:
- if (m_Callback != nullptr)
- {
- m_Callback->Call(a_CBChunkX, a_CBChunkZ);
- }
+ CBChunk->SetPresence(cChunk::cpQueued);
+ m_World.GetGenerator().QueueGenerateChunk(a_CBChunkX, a_CBChunkZ, false, m_Callback);
}
protected:
@@ -2474,7 +2474,7 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
// The chunk is valid, just call the callback:
if (a_Callback != nullptr)
{
- a_Callback->Call(a_ChunkX, a_ChunkZ);
+ a_Callback->Call(a_ChunkX, a_ChunkZ, true);
}
return true;
}
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 674291c73..1d55cf743 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -27,7 +27,7 @@
class cNotifyChunkSender :
public cChunkCoordCallback
{
- virtual void Call(int a_ChunkX, int a_ChunkZ) override
+ virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override
{
cChunkSender & ChunkSender = m_ChunkSender;
m_World.DoWithChunk(
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 741cdd7ae..bfa3344b9 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -248,13 +248,13 @@ void cChunkGenerator::Execute(void)
LastReportTick = clock();
}
- // Skip the chunk if it's already generated and regeneration is not forced:
+ // Skip the chunk if it's already generated and regeneration is not forced. Report as success:
if (!item.m_ForceGenerate && m_ChunkSink->IsChunkValid(item.m_ChunkX, item.m_ChunkZ))
{
LOGD("Chunk [%d, %d] already generated, skipping generation", item.m_ChunkX, item.m_ChunkZ);
if (item.m_Callback != nullptr)
{
- item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
}
continue;
}
@@ -265,7 +265,7 @@ void cChunkGenerator::Execute(void)
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
if (item.m_Callback != nullptr)
{
- item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, false);
}
continue;
}
@@ -275,7 +275,7 @@ void cChunkGenerator::Execute(void)
DoGenerate(item.m_ChunkX, item.m_ChunkZ);
if (item.m_Callback != nullptr)
{
- item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
}
NumChunksGenerated++;
} // while (!bStop)
@@ -296,8 +296,8 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
#ifdef _DEBUG
- // Verify that the generator has produced valid data:
- ChunkDesc.VerifyHeightmap();
+ // Verify that the generator has produced valid data:
+ ChunkDesc.VerifyHeightmap();
#endif
m_ChunkSink->OnChunkGenerated(ChunkDesc);
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index b5102c11b..25956ae86 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -238,12 +238,12 @@ void cLightingThread::Execute(void)
void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
{
- // If the chunk is already lit, skip it:
+ // If the chunk is already lit, skip it (report as success):
if (m_World->IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ))
{
if (a_Item.m_CallbackAfter != nullptr)
{
- a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
+ a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ, true);
}
return;
}
@@ -324,7 +324,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
if (a_Item.m_CallbackAfter != nullptr)
{
- a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
+ a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ, true);
}
}
diff --git a/src/LightingThread.h b/src/LightingThread.h
index b18ac7799..138c40002 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -60,7 +60,8 @@ public:
void Stop(void);
- /** Queues the entire chunk for lighting */
+ /** Queues the entire chunk for lighting.
+ The callback, if specified, is called after the lighting has been processed. */
void QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter);
/** Blocks until the queue is empty or the thread is terminated */
diff --git a/src/SpawnPrepare.cpp b/src/SpawnPrepare.cpp
index 74dcb3ecd..e332d3b1a 100644
--- a/src/SpawnPrepare.cpp
+++ b/src/SpawnPrepare.cpp
@@ -20,7 +20,7 @@ protected:
cSpawnPrepare & m_SpawnPrepare;
- virtual void Call(int a_ChunkX, int a_ChunkZ) override
+ virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override
{
m_SpawnPrepare.PreparedChunkCallback(a_ChunkX, a_ChunkZ);
}
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 19fc2be56..3a2385848 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -164,32 +164,6 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
-void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
-{
- m_LoadQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item)
- {
- return (a_Item.m_ChunkX == a_ChunkX) && (a_Item.m_ChunkZ == a_ChunkZ);
- }
- );
-}
-
-
-
-
-
-void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
-{
- m_SaveQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item)
- {
- return (a_Item.m_ChunkX == a_Chunk.m_ChunkX) && (a_Item.m_ChunkZ == a_Chunk.m_ChunkZ);
- }
- );
-}
-
-
-
-
-
void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
@@ -266,7 +240,7 @@ bool cWorldStorage::LoadOneChunk(void)
// Call the callback, if specified:
if (ToLoad.m_Callback != nullptr)
{
- ToLoad.m_Callback->Call(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
+ ToLoad.m_Callback->Call(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, res);
}
return res;
}
@@ -286,19 +260,21 @@ bool cWorldStorage::SaveOneChunk(void)
}
// Save the chunk, if it's valid:
+ bool Status = false;
if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ)))
{
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ Status = true;
}
}
// Call the callback, if specified:
if (ToSave.m_Callback != nullptr)
{
- ToSave.m_Callback->Call(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ ToSave.m_Callback->Call(ToSave.m_ChunkX, ToSave.m_ChunkZ, Status);
}
return true;
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 70cca9031..ab8a7f44b 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -63,13 +63,15 @@ public:
cWorldStorage(void);
~cWorldStorage();
-
+
+ /** Queues a chunk to be loaded, asynchronously.
+ The callback, if specified, will be called with the result of the load operation. */
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
+
+ /** Queues a chunk to be saved, asynchronously.
+ The callback, if specified, will be called with the result of the save operation. */
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
- void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
- void UnqueueSave(const cChunkCoords & a_Chunk);
-
bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);