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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-17 12:36:03 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-17 12:36:03 +0100 |
commit | 9c1cb488dbe28932867ad8b9c3c7d98ed6eb626e (patch) | |
tree | 0b78829814c92eeb79c314093184e1de46e80736 | |
parent | Merge pull request #2885 from SteveWinfield/master (diff) | |
parent | Use IsBlockWater in cPath (diff) | |
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-rw-r--r-- | src/Mobs/Path.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 03f0ad31a..4db93050e 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -327,7 +327,7 @@ void cPath::BuildPath() { // Waypoints are cylinders that start at some particular x, y, z and have infinite height. // Submerging water waypoints allows swimming mobs to be able to touch them. - if (GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType == E_BLOCK_STATIONARY_WATER) + if (IsBlockWater(GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType)) { CurrentCell->m_Location.y -= 30; } |