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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 19:30:31 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 19:30:31 +0200 |
commit | 18a0b60c12daec4c04fd3cb9c4422e69de4fcbf2 (patch) | |
tree | 089b3be905aa030367925762c58bd30b08f5f3f6 | |
parent | Merge branch 'master' into saplingsandleaves (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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111 files changed, 1094 insertions, 937 deletions
diff --git a/.gitignore b/.gitignore index 4a319c5ef..400bf2c91 100644 --- a/.gitignore +++ b/.gitignore @@ -65,6 +65,7 @@ lib/tolua++/tolua src/Bindings/Bindings.* src/Bindings/BindingDependecies.txt MCServer.dir/ +src/AllFiles.lst #win32 cmake stuff *.vcxproj diff --git a/src/Bindings/DeprecatedBindings.h b/src/Bindings/DeprecatedBindings.h index 5fc3cfa80..037d50489 100644 --- a/src/Bindings/DeprecatedBindings.h +++ b/src/Bindings/DeprecatedBindings.h @@ -4,5 +4,5 @@ struct lua_State; class DeprecatedBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h index 629e2d77d..2ea37d7a4 100644 --- a/src/Bindings/LuaFunctions.h +++ b/src/Bindings/LuaFunctions.h @@ -9,7 +9,7 @@ inline unsigned int GetTime() return (unsigned int)time(0); } -inline std::string GetChar( std::string & a_Str, unsigned int a_Idx ) +inline std::string GetChar( std::string & a_Str, unsigned int a_Idx) { return std::string(1, a_Str[ a_Idx ]); } diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 4047adc3a..df9687fc0 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -319,9 +319,9 @@ static int tolua_DoWith(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -358,7 +358,7 @@ static int tolua_DoWith(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -448,7 +448,7 @@ static int tolua_DoWithID(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -478,7 +478,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0)); int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0)); int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0)); - LOG("x %i y %i z %i", ItemX, ItemY, ItemZ ); + LOG("x %i y %i z %i", ItemX, ItemY, ItemZ); if (!lua_isfunction( tolua_S, 5)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4"); @@ -506,9 +506,9 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -544,7 +544,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -601,9 +601,9 @@ static int tolua_ForEachInChunk(lua_State * tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -640,7 +640,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -656,12 +656,12 @@ template< static int tolua_ForEach(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1 && NumArgs != 2) + if ((NumArgs != 1) && (NumArgs != 2)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); + Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -694,16 +694,16 @@ static int tolua_ForEach(lua_State * tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: virtual bool Item(Ty2 * a_Item) override { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() ); + tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic()); if (TableRef != LUA_REFNIL) { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ @@ -733,7 +733,7 @@ static int tolua_ForEach(lua_State * tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -1360,7 +1360,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) + if (NumArgs != 1) { LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs); return 0; @@ -1390,8 +1390,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1437,7 +1437,7 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) + if (NumArgs != 1) { LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs); return 0; @@ -1467,8 +1467,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1938,16 +1938,16 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err); } - if( Reference != LUA_REFNIL ) + if (Reference != LUA_REFNIL) { - if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) ) + if (!self->AddWebTab(Title.c_str(), tolua_S, Reference)) { - luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference ); + luaL_unref(tolua_S, LUA_REGISTRYINDEX, Reference); } } else { - LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() ); + LOGWARNING("cPluginLua:AddWebTab: invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str()); } return 0; @@ -1963,7 +1963,7 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S) LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")", self->GetName().c_str(), self->GetDirectory().c_str() ); - return tolua_cPluginLua_AddWebTab( tolua_S ); + return tolua_cPluginLua_AddWebTab( tolua_S); } @@ -2011,12 +2011,12 @@ static int tolua_md5(lua_State* tolua_S) -static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap ) +static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap) { lua_newtable(tolua_S); int top = lua_gettop(tolua_S); - for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it ) + for (std::map<std::string, std::string>::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it) { const char* key = it->first.c_str(); const char* value = it->second.c_str(); @@ -2060,11 +2060,11 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) lua_newtable(tolua_S); int top = lua_gettop(tolua_S); - for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it ) + for (std::map<std::string, HTTPFormData>::iterator it = FormData.begin(); it != FormData.end(); ++it) { - lua_pushstring(tolua_S, it->first.c_str() ); - tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" ); - // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data + lua_pushstring(tolua_S, it->first.c_str()); + tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData"); + // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size()); // Might contain binary data lua_settable(tolua_S, top); } @@ -2109,12 +2109,12 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) lua_newtable(tolua_S); int index = 1; cWebPlugin::TabNameList::const_iterator iter = TabNames.begin(); - while(iter != TabNames.end()) + while (iter != TabNames.end()) { const AString & FancyName = iter->first; const AString & WebName = iter->second; - tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key - tolua_pushstring( tolua_S, FancyName.c_str() ); + tolua_pushstring( tolua_S, WebName.c_str()); // Because the WebName is supposed to be unique, use it as key + tolua_pushstring( tolua_S, FancyName.c_str()); // lua_rawset(tolua_S, -3); ++iter; diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index f38e26267..36161c6a2 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -4,5 +4,5 @@ struct lua_State; class ManualBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index fc8aa1cdb..3882b7474 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -33,7 +33,7 @@ class cPlugin public: // tolua_end - cPlugin( const AString & a_PluginDirectory ); + cPlugin( const AString & a_PluginDirectory); virtual ~cPlugin(); virtual void OnDisable(void) {} @@ -141,7 +141,7 @@ public: E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history }; PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } + void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; } private: PluginLanguage m_Language; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 5fa8adc66..0f3f25d75 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1655,7 +1655,7 @@ int cPluginLua::CallFunctionFromForeignState( -AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) +AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request) { cCSLock Lock(m_CriticalSection); std::string RetVal = ""; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index b2979a210..2cea644c1 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -144,7 +144,7 @@ public: virtual const AString GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; + virtual AString HandleWebRequest(const HTTPRequest * a_Request) override; bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */ diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 2c0ce701b..088b92a6d 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -72,7 +72,7 @@ void cPluginManager::FindPlugins(void) { PluginMap::iterator thiz = itr; ++thiz; - m_Plugins.erase( itr ); + m_Plugins.erase( itr); itr = thiz; continue; } @@ -1432,11 +1432,11 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, -cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const +cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const { - for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr ) + for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { - if (itr->second == NULL ) continue; + if (itr->second == NULL) continue; if (itr->second->GetName().compare(a_Plugin) == 0) { return itr->second; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index cffd8d04b..44a94e316 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -163,7 +163,7 @@ public: typedef std::map< AString, cPlugin * > PluginMap; typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export + cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << // tolua_begin diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp index 57ed9f6a4..1178c127a 100644 --- a/src/Bindings/WebPlugin.cpp +++ b/src/Bindings/WebPlugin.cpp @@ -45,12 +45,12 @@ cWebPlugin::~cWebPlugin() std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void) { std::list< std::pair< AString, AString > > NameList; - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { std::pair< AString, AString > StringPair; StringPair.first = (*itr)->Title; StringPair.second = (*itr)->SafeTitle; - NameList.push_back( StringPair ); + NameList.push_back( StringPair); } return NameList; } @@ -69,7 +69,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest sWebPluginTab * Tab = NULL; if (Split.size() > 2) // If we got the tab name, show that page { - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one! { @@ -80,7 +80,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest } else // Otherwise show the first tab { - if( GetTabs().size() > 0 ) + if (GetTabs().size() > 0) Tab = *GetTabs().begin(); } @@ -100,14 +100,14 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest AString cWebPlugin::SafeString(const AString & a_String) { AString RetVal; - for( unsigned int i = 0; i < a_String.size(); ++i ) + for (unsigned int i = 0; i < a_String.size(); ++i) { char c = a_String[i]; - if( c == ' ' ) + if (c == ' ') { c = '_'; } - RetVal.push_back( c ); + RetVal.push_back( c); } return RetVal; } diff --git a/src/Bindings/WebPlugin.h b/src/Bindings/WebPlugin.h index 3587ac637..46bc0cd2d 100644 --- a/src/Bindings/WebPlugin.h +++ b/src/Bindings/WebPlugin.h @@ -19,9 +19,9 @@ public: // tolua_begin virtual const AString GetWebTitle(void) const = 0; - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0; + virtual AString HandleWebRequest(const HTTPRequest * a_Request) = 0; - static AString SafeString( const AString & a_String ); + static AString SafeString( const AString & a_String); // tolua_end struct sWebPluginTab @@ -37,7 +37,7 @@ public: typedef std::list< std::pair<AString, AString> > TabNameList; TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS << - std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request ); + std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request); private: TabList m_Tabs; diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 9a6d85f1d..4b9662797 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void) bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_GOLD_BLOCK: diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index b1df68bc4..ee1eda391 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -33,7 +33,7 @@ public: static bool IsMineralBlock(BLOCKTYPE a_BlockType); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value& a_Value ) override; + virtual void SaveToJson(Json::Value& a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override; diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 7c6688f8d..24c25e729 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -79,7 +79,7 @@ public: virtual void SaveToJson (Json::Value & a_Value) = 0; /// Called when a player uses this entity; should open the UI window - virtual void UsedBy( cPlayer * a_Player ) = 0; + virtual void UsedBy( cPlayer * a_Player) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d7c4eaabe..d02bf7d7b 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -38,8 +38,8 @@ public: /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index 85cb810ad..89901cf2d 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -39,8 +39,8 @@ public: /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual void Destroy(void) override; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 1b1741713..72fd7f2b3 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +void cFurnaceEntity::SaveToJson( Json::Value& a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 2bc072d69..f91a3cc9e 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -37,8 +37,8 @@ public: /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 16e0e23bc..33af100a4 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -37,8 +37,8 @@ public: /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index fbc82b440..80ac18560 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); + Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); if (OldMeta & 0x8) { // Was pillow diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 34014af7a..3e16f970a 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -175,7 +175,7 @@ public: cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -254,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 73f2bf9a8..c73118870 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -99,7 +99,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace) { - if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) ) + if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -119,7 +119,8 @@ public: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true); BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if ( // If on a block that can only hold a torch if torch is standing on it, return that face + // If on a block that can only hold a torch if torch is standing on it, return that