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authormadmaxoft <github@xoft.cz>2013-10-22 17:54:09 +0200
committermadmaxoft <github@xoft.cz>2013-10-22 17:54:09 +0200
commit76ed2f441a1fb44f17d8446c47ec9fce99b6ccfa (patch)
treeda4ac6b5f189d4f92872decc206f8bde78b6c336
parentIgnoring a few generated files. (diff)
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-rw-r--r--source/Chunk.cpp359
-rw-r--r--source/Chunk.h23
2 files changed, 124 insertions, 258 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 21401163b..c7bac879a 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1057,45 +1057,14 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
return false;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelGetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborXP->UnboundedRelGetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
+ // The chunk is not available, bail out
+ return false;
}
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
+ Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
}
@@ -1109,44 +1078,14 @@ bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKT
LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
return false;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelGetBlockType(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelGetBlockType(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborZP->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType);
+ // The chunk is not available, bail out
+ return false;
}
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlockType(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType
- );
+ a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ);
+ return true;
}
@@ -1160,44 +1099,56 @@ bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLE
LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
return false;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
+ // The chunk is not available, bail out
+ return false;
}
+ a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
+
+bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
{
- return m_NeighborXM->UnboundedRelGetBlockMeta(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
}
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborXP->UnboundedRelGetBlockMeta(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
+ // The chunk is not available, bail out
+ return false;
}
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
+ a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
+ return true;
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const
+{
+ if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
{
- return m_NeighborZM->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockMeta);
+ LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
+ return false;
}
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborZP->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockMeta);
+ // The chunk is not available, bail out
+ return false;
}
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlockMeta(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockMeta
- );
+ a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
+ return true;
}
@@ -1211,44 +1162,15 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
return false;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborXP->UnboundedRelSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
+ // The chunk is not available, bail out
+ return false;
}
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
+ Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+}
@@ -1261,43 +1183,14 @@ bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKT
LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
return false;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelFastSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelFastSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
- return m_NeighborZM->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
+ // The chunk is not available, bail out
+ return false;
}
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedFastSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
+ Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
}
@@ -1311,44 +1204,18 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
// Outside of chunkmap
return;
}
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- QueueTickBlock(a_RelX, a_RelY, a_RelZ);
- return;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- m_NeighborXM->UnboundedQueueTickBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ);
- return;
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- m_NeighborXP->UnboundedQueueTickBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ);
- return;
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
+ cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
- m_NeighborZM->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width);
- return;
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- m_NeighborZP->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width);
- return;
+ Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ);
}
-
- // Neighbors not available, ignore altogether
}
-int cChunk::GetHeight( int a_X, int a_Z )
+int cChunk::GetHeight(int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
@@ -2474,66 +2341,58 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
-cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ)
+cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const
{
- bool ReturnThis = true;
- int RelX = a_RelX;
+ cChunk * ToReturn = const_cast<cChunk *>(this);
+
+ // The most common case: inside this chunk:
+ if (
+ (a_RelX >= 0) && (a_RelX < Width) &&
+ (a_RelZ >= 0) && (a_RelZ < Width)
+ )
+ {
+ return ToReturn;
+ }
+
+ // Request for a different chunk, calculate chunk offset:
+ int RelX = a_RelX; // Make a local copy of the coords (faster access)
int RelZ = a_RelZ;
- if (a_RelX < 0)
+ while ((RelX >= Width) && (ToReturn != NULL))
{
- if (m_NeighborXM != NULL)
- {
- RelX = a_RelX + cChunkDef::Width;
- cChunk * Candidate = m_NeighborXM->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (Candidate != NULL)
- {
- a_RelX = RelX;
- a_RelZ = RelZ;
- return Candidate;
- }
- }
- // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
- ReturnThis = false;
+ RelX -= Width;
+ ToReturn = ToReturn->m_NeighborXP;
}
- else if (a_RelX >= cChunkDef::Width)
+ while ((RelX < 0) && (ToReturn != NULL))
{
- if (m_NeighborXP != NULL)
- {
- RelX = a_RelX - cChunkDef::Width;
- cChunk * Candidate = m_NeighborXP->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (Candidate != NULL)
- {
- a_RelX = RelX;
- a_RelZ = RelZ;
- return Candidate;
- }
- }
- // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
- ReturnThis = false;
+ RelX += Width;
+ ToReturn = ToReturn->m_NeighborXM;
}
-
- if (a_RelZ < 0)
+ while ((RelZ >= Width) && (ToReturn != NULL))
{
- if (m_NeighborZM != NULL)
- {
- a_RelZ += cChunkDef::Width;
- return m_NeighborZM->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
+ RelZ -= Width;
+ ToReturn = ToReturn->m_NeighborZP;
}
- else if (a_RelZ >= cChunkDef::Width)
+ while ((RelZ < 0) && (ToReturn != NULL))
{
- if (m_NeighborZP != NULL)
- {
- a_RelZ -= cChunkDef::Width;
- return m_NeighborZP->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
+ RelZ += Width;
+ ToReturn = ToReturn->m_NeighborZM;
+ }
+ if (ToReturn != NULL)
+ {
+ a_RelX = RelX;
+ a_RelZ = RelZ;
+ return ToReturn;
}
- return (ReturnThis ? this : NULL);
+ // The chunk cannot be walked through neighbors, find it through the chunkmap:
+ int AbsX = a_RelX + m_PosX * Width;
+ int AbsZ = a_RelZ + m_PosZ * Width;
+ int DstChunkX, DstChunkZ;
+ BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ);
+ ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ);
+ a_RelX = AbsX - DstChunkX * Width;
+ a_RelZ = AbsZ - DstChunkZ * Width;
+ return ToReturn;
}
diff --git a/source/Chunk.h b/source/Chunk.h
index aca180d16..e709a4718 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -171,11 +171,12 @@ public:
cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ);
/**
- Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
+ Returns the chunk into which the relatively-specified block belongs.
Also modifies the relative coords from this-relative to return-relative.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ Will return self if appropriate.
+ Will try walking the neighbors first; if that fails, will query the chunkmap
*/
- cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ);
+ cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const;
EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
@@ -299,19 +300,25 @@ public:
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
- /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
- /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const;
- /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
bool UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const;
- /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ /// Same as GetBlockBlockLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight) const;
+
+ /// Same as GetBlockSkyLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
+ bool UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_SkyLight) const;
+
+ /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success
bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts