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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-11 14:40:34 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-11 14:40:34 +0200 |
commit | 1a9467574e462f467dc9e1a9cc45b68c87276968 (patch) | |
tree | 5fdb369bd29fa7e8e7f00e1c2c9e62eabe12e296 | |
parent | IsWeatherSunnyAt does something useful :D (diff) | |
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-rw-r--r-- | src/World.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/World.h b/src/World.h index f9471e881..7469c1054 100644 --- a/src/World.h +++ b/src/World.h @@ -722,7 +722,7 @@ public: /** Returns true if it is raining at the specified location. This takes into account biomes. */ bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const { - return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); + return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } /** Returns true if the current weather is stormy */ @@ -731,16 +731,16 @@ public: /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const { - return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); + return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } /** Returns true if the current weather has any precipitation - rain, storm or snow */ - bool IsWeatherWet(void) const { return (m_Weather != wSunny); } + bool IsWeatherWet(void) const { return !IsWeatherSunny(); } /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const { - return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); + return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } // tolua_end |