face + if ( ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || @@ -167,7 +168,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) ) + else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion)) { return false; } diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index c2d82eb4d..61092af3e 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -59,7 +59,7 @@ public: static char MetaDataToDirection(NIBBLETYPE a_MetaData) { - switch(a_MetaData) + switch (a_MetaData) { case 0x1: return BLOCK_FACE_NORTH; case 0x4: return BLOCK_FACE_SOUTH; diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index c8593c76a..cf332b153 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -6,7 +6,7 @@ class cBroadcastInterface public: virtual ~cBroadcastInterface() {} - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h index 3bab60be6..dea9d7c7e 100644 --- a/src/Blocks/ChunkInterface.h +++ b/src/Blocks/ChunkInterface.h @@ -61,9 +61,9 @@ public: m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); + FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9feaf64fe..f494b52e5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -228,6 +228,26 @@ else () set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG") endif() + +# Generate a list of all source files: +set(ALLFILES "") +foreach(folder ${FOLDERS}) + get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) + foreach (src ${FOLDER_SRCS}) + list(APPEND ALLFILES "${folder}/${src}") + endforeach(src) + + get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) + foreach (hdr ${FOLDER_HDRS}) + list(APPEND ALLFILES "${folder}/${hdr}") + endforeach(hdr) +endforeach(folder) +foreach(arg ${ALLFILES}) + set(ALLFILESLINES "${ALLFILESLINES}${arg}\n") +endforeach() +FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}") + + set(EXECUTABLE MCServer) if (MSVC) diff --git a/src/ChatColor.cpp b/src/ChatColor.cpp index 72a0a6928..e1317c287 100644 --- a/src/ChatColor.cpp +++ b/src/ChatColor.cpp @@ -2,31 +2,31 @@ #include "ChatColor.h" -const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Black = cChatColor::Color + "0"; -const std::string cChatColor::Navy = cChatColor::Color + "1"; -const std::string cChatColor::Green = cChatColor::Color + "2"; -const std::string cChatColor::Blue = cChatColor::Color + "3"; -const std::string cChatColor::Red = cChatColor::Color + "4"; -const std::string cChatColor::Purple = cChatColor::Color + "5"; -const std::string cChatColor::Gold = cChatColor::Color + "6"; -const std::string cChatColor::LightGray = cChatColor::Color + "7"; -const std::string cChatColor::Gray = cChatColor::Color + "8"; -const std::string cChatColor::DarkPurple = cChatColor::Color + "9"; -const std::string cChatColor::LightGreen = cChatColor::Color + "a"; -const std::string cChatColor::LightBlue = cChatColor::Color + "b"; -const std::string cChatColor::Rose = cChatColor::Color + "c"; -const std::string cChatColor::LightPurple = cChatColor::Color + "d"; -const std::string cChatColor::Yellow = cChatColor::Color + "e"; -const std::string cChatColor::White = cChatColor::Color + "f"; +const char * cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 +const char * cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 +const char * cChatColor::Black = "\xc2\xa7""0"; +const char * cChatColor::Navy = "\xc2\xa7""1"; +const char * cChatColor::Green = "\xc2\xa7""2"; +const char * cChatColor::Blue = "\xc2\xa7""3"; +const char * cChatColor::Red = "\xc2\xa7""4"; +const char * cChatColor::Purple = "\xc2\xa7""5"; +const char * cChatColor::Gold = "\xc2\xa7""6"; +const char * cChatColor::LightGray = "\xc2\xa7""7"; +const char * cChatColor::Gray = "\xc2\xa7""8"; +const char * cChatColor::DarkPurple = "\xc2\xa7""9"; +const char * cChatColor::LightGreen = "\xc2\xa7""a"; +const char * cChatColor::LightBlue = "\xc2\xa7""b"; +const char * cChatColor::Rose = "\xc2\xa7""c"; +const char * cChatColor::LightPurple = "\xc2\xa7""d"; +const char * cChatColor::Yellow = "\xc2\xa7""e"; +const char * cChatColor::White = "\xc2\xa7""f"; -const std::string cChatColor::Random = cChatColor::Color + "k"; -const std::string cChatColor::Bold = cChatColor::Color + "l"; -const std::string cChatColor::Strikethrough = cChatColor::Color + "m"; -const std::string cChatColor::Underlined = cChatColor::Color + "n"; -const std::string cChatColor::Italic = cChatColor::Color + "o"; -const std::string cChatColor::Plain = cChatColor::Color + "r"; +const char * cChatColor::Random = "\xc2\xa7""k"; +const char * cChatColor::Bold = "\xc2\xa7""l"; +const char * cChatColor::Strikethrough = "\xc2\xa7""m"; +const char * cChatColor::Underlined = "\xc2\xa7""n"; +const char * cChatColor::Italic = "\xc2\xa7""o"; +const char * cChatColor::Plain = "\xc2\xa7""r"; diff --git a/src/ChatColor.h b/src/ChatColor.h index 2189fd395..21377e27f 100644 --- a/src/ChatColor.h +++ b/src/ChatColor.h @@ -9,34 +9,36 @@ class cChatColor { public: - static const std::string Color; - static const std::string Delimiter; - - static const std::string Black; - static const std::string Navy; - static const std::string Green; - static const std::string Blue; - static const std::string Red; - static const std::string Purple; - static const std::string Gold; - static const std::string LightGray; - static const std::string Gray; - static const std::string DarkPurple; - static const std::string LightGreen; - static const std::string LightBlue; - static const std::string Rose; - static const std::string LightPurple; - static const std::string Yellow; - static const std::string White; - - // Styles ( source: http://wiki.vg/Chat ) - static const std::string Random; - static const std::string Bold; - static const std::string Strikethrough; - static const std::string Underlined; - static const std::string Italic; - static const std::string Plain; - + static const char * Delimiter; + + /** @deprecated use ChatColor::Delimiter instead */ + static const char * Color; + + static const char * Black; + static const char * Navy; + static const char * Green; + static const char * Blue; + static const char * Red; + static const char * Purple; + static const char * Gold; + static const char * LightGray; + static const char * Gray; + static const char * DarkPurple; + static const char * LightGreen; + static const char * LightBlue; + static const char * Rose; + static const char * LightPurple; + static const char * Yellow; + static const char * White; + + // Styles + // source: http://wiki.vg/Chat + static const char * Random; + static const char * Bold; + static const char * Strikethrough; + static const char * Underlined; + static const char * Italic; + static const char * Plain; }; // tolua_end diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua index e4597a426..13a6d15d2 100644 --- a/src/CheckBasicStyle.lua +++ b/src/CheckBasicStyle.lua @@ -1,3 +1,4 @@ +#!/usr/bin/env lua -- CheckBasicStyle.lua @@ -8,7 +9,7 @@ Checks that all source files (*.cpp, *.h) use the basic style requirements of th - Two spaces between code and line-end comment ("//") - Spaces after comma, not before - Opening braces not at the end of a code line - - (TODO) Spaces after if, for, while + - Spaces after if, for, while - (TODO) Spaces before *, /, & - (TODO) Hex numbers with even digit length - (TODO) Hex numbers in lowercase @@ -23,26 +24,12 @@ the line brings the editor directly to the violation. Returns 0 on success, 1 on internal failure, 2 if any violations found -This script requires LuaFileSystem to be available in the current Lua interpreter. --]] --- Check that LFS is installed: -local hasLfs = pcall(require, "lfs") -if not(hasLfs) then - print("This script requires LuaFileSystem to be installed") - os.exit(1) -end -local lfs = require("lfs") -assert(lfs ~= nil) - - - - - -- The list of file extensions that are processed: local g_ShouldProcessExt = { @@ -53,13 +40,12 @@ local g_ShouldProcessExt = --- The list of files not to be processed: local g_IgnoredFiles = { - "./Bindings/Bindings.cpp", - "./Bindings/DeprecatedBindings.cpp", - "./LeakFinder.cpp", - "./LeakFinder.h", - "./MersenneTwister.h", - "./StackWalker.cpp", - "./StackWalker.h", + "Bindings/Bindings.cpp", + "LeakFinder.cpp", + "LeakFinder.h", + "MersenneTwister.h", + "StackWalker.cpp", + "StackWalker.h", } --- The list of files not to be processed, as a dictionary (filename => true), built from g_IgnoredFiles @@ -125,6 +111,22 @@ local g_ViolationPatterns = -- Check that opening braces are not at the end of a code line: {"[^%s].-{\n?$", "Brace should be on a separate line"}, + + -- Space after keywords: + {"[^_]if%(", "Needs a space after \"if\""}, + {"for%(", "Needs a space after \"for\""}, + {"while%(", "Needs a space after \"while\""}, + {"switch%(", "Needs a space after \"switch\""}, + {"catch%(", "Needs a space after \"catch\""}, + + -- No space after keyword's parenthesis: + {"[^%a#]if %( ", "Remove the space after \"(\""}, + {"for %( ", "Remove the space after \"(\""}, + {"while %( ", "Remove the space after \"(\""}, + {"catch %( ", "Remove the space after \"(\""}, + + -- No space before a closing parenthesis: + {" %)", "Remove the space before \")\""}, } @@ -182,17 +184,6 @@ local function ProcessItem(a_ItemName) return end - -- If the item is a folder, recurse: - local attrs = lfs.attributes(a_ItemName) - if (attrs and (attrs.mode == "directory")) then - for fnam in lfs.dir(a_ItemName) do - if ((fnam ~= ".") and (fnam ~= "..")) then - ProcessItem(a_ItemName .. "/" .. fnam) - end - end - return - end - local ext = a_ItemName:match("%.([^/%.]-)$") if (g_ShouldProcessExt[ext]) then ProcessFile(a_ItemName) @@ -203,8 +194,10 @@ end --- Process the entire current folder: -ProcessItem(".") +-- Process all files in the AllFiles.lst file (generated by cmake): +for fnam in io.lines("AllFiles.lst") do + ProcessItem(fnam) +end -- Report final verdict: print("Number of violations found: " .. g_NumViolations) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 6e2d3509d..60987b070 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -44,12 +44,12 @@ //////////////////////////////////////////////////////////////////////////////// // sSetBlock: -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) +sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position + : x( a_BlockX) + , y( a_BlockY) + , z( a_BlockZ) + , BlockType( a_BlockType) + , BlockMeta( a_BlockMeta) { cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); } @@ -116,7 +116,7 @@ cChunk::~cChunk() { cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId()); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { @@ -781,7 +781,7 @@ void cChunk::CheckBlocks() void cChunk::TickBlocks(void) { // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) + // _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457 int RandomX = m_World->GetTickRandomNumber(0x00ffffff); int RandomY = m_World->GetTickRandomNumber(0x00ffffff); int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); @@ -1394,7 +1394,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) { for (int y = Height - 1; y > -1; y--) { - int index = MakeIndex( x, y, z ); + int index = MakeIndex( x, y, z); if (a_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (HEIGHTTYPE)y; @@ -1530,11 +1530,12 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); - if ( // Queue block to be sent only if ... + // Queue block to be sent only if ... + if ( a_SendToClients && // ... we are told to do so AND ... ( (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... - !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: + !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them): ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water @@ -1729,9 +1730,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { continue; // Only pickups and projectiles can be picked up } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); + float DiffX = (float)((*itr)->GetPosX() - PosX); + float DiffY = (float)((*itr)->GetPosY() - PosY); + float DiffZ = (float)((*itr)->GetPosZ() - PosZ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { @@ -1793,7 +1794,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_ -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) +void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity) { MarkDirty(); m_BlockEntities.remove(a_BlockEntity); @@ -1813,9 +1814,9 @@ bool cChunk::AddClient(cClientHandle* a_Client) return false; } } - m_LoadedByClient.push_back( a_Client ); + m_LoadedByClient.push_back( a_Client); - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1834,7 +1835,7 @@ bool cChunk::AddClient(cClientHandle* a_Client) -void cChunk::RemoveClient( cClientHandle* a_Client ) +void cChunk::RemoveClient( cClientHandle* a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -1847,7 +1848,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) if (!a_Client->IsDestroyed()) { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1867,7 +1868,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) -bool cChunk::HasClient( cClientHandle* a_Client ) +bool cChunk::HasClient( cClientHandle* a_Client) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -2652,7 +2653,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendAttachEntity(a_Entity, a_Vehicle); } // for itr - LoadedByClient[] @@ -2664,7 +2665,7 @@ void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2680,7 +2681,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2702,7 +2703,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons { return; } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2718,7 +2719,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2734,7 +2735,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2750,7 +2751,7 @@ void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2766,7 +2767,7 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2782,7 +2783,7 @@ void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2798,7 +2799,7 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2814,7 +2815,7 @@ void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2830,7 +2831,7 @@ void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2846,7 +2847,7 @@ void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2862,7 +2863,7 @@ void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2878,7 +2879,7 @@ void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, c void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2894,7 +2895,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2910,7 +2911,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2926,7 +2927,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2942,7 +2943,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2958,7 +2959,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2974,7 +2975,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2990,7 +2991,7 @@ void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -3006,7 +3007,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -3020,9 +3021,9 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] diff --git a/src/Chunk.h b/src/Chunk.h index 2e2895c6e..9ab39a0a2 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -82,9 +82,9 @@ public: /* To save a chunk, the WSSchema must: - 1. Mark the chunk as being saved (MarkSaving() ) + 1. Mark the chunk as being saved (MarkSaving()) 2. Get the chunk's data using GetAllData() - 3. Mark the chunk as saved (MarkSaved() ) + 3. Mark the chunk as saved (MarkSaved()) If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved() */ void MarkSaving(void); // Marks the chunk as being saved. @@ -144,7 +144,7 @@ public: void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } + void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); } /** Queues a block change till the specified world tick */ void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); @@ -195,7 +195,7 @@ public: /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */ bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - int GetHeight( int a_X, int a_Z ); + int GetHeight( int a_X, int a_Z); void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); @@ -301,7 +301,7 @@ public: void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -311,7 +311,7 @@ public: } void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ); - Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ ); + Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ); inline void MarkDirty(void) { diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 334f8a6b9..dbb782d26 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -92,7 +92,7 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: - inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) + inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ) { UNUSED(a_Y); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); @@ -118,7 +118,7 @@ public: } - inline static int MakeIndex(int x, int y, int z ) + inline static int MakeIndex(int x, int y, int z) { if ( (x < Width) && (x > -1) && @@ -145,7 +145,7 @@ public: } - inline static Vector3i IndexToCoordinate( unsigned int index ) + inline static Vector3i IndexToCoordinate( unsigned int index) { #if AXIS_ORDER == AXIS_ORDER_XZY return Vector3i( // 1.2 @@ -357,7 +357,7 @@ struct sSetBlock BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position + sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : x(a_X), y(a_Y), z(a_Z), ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 49e9245d2..3ef981e94 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -64,7 +64,7 @@ cChunkMap::~cChunkMap() -void cChunkMap::RemoveLayer( cChunkLayer* a_Layer ) +void cChunkMap::RemoveLayer( cChunkLayer* a_Layer) { cCSLock Lock(m_CSLayers); m_Layers.remove(a_Layer); @@ -147,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) // No need to lock m_CSLayers, since it's already locked by the operation that called us ASSERT(m_CSLayers.IsLockedByCurrentThread()); - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -170,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -197,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -720,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; @@ -1154,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); // Check the neighboring chunks as well: - GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); } @@ -1181,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); @@ -1210,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); } @@ -1228,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1246,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1288,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a } int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); @@ -1324,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); @@ -1343,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); @@ -1364,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1385,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1498,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) cCSLock Lock(m_CSLayers); for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { if (!a_ContinueOnFailure) @@ -1522,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) { int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ); { cCSLock Lock(m_CSLayers); - cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((DestChunk == NULL) || !DestChunk->IsValid()) { return false; } - DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 ); + DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk); } @@ -2715,10 +2715,10 @@ cChunkMap::cChunkLayer::cChunkLayer( cChunkMap * a_Parent, cAllocationPool<cChunkData::sChunkSection> & a_Pool ) - : m_LayerX( a_LayerX ) - , m_LayerZ( a_LayerZ ) - , m_Parent( a_Parent ) - , m_NumChunksLoaded( 0 ) + : m_LayerX( a_LayerX) + , m_LayerZ( a_LayerZ) + , m_Parent( a_Parent) + , m_NumChunksLoaded( 0) , m_Pool(a_Pool) { memset(m_Chunks, 0, sizeof(m_Chunks)); @@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() -cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 0bbd3dab1..4be1a4752 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -60,7 +60,7 @@ public: static const int LAYER_SIZE = 32; - cChunkMap(cWorld* a_World ); + cChunkMap(cWorld* a_World); ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place @@ -89,7 +89,7 @@ public: void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); /** Sends the block entity, if it is at the coords specified, to a_Client */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -289,7 +289,7 @@ public: /** Sets the sign text. Returns true if sign text changed. */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */ + /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ); bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); @@ -368,7 +368,7 @@ private: ~cChunkLayer(); /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); + cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ); /** Returns the specified chunk, or NULL if not created yet */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 095a99380..624a3a0bd 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -6,7 +6,7 @@ /* The whole thing is a thread that runs in a loop, waiting for either: "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) + "chunks to send" (QueueSendChunkTo()) to come to a queue. And once they do, it requests the chunk data and sends it all away, either broadcasting (ChunkReady), or diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index cf78b19c5..e4ad218a2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -210,11 +210,11 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage { if (ShouldAppendChatPrefixes) { - return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()); + return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue, a_AdditionalData.c_str(), cChatColor::White, cChatColor::Italic); } else { - return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); + return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue); } } } @@ -533,9 +533,9 @@ void cClientHandle::HandlePing(void) Printf(Reply, "%s%s%i%s%i", Server.GetDescription().c_str(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server.GetNumPlayers(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server.GetMaxPlayers() ); Kick(Reply); @@ -1170,7 +1170,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // Only compare ItemType, not meta (torches have different metas) // The -1 check is there because sometimes the client sends -1 instead of the held item - // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 ) + // Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType ); @@ -2562,7 +2562,7 @@ void cClientHandle::SendUpdateSign( -void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } @@ -2624,7 +2624,7 @@ const AString & cClientHandle::GetUsername(void) const -void cClientHandle::SetUsername( const AString & a_Username ) +void cClientHandle::SetUsername( const AString & a_Username) { m_Username = a_Username; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 539e24ef6..538ecdad7 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -181,7 +181,7 @@ public: void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendWeather (eWeather a_Weather); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); @@ -190,7 +190,7 @@ public: // tolua_begin const AString & GetUsername(void) const; - void SetUsername( const AString & a_Username ); + void SetUsername( const AString & a_Username); inline short GetPing(void) const { return m_Ping; } @@ -274,7 +274,7 @@ private: /** The type used for storing the names of registered plugin channels. */ typedef std::set<AString> cChannels; - /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */ + /** Number of chunks the player can see in each direction */ int m_ViewDistance; /** Server generates this many chunks AHEAD of player sight. */ diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index e60c407d0..1a31a6e90 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -582,7 +582,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin // Get the real bounds of the crafting grid: int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT; int GridRight = 0, GridBottom = 0; - for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++) + for (int y = 0; y < a_GridHeight; y++) for (int x = 0; x < a_GridWidth; x++) { if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty()) { diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp index d97447412..26e86c77b 100644 --- a/src/Cuboid.cpp +++ b/src/Cuboid.cpp @@ -24,6 +24,17 @@ static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2) //////////////////////////////////////////////////////////////////////////////// // cCuboid: +cCuboid & cCuboid::operator=(cCuboid a_Other) +{ + std::swap(p1, a_Other.p1); + std::swap(p2, a_Other.p2); + return *this; +} + + + + + void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) { p1.x = a_X1; diff --git a/src/Cuboid.h b/src/Cuboid.h index 960af130b..d62cf8063 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -15,10 +15,12 @@ public: Vector3i p1, p2; cCuboid(void) {} - cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} + cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} + + cCuboid & operator=(cCuboid a_Other); void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); void Assign(const cCuboid & a_SrcCuboid); @@ -56,7 +58,7 @@ public: ); } - bool IsInside( const Vector3d & v ) const + bool IsInside( const Vector3d & v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && diff --git a/src/Defines.h b/src/Defines.h index 2cdb9d96d..0981077c4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -470,7 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B { int Y = a_BlockY; AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - a_BlockY = Clamp<unsigned char>(Y, 0, 255); + a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255); } @@ -479,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) { - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); + // a_Y = -sinf ( a_Pitch / 180 * PI); + // a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Z = sin(a_Pitch / 180 * PI); @@ -519,7 +519,7 @@ inline float GetSignf(float a_Val) -inline float GetSpecialSignf( float a_Val ) +inline float GetSpecialSignf( float a_Val) { return (a_Val <= 0.f) ? -1.f : 1.f; } @@ -640,11 +640,11 @@ namespace ItemCategory inline bool IsTool(short a_ItemID) { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); + return IsPickaxe( a_ItemID) + || IsAxe ( a_ItemID) + || IsSword ( a_ItemID) + || IsHoe ( a_ItemID) + || IsShovel ( a_ItemID); } diff --git a/src/Enchantments.h b/src/Enchantments.h index 85a316414..98d7c0d36 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil class cEnchantments { public: - /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + /** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs */ enum diff --git a/src/Endianness.h b/src/Endianness.h index 78f9a5d99..5997086e0 100644 --- a/src/Endianness.h +++ b/src/Endianness.h @@ -11,8 +11,8 @@ inline UInt64 HostToNetwork8(const void * a_Value) { unsigned long long __HostToNetwork8; - memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) ); - __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32)); + memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8)); + __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8)) << 32) + htonl(__HostToNetwork8 >> 32)); return __HostToNetwork8; } @@ -20,11 +20,11 @@ inline UInt64 HostToNetwork8(const void * a_Value) -inline UInt32 HostToNetwork4(const void* a_Value ) +inline UInt32 HostToNetwork4(const void* a_Value) { unsigned int __HostToNetwork4; - memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) ); - __HostToNetwork4 = ntohl( __HostToNetwork4 ); + memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4)); + __HostToNetwork4 = ntohl( __HostToNetwork4); return __HostToNetwork4; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 5a3bbcdc4..db0fd0fd6 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -648,7 +648,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ); BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { @@ -758,7 +758,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_WaterSpeed *= 0.9f; // Reduce speed each tick - switch(WaterDir) + switch (WaterDir) { case X_PLUS: m_WaterSpeed.x = 0.2f; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index ed225b8e6..73d5cbfed 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); - SetSpeedX( a_Distance.x ); - SetSpeedY( a_Distance.y ); - SetSpeedZ( a_Distance.z ); + SetSpeedX( a_Distance.x); + SetSpeedY( a_Distance.y); + SetSpeedZ( a_Distance.z); BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 698f77bf6..fcc8eb9a0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -140,7 +140,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer( this); m_ClientHandle = NULL; @@ -173,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -286,19 +286,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) short cPlayer::CalcLevelFromXp(short a_XpTotal) { // level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) + if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } // level 30+ - if(a_XpTotal > XP_TO_LEVEL30) + if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } // level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -308,19 +308,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) short cPlayer::XpForLevel(short a_Level) { // level 0 to 15 - if(a_Level <= 15) + if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } // level 30+ - if(a_Level >= 31) + if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } // level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -351,7 +351,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -1007,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1169,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1305,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { @@ -1328,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1354,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1367,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if( bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1404,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if( OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if( i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1438,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1457,15 +1457,15 @@ void cPlayer::ResolvePermissions() m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1484,14 +1484,14 @@ void cPlayer::ResolveGroups() // Get a complete resolved list of all groups the player is in std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while( ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1500,19 +1500,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if( AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1522,12 +1522,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if ( m_Color != '-' ) + if (m_Color != '-') { - return cChatColor::Color + m_Color; + return cChatColor::Delimiter + m_Color; } - if ( m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1914,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7c287d41b..26db2050b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -117,8 +117,8 @@ public: /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } + void SetTouchGround( bool a_bTouchGround); + inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export @@ -239,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export + bool HasPermission( const AString & a_Permission); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool IsInGroup( const AString & a_Group); // tolua_export // tolua_begin @@ -328,7 +328,7 @@ public: void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export + void SetVisible( bool a_bVisible); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index c1623845f..6d874e957 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -33,15 +33,16 @@ public: /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */ virtual bool Item(cEntity * a_Entity) override { - double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); - if (SplashDistance >= 20) + if (!a_Entity->IsPawn()) { - // Too far away + // Not an entity that can take effects return false; } - if (!a_Entity->IsPawn()) + + double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); + if (SplashDistance >= 20) { - // Not an entity that can take effects + // Too far away return false; } @@ -114,7 +115,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); - m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor); + m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor); } diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index cf29e227f..ab772e97b 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState cFurnaceRecipe::cFurnaceRecipe() - : m_pState( new sFurnaceRecipeState ) + : m_pState( new sFurnaceRecipeState) { ReloadRecipes(); } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 21bfd98b8..3b71efb57 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri //////////////////////////////////////////////////////////////////////////////// // cStructGenMarbleCaves: -static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) +static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise) { static const float PI_2 = 1.57079633f; - float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4; + float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4; oct1 = oct1 * oct1 * oct1; if (oct1 < 0.f) oct1 = PI_2; @@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y < Top; ++y ) + for (int y = 1; y < Top; ++y) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE) { diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 9383a3adf..0baf1e991 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -229,7 +229,7 @@ void cChunkGenerator::Execute(void) } cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); Lock.Unlock(); // Unlock ASAP m_evtRemoved.Set(); diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 09921abb0..ab6accee7 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -415,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "TallGrass") == 0) + { + m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + } else if (NoCaseCompare(*itr, "TestRails") == 0) { m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 00a93023d..444af5022 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -160,6 +160,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a //////////////////////////////////////////////////////////////////////////////// +// cFinishGenTallGrass: + +void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)); + + // Choose if we want to place long grass here. If not then bail out: + if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity) + { + continue; + } + + // Get the top block + 1. This is the place where the grass would finaly be placed: + int y = a_ChunkDesc.GetHeight(x, z) + 1; + + // Check if long grass can be placed: + if ( + (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) || + ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT)) + ) + { + continue; + } + + // Choose what long grass meta we should use: + int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100; + if (GrassType < 60) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1); + } + else if (GrassType < 90) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2); + } + else + { + // If double long grass we have to choose what type we should use: + if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR) + { + NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta); + a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8); + } + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) @@ -239,14 +298,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); + float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); + float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) { case E_BLOCK_GRASS: { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); + float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10); + float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20); if (val1 + val2 > 0.2f) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index fdeb86e73..a8a0e1e3b 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -69,6 +69,43 @@ protected: +class cFinishGenTallGrass : + public cFinishGen +{ +public: + cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} + +protected: + cNoise m_Noise; + int m_Seed; + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + int GetBiomeDensity(EMCSBiome a_Biome) + { + switch (a_Biome) + { + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biPlains: + { + return 70; + } + default: + { + return 20; + } + } + } +}; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 3df1a90ff..870ceef7f 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -253,7 +253,7 @@ float cHeiGenClassic::GetNoise(float x, float y) float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; - float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2; float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index 8c935c2a5..c08e53ef6 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -2367,9 +2367,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ - "d: 12: 0\n" /* sand */ - "e: 13: 0\n" /* gravel */ - "f: 5: 0\n" /* wood */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ "g: 64: 3\n" /* wooddoorblock */ "h: 85: 0\n" /* fence */ "i: 64: 0\n" /* wooddoorblock */ @@ -2392,26 +2392,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "mmmabbbammmmmmm" /* 1 */ "mmmmbbbmmmmmmmm" - /* 2 */ "acccccccccadddd" - /* 3 */ "cccccccccccdddd" - /* 4 */ "cccccccccccdddd" - /* 5 */ "cccccccccccdddd" - /* 6 */ "cccccccccccdddd" - /* 7 */ "cccccccccccdddd" - /* 8 */ "acccccccccadddd" + /* 2 */ "acccccccccacccc" + /* 3 */ "ccccccccccccccc" + /* 4 */ "ccccccccccccccc" + /* 5 */ "ccccccccccccccc" + /* 6 */ "ccccccccccccccc" + /* 7 */ "ccccccccccccccc" + /* 8 */ "acccccccccacccc" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "mmmaeeeammmmmmm" - /* 1 */ "mmmmeeemmmmmmmm" - /* 2 */ "accccfccccadddd" - /* 3 */ "cfffffffffcdddd" - /* 4 */ "cfffffffffcdddd" - /* 5 */ "cffffffffffdddd" - /* 6 */ "cfffffffffcdddd" - /* 7 */ "cfffffffffcdddd" - /* 8 */ "acccccccccadddd" + /* 0 */ "mmmadddammmmmmm" + /* 1 */ "mmmmdddmmmmmmmm" + /* 2 */ "acccceccccaffff" + /* 3 */ "ceeeeeeeeecffff" + /* 4 */ "ceeeeeeeeecffff" + /* 5 */ "ceeeeeeeeeeffff" + /* 6 */ "ceeeeeeeeecffff" + /* 7 */ "ceeeeeeeeecffff" + /* 8 */ "acccccccccaffff" // Level 2 /* z\x* 11111 */ diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index c49015e36..0362c9406 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -134,11 +134,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera { // Size: - 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 12, // MaxX, MaxY, MaxZ + 10, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -150,6 +150,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "f: 59: 7\n" /* crops */ "g: 83: 0\n" /* reedblock */ "h:113: 0\n" /* netherbrickfence */ + "i: 50: 5\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -270,7 +271,24 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 9 */ "..........." /* 10 */ ".h.......h." /* 11 */ "hhh.....hhh" - /* 12 */ ".h.......h.", + /* 12 */ ".h.......h." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".i.......i." + /* 1 */ "i.i.....i.i" + /* 2 */ ".i.......i." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".i.......i." + /* 11 */ "i.i.....i.i" + /* 12 */ ".i.......i.", // Connectors: "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, @@ -2195,33 +2213,33 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // Level 1 /* z\x* 0123456 */ - /* 0 */ "bmmmmmm" - /* 1 */ "bmmmmmm" - /* 2 */ "bmmmmmm" - /* 3 */ "bmmmmmm" - /* 4 */ "bmmmmmm" - /* 5 */ "bmmmmmm" + /* 0 */ "bbbbbbb" + /* 1 */ "bbbbbbb" + /* 2 */ "bbbbbbb" + /* 3 */ "bbbabbb" + /* 4 */ "bbbbbbb" + /* 5 */ "bbbbbbb" /* 6 */ "bbbbbbb" // Level 2 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..c.c.." + /* 0 */ "mm...mm" + /* 1 */ "m.c...m" /* 2 */ ".dccdc." /* 3 */ "..cefc." /* 4 */ ".ccfgh." - /* 5 */ "..ccc.." - /* 6 */ "......." + /* 5 */ "m.ccc.m" + /* 6 */ "mm...mm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." + /* 0 */ "m.....m" /* 1 */ "......." /* 2 */ "......." /* 3 */ "...e..." /* 4 */ "......." /* 5 */ "......." - /* 6 */ "......." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 714a66559..4613f76e2 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -356,8 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ - "h: 59: 0\n" /* crops */ - "i: 59: 1\n" /* crops */ + "h: 59: 3\n" /* crops */ + "i: 59: 5\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: @@ -368,7 +368,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" @@ -405,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".gh.hg...gg.gg." - /* 3 */ ".gh.ih...gg.gg." - /* 4 */ ".gg.hg...gg.gg." - /* 5 */ ".gg.hg...gg.gg." - /* 6 */ ".ig.hg...gg.gg." - /* 7 */ ".hg.gh...gg.gg." + /* 2 */ ".gg.hg...gg.gg." + /* 3 */ ".gg.gi...gg.gg." + /* 4 */ ".gg.gg...gg.gg." + /* 5 */ ".gg.gg...gg.gg." + /* 6 */ ".gg.gg...gg.gg." + /* 7 */ ".gg.gg...gg.gg." /* 8 */ "f.....f.f.....f" // Level 4 @@ -3603,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ "c: 4: 0\n" /* cobblestone */ "d: 67: 0\n" /* stairs */ "e: 67: 2\n" /* stairs */ @@ -3629,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaabbbaaaa" - /* 1 */ "abbbbbbbbba" - /* 2 */ "abbbbbbbbba" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aabbbbbbbaa" - /* 9 */ "aabbbbbbbaa" - /* 10 */ "aabbbbbbbaa" - /* 11 */ "aabbbbbbbaa" - /* 12 */ "aabbbbbbbaa" + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "baaaaaaaaaa" + /* 8 */ "baaaaaaaaaa" + /* 9 */ "baaaaaaaaab" + /* 10 */ "aaaaaaaaaaa" + /* 11 */ "aaaaaaaaaba" + /* 12 */ "aaaaaaaaaba" // Level 1 /* z\x* 1 */ @@ -3654,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mcccccccccm" /* 6 */ "mcccccccccm" /* 7 */ "mcccccccccm" - /* 8 */ "mmbbbbbbbmm" - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" + /* 8 */ "mmaaaaaaamm" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmaaaaaaamm" + /* 11 */ "mmaaaaaaamm" + /* 12 */ "mmaaaaaaamm" // Level 2 /* z\x* 1 */ @@ -3671,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".cggggcccc." /* 6 */ ".cggggcccc." /* 7 */ ".ccccccccc." - /* 8 */ "..aaaaaaa.." - /* 9 */ "..aaaaaaa.." - /* 10 */ "..aaaaaaa.." - /* 11 */ "..aaaaaaa.." - /* 12 */ "..aaaaaaa.." + /* 8 */ "..bbbbbbb.." + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 3 /* z\x* 1 */ @@ -3689,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ ".hiiijiiih." /* 8 */ "..l.....l.." - /* 9 */ "..l.....l.." - /* 10 */ "..l.....l.." - /* 11 */ "..l.....l.." - /* 12 */ "..lllllll.." + /* 9 */ "mml.....lmm" + /* 10 */ "mml.....lmm" + /* 11 */ "mml.....lmm" + /* 12 */ "mmlllllllmm" // Level 4 /* z\x* 1 */ @@ -3706,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".o.......o." /* 7 */ ".hooipiooh." