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authormadmaxoft <github@xoft.cz>2013-09-09 11:13:14 +0200
committermadmaxoft <github@xoft.cz>2013-09-09 11:13:14 +0200
commit5945166a980a09b3fa2c267ba19334ba48ca9df4 (patch)
tree5b15d4c022834316e031e81931569fc7305be415
parentRemoved the cDoors class. (diff)
parentFixed a bunch of stuff (diff)
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-rw-r--r--VC2008/MCServer.vcproj12
-rw-r--r--source/ClientHandle.h2
-rw-r--r--source/Entities/Boat.cpp87
-rw-r--r--source/Entities/Boat.h38
-rw-r--r--source/Entities/Entity.h2
-rw-r--r--source/Items/ItemBoat.h54
-rw-r--r--source/Items/ItemHandler.cpp6
-rw-r--r--source/WorldStorage/NBTChunkSerializer.cpp13
-rw-r--r--source/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--source/WorldStorage/WSSAnvil.cpp21
-rw-r--r--source/WorldStorage/WSSAnvil.h1
11 files changed, 236 insertions, 2 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index d2981df9b..c6c1bfa6f 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1116,6 +1116,14 @@
Name="Entities"
>
<File
+ RelativePath="..\source\Entities\Boat.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\source\Entities\Boat.h"
+ >
+ </File>
+ <File
RelativePath="..\source\Entities\Entity.cpp"
>
</File>
@@ -2244,6 +2252,10 @@
>
</File>
<File
+ RelativePath="..\source\Items\ItemBoat.h"
+ >
+ </File>
+ <File
RelativePath="..\source\Items\ItemBow.h"
>
</File>
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 67ddcb0ba..8631f4872 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -125,7 +125,7 @@ public:
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
- void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType);
+ void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
void SendTabCompletionResults(const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/source/Entities/Boat.cpp b/source/Entities/Boat.cpp
new file mode 100644
index 000000000..56e766dd4
--- /dev/null
+++ b/source/Entities/Boat.cpp
@@ -0,0 +1,87 @@
+
+// Boat.cpp
+
+// Implements the cBoat class representing a boat in the world
+
+#include "Globals.h"
+#include "Boat.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cBoat::cBoat(double a_X, double a_Y, double a_Z) :
+ super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7)
+{
+ SetMass(20.f);
+ SetMaxHealth(6);
+ SetHealth(6);
+}
+
+
+
+
+void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ a_ClientHandle.SendSpawnVehicle(*this, 1);
+}
+
+
+
+
+
+void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+{
+ super::DoTakeDamage(TDI);
+
+ if (GetHealth() == 0)
+ {
+ Destroy(true);
+ }
+}
+
+
+
+
+
+void cBoat::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this boat now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this boat
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ super::HandlePhysics(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+}
+
+
+
+
diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h
new file mode 100644
index 000000000..734ebda83
--- /dev/null
+++ b/source/Entities/Boat.h
@@ -0,0 +1,38 @@
+
+// Boat.h
+
+// Declares the cBoat class representing a boat in the world
+
+
+
+
+
+#pragma once
+
+#include "Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cBoat :
+ public cEntity
+{
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cBoat);
+
+ // cEntity overrides:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+
+ cBoat(double a_X, double a_Y, double a_Z);
+} ;
+
+
+
+
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index b063838eb..48d2e7602 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -92,6 +92,7 @@ public:
etMonster,
etFallingBlock,
etMinecart,
+ etBoat,
etTNT,
etProjectile,
@@ -119,6 +120,7 @@ public:
bool IsPickup (void) const { return (m_EntityType == etPickup); }
bool IsMob (void) const { return (m_EntityType == etMob); }
bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
+ bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
diff --git a/source/Items/ItemBoat.h b/source/Items/ItemBoat.h
new file mode 100644
index 000000000..6e3395f1d
--- /dev/null
+++ b/source/Items/ItemBoat.h
@@ -0,0 +1,54 @@
+
+// ItemBoat.h
+
+// Declares the various boat ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Boat.h"
+
+
+
+
+
+class cItemBoatHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemBoatHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Dir < 0)
+ {
+ return false;
+ }
+
+ double x = (double)a_BlockX + 0.5;
+ double y = (double)a_BlockY + 0.5;
+ double z = (double)a_BlockZ + 0.5;
+
+ cBoat * Boat = NULL;
+
+ Boat = new cBoat (x, y, z);
+ Boat->Initialize(a_World);
+
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp
index 2ae193d52..374d0ebf5 100644
--- a/source/Items/ItemHandler.cpp
+++ b/source/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
// Handlers:
#include "ItemBed.h"
+#include "ItemBoat.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
@@ -180,6 +181,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemMinecartHandler(a_ItemType);
}
+ case E_ITEM_BOAT:
+ {
+ return new cItemBoatHandler(a_ItemType);
+ }
+
// Food:
case E_ITEM_BREAD:
case E_ITEM_COOKIE:
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp
index 32ac0daea..11dc50ee3 100644
--- a/source/WorldStorage/NBTChunkSerializer.cpp
+++ b/source/WorldStorage/NBTChunkSerializer.cpp
@@ -19,6 +19,7 @@
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
#include "../Entities/FallingBlock.h"
+#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
@@ -252,6 +253,17 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
+void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Boat, "Boat");
+ m_Writer.EndCompound();
+}
+
+
+
+
+
void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
{
m_Writer.BeginCompound("");
@@ -462,6 +474,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
switch (a_Entity->GetEntityType())
{
+ case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h
index 481c578f3..9d4ac208c 100644
--- a/source/WorldStorage/NBTChunkSerializer.h
+++ b/source/WorldStorage/NBTChunkSerializer.h
@@ -19,6 +19,7 @@
class cFastNBTWriter;
class cEntity;
class cBlockEntity;
+class cBoat;
class cChestEntity;
class cDispenserEntity;
class cDropperEntity;
@@ -94,6 +95,7 @@ protected:
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
+ void AddBoatEntity (cBoat * a_Boat);
void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
void AddMinecartEntity (cMinecart * a_Minecart);
void AddMonsterEntity (cMonster * a_Monster);
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index fa0066dc6..4db1ed106 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -23,6 +23,7 @@
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
#include "../Mobs/Monster.h"
+#include "../Entities/Boat.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
@@ -911,7 +912,11 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
{
- if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
+ if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
+ {
+ LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
{
LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
@@ -987,6 +992,20 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
+void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
+ if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ a_Entities.push_back(Boat.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
// TODO
diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h
index d92a2df72..7685d2236 100644
--- a/source/WorldStorage/WSSAnvil.h
+++ b/source/WorldStorage/WSSAnvil.h
@@ -140,6 +140,7 @@ protected:
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
+ void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);