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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 11:47:00 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 11:47:00 +0200
commitf1be1eb6743700515de3a522898ba99680cf24c0 (patch)
tree8659ffc129ddd0343d483f882462a3d81c23f86e
parentMCServer supports Minecraft v1.7.10 (diff)
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m---------lib/polarssl0
-rw-r--r--src/BlockInfo.cpp4
-rw-r--r--src/Mobs/Monster.cpp27
-rw-r--r--src/Mobs/Monster.h1
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/Skeleton.h2
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/Zombie.h2
8 files changed, 5 insertions, 35 deletions
diff --git a/lib/polarssl b/lib/polarssl
-Subproject 784b04ff9afd5faeaeb15c3fa159ff98adf5518
+Subproject 1ed82759c68f92c4acc7e3f33b850cf9f01c8ab
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index b4b98a2f0..97e89359f 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -496,9 +496,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
- a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
- a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
- a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
@@ -530,7 +527,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
- a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index ba901df4e..1369746df 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -115,8 +115,6 @@ void cMonster::TickPathFinding()
const int PosY = POSY_TOINT;
const int PosZ = POSZ_TOINT;
- m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
-
std::vector<Vector3d> m_PotentialCoordinates;
m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ));
@@ -201,19 +199,6 @@ void cMonster::TickPathFinding()
-void cMonster::MoveToPosition(const Vector3f & a_Position)
-{
- FinishPathFinding();
-
- m_FinalDestination = a_Position;
- m_bMovingToDestination = true;
- TickPathFinding();
-}
-
-
-
-
-
void cMonster::MoveToPosition(const Vector3d & a_Position)
{
FinishPathFinding();
@@ -227,15 +212,7 @@ void cMonster::MoveToPosition(const Vector3d & a_Position)
bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords)
{
- for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr)
- {
- if (itr->Equals(a_Coords))
- {
- return true;
- }
- }
-
- return false;
+ return (std::find(m_TraversedCoordinates.begin(), m_TraversedCoordinates.end(), a_Coords) != m_TraversedCoordinates.end());
}
@@ -296,8 +273,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_bOnGround)
{
- m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z);
-
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 6e14e3b18..4af7cf4f1 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -92,7 +92,6 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
- virtual void MoveToPosition(const Vector3f & a_Position);
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 2f57bedeb..cd707f4bb 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -48,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSkeleton::MoveToPosition(const Vector3f & a_Position)
+void cSkeleton::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 229462d63..efb670c83 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cSkeleton);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual void Attack(float a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 725790ed9..30225c32d 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -42,7 +42,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombie::MoveToPosition(const Vector3f & a_Position)
+void cZombie::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
index 1ba368f9c..c56409570 100644
--- a/src/Mobs/Zombie.h
+++ b/src/Mobs/Zombie.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombie);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void MoveToPosition(const Vector3d & a_Position) override;
bool IsVillagerZombie(void) const {return m_IsVillagerZombie; }
bool IsConverting (void) const {return m_IsConverting; }