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 5 /* z\x* 1 */ @@ -3723,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ "uiiiiiiiiiu" /* 8 */ "kkkkkkkkkkk" - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 6 /* z\x* 1 */ @@ -3740,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 7 /* z\x* 1 */ @@ -3757,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 8 /* z\x* 1 */ @@ -3774,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "...........", + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, @@ -4237,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 4: 0\n" /* cobblestone */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 5: 0\n" /* wood */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64: 5\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 7\n" /* woodstairs */ - "q: 53: 6\n" /* woodstairs */ - "r: 53: 3\n" /* woodstairs */ - "s: 53: 0\n" /* woodstairs */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 3\n" /* torch */ - "w: 50: 2\n" /* torch */ - "x: 50: 4\n" /* torch */ - "y: 50: 1\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -4274,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam" - /* 8 */ "bbbbbaaaaaaaaaam" - /* 9 */ "bbbbbbbbaaaaaaam" - /* 10 */ "bbbbbbbbaaaaaaam" - /* 11 */ "bbbbbbbbaaaaaaam" - /* 12 */ "bbbbbbbbaaaaaaam" - /* 13 */ "bbbbbbbbaaaaaaam" - /* 14 */ "bbbbbbbbaaaaaaam" - /* 15 */ "bbbbbbbbmmmmmmmm" + /* 8 */ "mmmmmaaaaaaaaaam" + /* 9 */ "mmmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmaaaaaaam" + /* 14 */ "mmmmmmmmaaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........cde....." + /* 0 */ "........bcd....." /* 1 */ ".aaaaaaaaaaaaaa." - /* 2 */ ".affffffffffffa." - /* 3 */ ".affffffffffffa." - /* 4 */ ".affffffffffffa." - /* 5 */ ".affffffffffffa." - /* 6 */ ".affffffffffffa." - /* 7 */ ".aaaaaaaafffffa." - /* 8 */ ".....cgeafffffa." - /* 9 */ "........afffffa." - /* 10 */ "........afffffa." - /* 11 */ "........afffffa." - /* 12 */ "........afffffa." - /* 13 */ "........afffffa." - /* 14 */ "........aaaaaaa." - /* 15 */ "................" + /* 2 */ ".aeeeeeeeeeeeea." + /* 3 */ ".aeeeeeeeeeeeea." + /* 4 */ ".aeeeeeeeeeeeea." + /* 5 */ ".aeeeeeeeeeeeea." + /* 6 */ ".aeeeeeeeeeeeea." + /* 7 */ ".aaaaaaaaeeeeea." + /* 8 */ ".....bfdaeeeeea." + /* 9 */ "mmmm....aeeeeea." + /* 10 */ "mmmmmmm.aeeeeea." + /* 11 */ "mmmmmmm.aeeeeea." + /* 12 */ "mmmmmmm.aeeeeea." + /* 13 */ "mmmmmmm.aeeeeea." + /* 14 */ "mmmmmmm.aaaaaaa." + /* 15 */ "mmmmmmm........." // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hffffffhihfffh." - /* 2 */ ".f............f." - /* 3 */ ".f............f." - /* 4 */ ".f............f." - /* 5 */ ".f............f." - /* 6 */ ".f............f." - /* 7 */ ".hffffjfh.....f." - /* 8 */ "........f.....f." - /* 9 */ "........f.....f." - /* 10 */ "........f.....f." - /* 11 */ "........f.....f." - /* 12 */ "........f.....f." - /* 13 */ "........f.....f." - /* 14 */ "........hfffffh." - /* 15 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeieg.....e." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....e.....e." + /* 10 */ "mmmmmmm.e.....e." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.e.....e." + /* 13 */ "mmmmmmm.e.....e." + /* 14 */ "mmmmmmm.geeeeeg." + /* 15 */ "mmmmmmm........." // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hfkkfkkhlhkkfh." - /* 2 */ ".k............f." - /* 3 */ ".k............k." - /* 4 */ ".k............k." - /* 5 */ ".k............f." - /* 6 */ ".k............k." - /* 7 */ ".hfkkflfh.....k." - /* 8 */ "........f.....f." - /* 9 */ "........k.....k." - /* 10 */ "........k.....k." - /* 11 */ "........f.....f." - /* 12 */ "........k.....k." - /* 13 */ "........k.....k." - /* 14 */ "........hkkkkkh." - /* 15 */ "................" + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....j.....j." + /* 10 */ "mmmmmmm.j.....j." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.j.....j." + /* 13 */ "mmmmmmm.j.....j." + /* 14 */ "mmmmmmm.gjjjjjg." + /* 15 */ "mmmmmmm........." // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "nnnnnnnnnnnnnnno" - /* 1 */ "phffffffhfhfffho" - /* 2 */ ".f............fo" - /* 3 */ ".f............fo" - /* 4 */ ".f............fo" - /* 5 */ ".f............fo" - /* 6 */ ".f............fo" - /* 7 */ "qhffffffh.....fo" - /* 8 */ "rrrrrrrsf.....fo" - /* 9 */ ".......sf.....fo" - /* 10 */ ".......sf.....fo" - /* 11 */ ".......sf.....fo" - /* 12 */ ".......sf.....fo" - /* 13 */ ".......sf.....fo" - /* 14 */ ".......shfffffho" - /* 15 */ ".......st.....uo" + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmm...re.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "nnnnnnnnnnnnnnn." - /* 2 */ "pfffffffffffffo." - /* 3 */ ".f.........v.fo." - /* 4 */ ".f..........wfo." - /* 5 */ ".f......x....fo." - /* 6 */ "qfffffffff...fo." - /* 7 */ "rrrrrrrrsfy..fo." - /* 8 */ "........sf...fo." - /* 9 */ "........sf...fo." - /* 10 */ "........sf...fo." - /* 11 */ "........sf...fo." - /* 12 */ "........sf...fo." - /* 13 */ "........sf...fo." - /* 14 */ "........sfffffo." - /* 15 */ "........st...uo." + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "........re...en." + /* 9 */ "mmmm....re...en." + /* 10 */ "mmmmmmm.re...en." + /* 11 */ "mmmmmmm.re...en." + /* 12 */ "mmmmmmm.re...en." + /* 13 */ "mmmmmmm.re...en." + /* 14 */ "mmmmmmm.reeeeen." + /* 15 */ "mmmmmmm.rs...tn." // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "nnnnnnnnnnnnno.." - /* 3 */ "pffffffffffffo.." - /* 4 */ ".fy.........fo.." - /* 5 */ "qffffffffff.fo.." - /* 6 */ "rrrrrrrrrsf.fo.." - /* 7 */ ".........sf.fo.." - /* 8 */ ".........sf.fo.." - /* 9 */ ".........sf.fo.." - /* 10 */ ".........sf.fo.." - /* 11 */ ".........sf.fo.." - /* 12 */ ".........sf.fo.." - /* 13 */ ".........sfxfo.." - /* 14 */ ".........sfffo.." - /* 15 */ ".........st.uo.." + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ ".........re.en.." + /* 9 */ "mmmm.....re.en.." + /* 10 */ "mmmmmmm..re.en.." + /* 11 */ "mmmmmmm..re.en.." + /* 12 */ "mmmmmmm..re.en.." + /* 13 */ "mmmmmmm..rewen.." + /* 14 */ "mmmmmmm..reeen.." + /* 15 */ "mmmmmmm..rs.tn.." // Level 7 /* z\x* 111111 */ @@ -4409,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "nnnnnnnnnnnnn..." - /* 4 */ "ffffffffffffo..." - /* 5 */ "rrrrrrrrrrsfo..." - /* 6 */ "..........sfo..." - /* 7 */ "..........sfo..." - /* 8 */ "..........sfo..." - /* 9 */ "..........sfo..." - /* 10 */ "..........sfo..." - /* 11 */ "..........sfo..." - /* 12 */ "..........sfo..." - /* 13 */ "..........sfo..." - /* 14 */ "..........sfo..." - /* 15 */ "..........sfo...", + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "..........ren..." + /* 7 */ "..........ren..." + /* 8 */ "..........ren..." + /* 9 */ "mmmm......ren..." + /* 10 */ "mmmmmmm...ren..." + /* 11 */ "mmmmmmm...ren..." + /* 12 */ "mmmmmmm...ren..." + /* 13 */ "mmmmmmm...ren..." + /* 14 */ "mmmmmmm...ren..." + /* 15 */ "mmmmmmm...ren...", // Connectors: "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, diff --git a/src/Globals.h b/src/Globals.h index 932040ec2..b35af9604 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -272,12 +272,12 @@ void inline LOGERROR(const char* a_Format, ...) /// Evaluates to the number of elements in an array (compile-time!) #define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) -/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)") #define KiB * 1024 #define MiB * 1024 * 1024 /// Faster than (int)floorf((float)x / (float)div) -#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) +#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) // Own version of assert() that writes failed assertions to the log for review #ifdef TEST_GLOBALS @@ -309,19 +309,19 @@ void inline LOGERROR(const char* a_Format, ...) } #endif #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0) - #define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0) + #define testassert(x) do { if (!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0) #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0) #else #ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) + #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0)) #else #define ASSERT(x) ((void)(x)) #endif #endif // Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) +#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0)) // Same as assert but in all Self test builds #ifdef SELF_TEST diff --git a/src/Group.cpp b/src/Group.cpp index 725740905..def585618 100644 --- a/src/Group.cpp +++ b/src/Group.cpp @@ -7,7 +7,7 @@ -void cGroup::AddCommand( const AString & a_Command ) +void cGroup::AddCommand( const AString & a_Command) { m_Commands[ a_Command ] = true; } @@ -16,7 +16,7 @@ void cGroup::AddCommand( const AString & a_Command ) -void cGroup::AddPermission( const AString & a_Permission ) +void cGroup::AddPermission( const AString & a_Permission) { m_Permissions[ a_Permission ] = true; } @@ -25,10 +25,10 @@ void cGroup::AddPermission( const AString & a_Permission ) -void cGroup::InheritFrom( cGroup* a_Group ) +void cGroup::InheritFrom( cGroup* a_Group) { - m_Inherits.remove( a_Group ); - m_Inherits.push_back( a_Group ); + m_Inherits.remove( a_Group); + m_Inherits.push_back( a_Group); } diff --git a/src/Group.h b/src/Group.h index 95063a987..5816f8a06 100644 --- a/src/Group.h +++ b/src/Group.h @@ -14,12 +14,12 @@ public: ~cGroup() {} // tolua_begin - void SetName( const AString & a_Name ) { m_Name = a_Name; } + void SetName( const AString & a_Name) { m_Name = a_Name; } const AString & GetName() const { return m_Name; } - void SetColor( const AString & a_Color ) { m_Color = a_Color; } - void AddCommand( const AString & a_Command ); - void AddPermission( const AString & a_Permission ); - void InheritFrom( cGroup* a_Group ); + void SetColor( const AString & a_Color) { m_Color = a_Color; } + void AddCommand( const AString & a_Command); + void AddPermission( const AString & a_Permission); + void InheritFrom( cGroup* a_Group); // tolua_end typedef std::map< AString, bool > PermissionMap; diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 135a1636a..32c2f1c97 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -27,7 +27,7 @@ struct cGroupManager::sGroupManagerState cGroupManager::~cGroupManager() { - for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) + for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr) { delete itr->second; itr->second = NULL; @@ -43,7 +43,7 @@ cGroupManager::~cGroupManager() cGroupManager::cGroupManager() - : m_pState( new sGroupManagerState ) + : m_pState( new sGroupManagerState) { LOGD("-- Loading Groups --"); @@ -153,7 +153,7 @@ bool cGroupManager::LoadGroups() AString Color = IniFile.GetValue(KeyName, "Color", "-"); if ((Color != "-") && (Color.length() >= 1)) { - Group->SetColor(cChatColor::Color + Color[0]); + Group->SetColor(cChatColor::Delimiter + Color[0]); } else { @@ -198,20 +198,20 @@ bool cGroupManager::LoadGroups() -bool cGroupManager::ExistsGroup( const AString & a_Name ) +bool cGroupManager::ExistsGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - return ( itr != m_pState->Groups.end() ); + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + return ( itr != m_pState->Groups.end()); } -cGroup* cGroupManager::GetGroup( const AString & a_Name ) +cGroup* cGroupManager::GetGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - if( itr != m_pState->Groups.end() ) + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + if (itr != m_pState->Groups.end()) { return itr->second; } diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 21ff14373..b9c762e7c 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -100,7 +100,7 @@ void cHTTPConnection::AwaitNextRequest(void) { case wcsRecvHeaders: { - // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() ) + // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth()) break; } diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 5f7c24b60..0f9716d89 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) #if 0 -bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) +bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */) { // Fill already present stacks - if( a_Mode < 2 ) + if (a_Mode < 2) { int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); - for(int i = 0; i < a_Size; i++) + for (int i = 0; i < a_Size; i++) { - if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if( NumFree >= a_Item.m_ItemCount ) + if (NumFree >= a_Item.m_ItemCount) { - // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); + // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree); m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; a_Item.m_ItemCount = 0; a_bChangedSlots[i + a_Offset] = true; @@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } else { - // printf("2. Adding %i items\n", NumFree ); + // printf("2. Adding %i items\n", NumFree); m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; a_Item.m_ItemCount -= (char)NumFree; a_bChangedSlots[i + a_Offset] = true; @@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } } - if( a_Mode > 0 ) + if (a_Mode > 0) { // If we got more left, find first empty slot - for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) + for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) { - if( m_Slots[i + a_Offset].m_ItemType == -1 ) + if (m_Slots[i + a_Offset].m_ItemType == -1) { m_Slots[i + a_Offset] = a_Item; a_Item.m_ItemCount = 0; diff --git a/src/Inventory.h b/src/Inventory.h index 5175afd14..ed134aee4 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -169,7 +169,7 @@ public: bool LoadFromJson(Json::Value & a_Value); protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); + bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0); cItemGrid m_ArmorSlots; cItemGrid m_InventorySlots; diff --git a/src/Item.cpp b/src/Item.cpp index 876abafd0..b44472e38 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -162,11 +162,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const void cItem::FromJson(const Json::Value & a_Value) { - m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); + m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt(); if (m_ItemType > 0) { - m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); - m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); + m_ItemCount = (char)a_Value.get("Count", -1).asInt(); + m_ItemDamage = (short)a_Value.get("Health", -1).asInt(); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_CustomName = a_Value.get("Name", "").asString(); diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 961cf482d..ff1d7991b 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -26,7 +26,7 @@ public: virtual FoodInfo GetFoodInfo(void) override { - switch(m_ItemType) + switch (m_ItemType) { // Please keep alpha-sorted. case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index f11ee783b..1671a8145 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -94,7 +94,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { - switch(a_ItemType) + switch (a_ItemType) { default: return new cItemHandler(a_ItemType); @@ -263,7 +263,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) void cItemHandler::Deinit() { - for(int i = 0; i < 2267; i++) + for (int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; m_ItemHandler[i] = NULL; diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 82bec52d4..647d59b5c 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -17,7 +17,7 @@ public: char PickaxeLevel() { - switch(m_ItemType) + switch (m_ItemType) { case E_ITEM_WOODEN_PICKAXE: return 1; case E_ITEM_GOLD_PICKAXE: return 1; @@ -31,7 +31,7 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_OBSIDIAN: { diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index 2395aa43e..f03e796d1 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -212,6 +212,26 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) return true; } + if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) + { + // We've gone out of the world, that's the end of this trace + double IntersectX, IntersectZ; + CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); + if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) + { + // The callback terminated the trace + return false; + } + m_Callbacks->OnNoMoreHits(); + return true; + } + + // Update the current chunk + if (a_Chunk != NULL) + { + a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); + } + if (a_Chunk->IsValid()) { BLOCKTYPE BlockType; @@ -233,26 +253,6 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) return false; } } - - // Update the current chunk - if (a_Chunk != NULL) - { - a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); - } - - if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) - { - // We've gone out of the world, that's the end of this trace - double IntersectX, IntersectZ; - CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); - if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) - { - // The callback terminated the trace - return false; - } - m_Callbacks->OnNoMoreHits(); - return true; - } } } diff --git a/src/Log.cpp b/src/Log.cpp index 69b9c13a2..7686a0fb4 100644 --- a/src/Log.cpp +++ b/src/Log.cpp @@ -17,7 +17,7 @@ cLog* cLog::s_Log = NULL; -cLog::cLog(const AString & a_FileName ) +cLog::cLog(const AString & a_FileName) : m_File(NULL) { s_Log = this; @@ -25,7 +25,7 @@ cLog::cLog(const AString & a_FileName ) // create logs directory cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() ); + OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str()); } @@ -59,7 +59,7 @@ cLog * cLog::GetInstance() void cLog::CloseLog() { - if( m_File ) + if (m_File) fclose (m_File); m_File = 0; } @@ -68,13 +68,13 @@ void cLog::CloseLog() -void cLog::OpenLog( const char* a_FileName ) +void cLog::OpenLog( const char* a_FileName) { - if(m_File) fclose (m_File); + if (m_File) fclose (m_File); #ifdef _MSC_VER - fopen_s( &m_File, a_FileName, "a+" ); + fopen_s( &m_File, a_FileName, "a+"); #else - m_File = fopen(a_FileName, "a+" ); + m_File = fopen(a_FileName, "a+"); #endif } @@ -85,11 +85,11 @@ void cLog::OpenLog( const char* a_FileName ) void cLog::ClearLog() { #ifdef _MSC_VER - if( fopen_s( &m_File, "log.txt", "w" ) == 0) + if (fopen_s( &m_File, "log.txt", "w") == 0) fclose (m_File); #else - m_File = fopen("log.txt", "w" ); - if( m_File ) + m_File = fopen("log.txt", "w"); + if (m_File) fclose (m_File); #endif m_File = NULL; @@ -105,15 +105,15 @@ void cLog::Log(const char * a_Format, va_list argList) AppendVPrintf(Message, a_Format, argList); time_t rawtime; - time ( &rawtime ); + time ( &rawtime); struct tm* timeinfo; #ifdef _MSC_VER struct tm timeinforeal; timeinfo = &timeinforeal; - localtime_s(timeinfo, &rawtime ); + localtime_s(timeinfo, &rawtime); #else - timeinfo = localtime( &rawtime ); + timeinfo = localtime( &rawtime); #endif AString Line; @@ -131,8 +131,8 @@ void cLog::Log(const char * a_Format, va_list argList) // Print to console: #if defined(ANDROID_NDK) // __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList); - __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() ); - // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line ); + __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str()); + // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line); #else printf("%s", Line.c_str()); #endif diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index 78eb19f3e..044e83937 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -234,7 +234,7 @@ void LOG(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Log( a_Format, argList ); + cMCLogger::GetInstance()->Log( a_Format, argList); va_end(argList); } @@ -242,7 +242,7 @@ void LOGINFO(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Info( a_Format, argList ); + cMCLogger::GetInstance()->Info( a_Format, argList); va_end(argList); } @@ -250,7 +250,7 @@ void LOGWARN(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Warn( a_Format, argList ); + cMCLogger::GetInstance()->Warn( a_Format, argList); va_end(argList); } @@ -258,7 +258,7 @@ void LOGERROR(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Error( a_Format, argList ); + cMCLogger::GetInstance()->Error( a_Format, argList); va_end(argList); } diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index f5d3e970c..82ba771ff 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -34,7 +34,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl void cMobProximityCounter::convertMaps() { - for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) + for (tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) { m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance, sMonsterAndChunk(*itr->first, *itr->second.m_Chunk))); } @@ -55,7 +55,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist convertMaps(); } - for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr) + for (tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr) { if (toReturn.m_Begin == m_DistanceToMonster.end()) { diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index ce1187452..454fabce8 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); - switch(a_MobType) + switch (a_MobType) { case cMonster::mtSquid: { @@ -208,7 +208,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R bool HasFloor = false; for (int x = 0; x < 2; ++x) { - for(int z = 0; z < 2; ++z) + for (int z = 0; z < 2; ++z) { CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 753a44914..c1247c1f8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -281,7 +281,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } Vector3f Distance = m_Destination - GetPosition(); - if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move + if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move { Distance.y = 0; Distance.Normalize(); diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index c1979a495..76334d970 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -30,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) )) + if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) { TakeDamage(*this); } diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index f5e746ce8..f5e078213 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -35,7 +35,7 @@ struct cMonsterConfig::sMonsterConfigState cMonsterConfig::cMonsterConfig(void) - : m_pState( new sMonsterConfigState ) + : m_pState( new sMonsterConfigState) { Initialize(); } diff --git a/src/Noise.cpp b/src/Noise.cpp index a30661fe0..507d05ea5 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -528,10 +528,10 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS }; const NOISE_DATATYPE FracX = (a_X) - BaseX; - const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX ); - const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX ); - const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX ); - const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX ); + const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX); + const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX); + const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX); + const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX); const NOISE_DATATYPE points2[4][4] = { @@ -541,45 +541,45 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), }, }; - const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX ); - const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX ); - const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX ); - const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX ); + const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX); + const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX); + const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX); + const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX); const NOISE_DATATYPE points3[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, }; - const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX ); - const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX ); - const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX ); - const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX ); + const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX); + const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX); + const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX); + const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX); const NOISE_DATATYPE points4[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), }, + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), }, }; - const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX ); - const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX ); - const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX ); - const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX ); + const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX); + const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX); + const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX); + const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX); const NOISE_DATATYPE FracY = (a_Y) - BaseY; - const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY ); - const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY ); - const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY ); - const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY ); + const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY); + const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY); + const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY); + const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY); const NOISE_DATATYPE FracZ = (a_Z) - BaseZ; - return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ ); + return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ); } diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp index 6072b6ac6..9401ec257 100644 --- a/src/OSSupport/Errors.cpp +++ b/src/OSSupport/Errors.cpp @@ -3,7 +3,7 @@ #include "Errors.h" -AString GetOSErrorString( int a_ErrNo ) +AString GetOSErrorString( int a_ErrNo) { char buffer[ 1024 ]; AString Out; @@ -22,10 +22,10 @@ AString GetOSErrorString( int a_ErrNo ) // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r(): - #if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r() + #if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r() - char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res != NULL ) + char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res != NULL) { Printf(Out, "%d: %s", a_ErrNo, res); return Out; @@ -33,8 +33,8 @@ AString GetOSErrorString( int a_ErrNo ) #else // XSI version of strerror_r(): - int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res == 0 ) + int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res == 0) { Printf(Out, "%d: %s", a_ErrNo, buffer); return Out; diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index 72bce4c3c..74f823216 100644 --- a/src/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp @@ -32,7 +32,7 @@ cEvent::cEvent(void) AString EventName; Printf(EventName, "cEvent%p", this); - m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 ); + m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0); if (m_Event == SEM_FAILED) { AString error = GetOSErrorString(errno); @@ -90,7 +90,7 @@ void cEvent::Wait(void) } #else int res = sem_wait(m_Event); - if (res != 0 ) + if (res != 0) { AString error = GetOSErrorString(errno); LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str()); diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp index d919c4744..c1fc7d9c7 100644 --- a/src/OSSupport/Semaphore.cpp +++ b/src/OSSupport/Semaphore.cpp @@ -5,9 +5,9 @@ -cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ ) +cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */) #ifndef _WIN32 - : m_bNamed( false ) + : m_bNamed( false) #endif { #ifndef _WIN32 @@ -20,15 +20,15 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* m_bNamed = true; AString Name; - Printf(Name, "cSemaphore%p", this ); + Printf(Name, "cSemaphore%p", this); m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount); - if( m_Handle == SEM_FAILED ) + if (m_Handle == SEM_FAILED) { - LOG("ERROR: