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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-21 14:07:32 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-21 14:07:32 +0100 |
commit | 8efde94e4e25dadbe8083c755bfbc780f1540b48 (patch) | |
tree | c2ba661077e3272acd4cee0a5693a5716377a062 | |
parent | Updated the win nightbuild script with recent information. (diff) | |
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-rw-r--r-- | src/Entities/Floater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 0eefa9c54..52089b776 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -34,7 +34,7 @@ void cFloater::SpawnOn(cClientHandle & a_Client) void cFloater::Tick(float a_Dt, cChunk & a_Chunk) { HandlePhysics(a_Dt, a_Chunk); - if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()))) + if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) != 0) { if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0)) { |