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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-08 22:03:42 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-08 22:03:42 +0100 |
commit | fbd1eb2f443226eca4f1c53a4acf22046e307915 (patch) | |
tree | 3078a61628c4b1b022d687ed9b44dfd67232894e | |
parent | Merge pull request #2624 from Gargaj/patch-2 (diff) | |
parent | add sound to stone pressure plates (diff) | |
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-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index b13ba9303..43f38584e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1161,14 +1161,23 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R // MCS feature - stone pressure plates can only be triggered by players :D cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, static_cast<float>(a_RelBlockY), BlockZ + 0.5f), 0.5f, false); + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (a_Player != nullptr) { + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F); + } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); } else { + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F); + } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); } |