Could not create Semaphore. (%i)", errno ); + LOG("ERROR: Could not create Semaphore. (%i)", errno); } else { - if( sem_unlink(Name.c_str()) != 0 ) + if (sem_unlink(Name.c_str()) != 0) { LOG("ERROR: Could not unlink cSemaphore. (%i)", errno); } @@ -51,18 +51,18 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* cSemaphore::~cSemaphore() { #ifdef _WIN32 - CloseHandle( m_Handle ); + CloseHandle( m_Handle); #else - if( m_bNamed ) + if (m_bNamed) { - if( sem_close( (sem_t*)m_Handle ) != 0 ) + if (sem_close( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not close cSemaphore. (%i)", errno); } } else { - sem_destroy( (sem_t*)m_Handle ); + sem_destroy( (sem_t*)m_Handle); delete (sem_t*)m_Handle; } m_Handle = 0; @@ -77,7 +77,7 @@ cSemaphore::~cSemaphore() void cSemaphore::Wait() { #ifndef _WIN32 - if( sem_wait( (sem_t*)m_Handle ) != 0) + if (sem_wait( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); } @@ -93,12 +93,12 @@ void cSemaphore::Wait() void cSemaphore::Signal() { #ifndef _WIN32 - if( sem_post( (sem_t*)m_Handle ) != 0 ) + if (sem_post( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not signal cSemaphore. (%i)", errno); } #else - ReleaseSemaphore( m_Handle, 1, NULL ); + ReleaseSemaphore( m_Handle, 1, NULL); #endif } diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h index ac574e8a1..adc531ed8 100644 --- a/src/OSSupport/Semaphore.h +++ b/src/OSSupport/Semaphore.h @@ -3,7 +3,7 @@ class cSemaphore { public: - cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 ); + cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0); ~cSemaphore(); void Wait(); diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp index 223a8b855..297d668d7 100644 --- a/src/OSSupport/Sleep.cpp +++ b/src/OSSupport/Sleep.cpp @@ -9,7 +9,7 @@ -void cSleep::MilliSleep( unsigned int a_MilliSeconds ) +void cSleep::MilliSleep( unsigned int a_MilliSeconds) { #ifdef _WIN32 Sleep(a_MilliSeconds); // Don't tick too much diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h index 0ec0adf9d..57d29682c 100644 --- a/src/OSSupport/Sleep.h +++ b/src/OSSupport/Sleep.h @@ -3,5 +3,5 @@ class cSleep { public: - static void MilliSleep( unsigned int a_MilliSeconds ); + static void MilliSleep( unsigned int a_MilliSeconds); }; diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 163c9b0c9..faaccce96 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -47,13 +47,13 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName) -cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ ) - : m_ThreadFunction( a_ThreadFunction ) - , m_Param( a_Param ) - , m_Event( new cEvent() ) - , m_StopEvent( 0 ) +cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */) + : m_ThreadFunction( a_ThreadFunction) + , m_Param( a_Param) + , m_Event( new cEvent()) + , m_StopEvent( 0) { - if( a_ThreadName ) + if (a_ThreadName) { m_ThreadName.assign(a_ThreadName); } @@ -68,7 +68,7 @@ cThread::~cThread() delete m_Event; m_Event = NULL; - if( m_StopEvent ) + if (m_StopEvent) { m_StopEvent->Wait(); delete m_StopEvent; @@ -80,14 +80,14 @@ cThread::~cThread() -void cThread::Start( bool a_bWaitOnDelete /* = true */ ) +void cThread::Start( bool a_bWaitOnDelete /* = true */) { - if( a_bWaitOnDelete ) + if (a_bWaitOnDelete) m_StopEvent = new cEvent(); #ifndef _WIN32 pthread_t SndThread; - if( pthread_create( &SndThread, NULL, MyThread, this) ) + if (pthread_create( &SndThread, NULL, MyThread, this)) LOGERROR("ERROR: Could not create thread!"); #else DWORD ThreadID = 0; @@ -96,8 +96,8 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) , (LPTHREAD_START_ROUTINE) MyThread // function name , this // parameters , 0 // flags - , &ThreadID ); // thread id - CloseHandle( hThread ); + , &ThreadID); // thread id + CloseHandle( hThread); #ifdef _MSC_VER if (!m_ThreadName.empty()) @@ -116,9 +116,9 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) #ifdef _WIN32 -unsigned long cThread::MyThread(void* a_Param ) +unsigned long cThread::MyThread(void* a_Param) #else -void *cThread::MyThread( void *a_Param ) +void *cThread::MyThread( void *a_Param) #endif { cThread* self = (cThread*)a_Param; @@ -130,8 +130,8 @@ void *cThread::MyThread( void *a_Param ) // Set event to let other thread know this thread has been created and it's safe to delete the cThread object self->m_Event->Set(); - ThreadFunction( ThreadParam ); + ThreadFunction( ThreadParam); - if( StopEvent ) StopEvent->Set(); + if (StopEvent) StopEvent->Set(); return 0; } diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h index 4153b2427..7ee352c82 100644 --- a/src/OSSupport/Thread.h +++ b/src/OSSupport/Thread.h @@ -4,18 +4,18 @@ class cThread { public: typedef void (ThreadFunc)(void*); - cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 ); + cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0); ~cThread(); - void Start( bool a_bWaitOnDelete = true ); + void Start( bool a_bWaitOnDelete = true); void WaitForThread(); private: ThreadFunc* m_ThreadFunction; #ifdef _WIN32 - static unsigned long MyThread(void* a_Param ); + static unsigned long MyThread(void* a_Param); #else - static void *MyThread( void *lpParam ); + static void *MyThread( void *lpParam); #endif void* m_Param; diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 00eeadd10..c5ba7a679 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -120,7 +120,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 1ac035e26..cad47e6c2 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign( -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_USE_BED); @@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol125::SendWeather(eWeather a_Weather) { cCSLock Lock(m_CSPacket); - switch( a_Weather ) + switch (a_Weather) { case eWeather_Sunny: { @@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void) LOGD("HANDSHAKE %s", Username.c_str()); - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { return PARSE_OK; // Player is not allowed into the server } @@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 588dd3473..d7ebf535b 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -92,7 +92,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; @@ -124,7 +124,7 @@ protected: /// Sends the Handshake packet void SendHandshake(const AString & a_ConnectionHash); - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() ) + /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ()) virtual int ParsePacket(unsigned char a_PacketType); // Specific packet parsers: diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 8502702e8..5c58ab0ba 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -474,7 +474,7 @@ int cProtocol132::ParseHandshake(void) HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); m_Username = Username; - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { return PARSE_OK; // Player is not allowed into the server } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 2707fbf9f..dadf82716 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1587,7 +1587,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) ASSERT(!"Read wrong number of bytes!"); m_Client->PacketError(PacketType); } - } // for(ever) + } // for (ever) // Log any leftover bytes into the logfile: if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index e635a62c1..1a91d5203 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -124,7 +124,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index e62f9d216..bf46a15ef 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -756,7 +756,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); @@ -1021,9 +1021,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 Printf(Reply, "%s%s%i%s%i", Server->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server->GetNumPlayers(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server->GetMaxPlayers() ); break; diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 6bfd73d74..02143f17f 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -127,7 +127,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; diff --git a/src/Root.cpp b/src/Root.cpp index ba25b97eb..b03a13382 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -191,8 +191,8 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); - m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread"); + m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread #endif long long finishmseconds = Time.GetNowTime(); @@ -269,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile) { // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str()); m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); - unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum); if (NumWorlds <= 0) { return; @@ -283,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile) bool FoundAdditionalWorlds = false; for (unsigned int i = 0; i < NumWorlds; i++) { - AString ValueName = IniFile.GetValueName(KeyNum, i ); + AString ValueName = IniFile.GetValueName(KeyNum, i); if (ValueName.compare("World") != 0) { continue; } - AString WorldName = IniFile.GetValue(KeyNum, i ); + AString WorldName = IniFile.GetValue(KeyNum, i); if (WorldName.empty()) { continue; } FoundAdditionalWorlds = true; - cWorld* NewWorld = new cWorld( WorldName.c_str() ); + cWorld* NewWorld = new cWorld( WorldName.c_str()); m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds @@ -359,7 +359,7 @@ void cRoot::StopWorlds(void) void cRoot::UnloadWorlds(void) { m_pDefaultWorld = NULL; - for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { delete itr->second; } @@ -379,10 +379,10 @@ cWorld* cRoot::GetDefaultWorld() -cWorld* cRoot::GetWorld( const AString & a_WorldName ) +cWorld* cRoot::GetWorld( const AString & a_WorldName) { - WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); - if( itr != m_WorldsByName.end() ) + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName); + if (itr != m_WorldsByName.end()) return itr->second; return 0; } @@ -509,7 +509,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri int cRoot::GetTotalChunkCount(void) { int res = 0; - for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { res += itr->second->GetNumChunks(); } diff --git a/src/Server.cpp b/src/Server.cpp index 367d507bf..42ad133f1 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -222,12 +222,14 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) bool HasAnyPorts = false; AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565"); + m_ListenThreadIPv4.SetReuseAddr(true); if (m_ListenThreadIPv4.Initialize(Ports)) { HasAnyPorts = true; } Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565"); + m_ListenThreadIPv6.SetReuseAddr(true); if (m_ListenThreadIPv6.Initialize(Ports)) { HasAnyPorts = true; @@ -396,7 +398,7 @@ void cServer::TickClients(float a_Dt) { if ((*itr)->IsDestroyed()) { - // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; @@ -629,7 +631,7 @@ void cServer::Shutdown(void) cRoot::Get()->SaveAllChunks(); cCSLock Lock(m_CSClients); - for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); delete *itr; diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 2164b6b10..69dc7164e 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -140,7 +140,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun continue; } - if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) + if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) { a_Chunk->SetMeta(x, y, z, BlockMeta + 1); } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 499e204a1..58501326f 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -159,18 +159,18 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a { Vector3i *Pos = (*it); char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); - if(IsAllowedBlock(BlockID)) + if (IsAllowedBlock(BlockID)) { char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z); - if(Meta > LowestPoint) + if (Meta > LowestPoint) { LowestPoint = Meta; X = Pos->x; Z = Pos->z; } } - else if(BlockID == E_BLOCK_AIR) + else if (BlockID == E_BLOCK_AIR) { LowestPoint = 9; // This always dominates X = Pos->x; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 4301b8aae..f9ed47982 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -28,7 +28,7 @@ public: UNUSED(a_ChunkZ); UNUSED(a_Chunk); } - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; } + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; } virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 2bc483cbd..918bac7a1 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -29,7 +29,7 @@ cSimulatorManager::~cSimulatorManager() void cSimulatorManager::Simulate(float a_Dt) { m_Ticks++; - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -45,7 +45,7 @@ void cSimulatorManager::Simulate(float a_Dt) void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { // m_Ticks has already been increased in Simulate() - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -60,7 +60,7 @@ void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cC void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } diff --git a/src/Tracer.cpp b/src/Tracer.cpp index fd8a297c0..756147a7b 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -37,7 +37,7 @@ cTracer::~cTracer() -float cTracer::SigNum( float a_Num ) +float cTracer::SigNum( float a_Num) { if (a_Num < 0.f) return -1.f; if (a_Num > 0.f) return 1.f; @@ -59,7 +59,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) step.z = (int) SigNum(dir.z); // normalize the direction vector - if( dir.SqrLength() > 0.f ) dir.Normalize(); + if (dir.SqrLength() > 0.f) dir.Normalize(); // how far we must move in the ray direction before // we encounter a new voxel in x-direction @@ -192,7 +192,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int if (step.y > 0.0f) { - if(pos.y >= end1.y) + if (pos.y >= end1.y) { reachedY = true; } @@ -229,7 +229,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos ); + int Normal = GetHitNormal(a_Start, End, pos); if (Normal > 0) { HitNormal = m_NormalTable[Normal-1]; @@ -271,13 +271,13 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float // Return: 0 = disjoint (no intersection) // 1 = intersection in the unique point *I0 // 2 = the segment lies in the plane -int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ) +int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal) { Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0; Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0; - float D = a_PlaneNormal.Dot( u ); // dot(Pn.n, u); - float N = -(a_PlaneNormal.Dot( w ) ); // -dot(a_Plane.n, w); + float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u); + float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w); const float EPSILON = 0.0001f; if (fabs(D) < EPSILON) @@ -299,7 +299,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f return 0; // no intersection } - // Vector3f I ( a_Ray->GetOrigin() + sI * u );// S.P0 + sI * u; // compute segment intersect point + // Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point RealHit = a_Origin + u * sI; return 1; } @@ -311,9 +311,9 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; - char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); + char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); - if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) + if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) { return 0; } @@ -324,86 +324,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve Vector3f Look = (end - start); Look.Normalize(); - float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1 + float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1 if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0)); return 1; } } } - dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1 + if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 ); - if(Lines == 1) + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1)); return 2; } } } - dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1 - if(dot < 0) + dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1 + if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); return 3; } } } - dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1 + if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 ); - if(Lines == 1) + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); return 4; } } } - dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1 + if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); + if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); return 5; } } } - dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1 + if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); + if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0)); return 6; } } diff --git a/src/Tracer.h b/src/Tracer.h index 4d932e460..ec87d449e 100644 --- a/src/Tracer.h +++ b/src/Tracer.h @@ -48,20 +48,20 @@ public: private: /// Preps Tracer object for call of Trace function. Only used internally. - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction); /// Calculates where on the block a collision occured, if it does occur /// Returns 0 if no intersection occured /// Returns 1 if an intersection occured at a single point /// Returns 2 if the line segment lies in the plane being checked - int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal); /// Determines which face on the block a collision occured, if it does occur /// Returns 0 if the block is air, water or no collision occured /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); - float SigNum( float a_Num ); + float SigNum( float a_Num); cWorld* m_World; Vector3f m_NormalTable[6]; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 2558d15b8..2c22b41bd 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed() // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } diff --git a/src/UI/Window.h b/src/UI/Window.h index 1872b2c20..97db0ca88 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -77,7 +77,7 @@ public: int GetWindowType(void) const { return m_WindowType; } // tolua_export cWindowOwner * GetOwner(void) { return m_Owner; } - void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; } + void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; } /// Returns the total number of slots int GetNumSlots(void) const; @@ -134,7 +134,7 @@ public: // tolua_begin const AString & GetWindowTitle() const { return m_WindowTitle; } - void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } + void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window virtual void SetProperty(int a_Property, int a_Value); diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index be72f2d5a..f5dc6fde7 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -374,7 +374,7 @@ AString cWebAdmin::GetDefaultPage(void) { AString Content; Content += "<h4>Server Name:</h4>"; - Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>"; + Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID()) + "</p>"; Content += "<h4>Plugins:</h4><ul>"; cPluginManager * PM = cPluginManager::Get(); @@ -392,7 +392,7 @@ AString cWebAdmin::GetDefaultPage(void) cPlayerAccum PlayerAccum; cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - if( World != NULL ) + if (World != NULL) { World->ForEachPlayer(PlayerAccum); Content.append(PlayerAccum.m_Contents); @@ -404,7 +404,7 @@ AString cWebAdmin::GetDefaultPage(void) -AString cWebAdmin::GetBaseURL( const AString& a_URL ) +AString cWebAdmin::GetBaseURL( const AString& a_URL) { return GetBaseURL(StringSplit(a_URL, "/")); } diff --git a/src/World.cpp b/src/World.cpp index d90383884..4ddd11f59 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -617,7 +617,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -865,14 +865,14 @@ void cWorld::TickMobs(float a_Dt) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) { itr->second.m_Monster.Destroy(true); } @@ -2469,7 +2469,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, { if (a_CheckLineOfSight) { - if(!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) + if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) { ClosestDistance = Distance; ClosestPlayer = *itr; diff --git a/src/World.h b/src/World.h index 5e0af6340..c78bc8c8c 100644 --- a/src/World.h +++ b/src/World.h @@ -436,10 +436,10 @@ public: // tolua_begin // Vector3i variants: - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } - BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } - NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } - void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } + BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); } + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); } + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); } // tolua_end /** Writes the block area into the specified coords. diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index ff43b6905..5382a3e01 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -196,7 +196,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) // Load it anew: AString FileName; - Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); + Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ); cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor); if (f == NULL) { @@ -271,12 +271,12 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En Json::Value AllChests = a_Value.get("Chests", Json::nullValue); if (!AllChests.empty()) { - for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) + for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr) { std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST)); if (!ChestEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING CHEST FROM JSON!" ); + LOGWARNING("ERROR READING CHEST FROM JSON!"); } else { @@ -292,7 +292,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World)); if (!DispenserEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING DISPENSER FROM JSON!" ); + LOGWARNING("ERROR READING DISPENSER FROM JSON!"); } else { @@ -307,7 +307,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World)); if (!FlowerPotEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" ); + LOGWARNING("ERROR READING FLOWERPOT FROM JSON!"); } else { @@ -323,7 +323,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World)); if (!FurnaceEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FURNACE FROM JSON!" ); + LOGWARNING("ERROR READING FURNACE FROM JSON!"); } else { @@ -353,7 +353,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World)); if (!NoteEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!"); } else { @@ -368,7 +368,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World)); if (!JukeboxEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING JUKEBOX FROM JSON!" ); + LOGWARNING("ERROR READING JUKEBOX FROM JSON!"); } else { @@ -383,7 +383,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World)); if (!CommandBlockEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!"); } else { @@ -398,7 +398,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World)); if (!MobHeadEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING MOB HEAD FROM JSON!" ); + LOGWARNING("ERROR READING MOB HEAD FROM JSON!"); } else { @@ -427,8 +427,8 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ m_LayerX(a_LayerX), m_LayerZ(a_LayerZ), m_NumDirty(0), - m_ChunkVersion( CHUNK_VERSION ), // Init with latest version - m_PakVersion( PAK_VERSION ) + m_ChunkVersion( CHUNK_VERSION), // Init with latest version + m_PakVersion( PAK_VERSION) { cFile f; if (!f.Open(m_FileName, cFile::fmRead)) @@ -445,18 +445,24 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ } READ(m_ChunkVersion); - switch( m_ChunkVersion ) + switch (m_ChunkVersion) { - case 1: - m_ChunkSize.Set(16, 128, 16); - break; - case 2: - case 3: - m_ChunkSize.Set(16, 256, 16); - break; - default: - LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); - return; + case 1: + { + m_ChunkSize.Set(16, 128, 16); + break; + } + case 2: + case 3: + { + m_ChunkSize.Set(16, 256, 16); + break; + } + default: + { + LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); + return; + } }; short NumChunks = 0; @@ -486,12 +492,12 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ return; } - if( m_ChunkVersion == 1 ) // Convert chunks to version 2 + if (m_ChunkVersion == 1) // Convert chunks to version 2 { UpdateChunk1To2(); } #if AXIS_ORDER == AXIS_ORDER_XZY - if( m_ChunkVersion == 2 ) // Convert chunks to version 3 + if (m_ChunkVersion == 2) // Convert chunks to version 3 { UpdateChunk2To3(); } @@ -574,9 +580,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() { sChunkHeader * Header = *itr; - if( ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -627,9 +633,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() char ConvertedData[cChunkDef::BlockDataSize]; int Index = 0; unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) { - for( int y = 0; y < 128; ++y ) + for (int y = 0; y < 128; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; } @@ -638,9 +644,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 128; } InChunkOffset += (16 * 128 * 16); - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -648,9 +654,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16 * 128 * 16) / 2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -658,9 +664,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16*128*16)/2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -674,7 +680,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -702,7 +708,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() m_ChunkVersion = 2; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str()); } @@ -718,9 +724,9 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() { sChunkHeader * Header = *itr; - if( ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -771,10 +777,10 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Cannot use cChunk::MakeIndex because it might change again????????? // For compatibility, use what we know is current - #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) + #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16)) unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X { ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; ++InChunkOffset; @@ -782,25 +788,25 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() unsigned int index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; @@ -810,7 +816,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -838,7 +844,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() m_ChunkVersion = 3; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str()); } @@ -887,7 +893,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre { Json::Value root; // will contain the root value after parsing. Json::Reader reader; - if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) ) + if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false)) { LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ @@ -970,7 +976,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld // Compress the data: AString CompressedData; int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); - if ( errorcode != Z_OK ) + if (errorcode != Z_OK) { LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); return false; diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index d0b2acf3b..707e8f929 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -61,7 +61,7 @@ cWorldStorage::~cWorldStorage() -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor ) +bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor) { m_World = a_World; m_StorageSchemaName = a_StorageSchemaName; diff --git a/src/main.cpp b/src/main.cpp index 3e91149af..106233342 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -174,7 +174,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType) //////////////////////////////////////////////////////////////////////////////// // main: -int main( int argc, char **argv ) +int main( int argc, char **argv) { UNUSED(argc); UNUSED(argv); @@ -218,7 +218,7 @@ int main( int argc, char **argv ) #endif #if defined(_DEBUG) && defined(_MSC_VER) - _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); + _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output) // Only useful when the leak is in the same sequence all the time @@ -281,11 +281,11 @@ int main( int argc, char **argv ) Root.Start(); } #if !defined(ANDROID_NDK) - catch( std::exception& e ) + catch (std::exception & e) { - LOGERROR("Standard exception: %s", e.what() ); + LOGERROR("Standard exception: %s", e.what()); } - catch( ... ) + catch (...) { LOGERROR("Unknown exception!"); } |