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author | Howaner <franzi.moos@googlemail.com> | 2014-09-04 19:03:21 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-09-04 19:03:21 +0200 |
commit | da28c70def4be849925709b2c4d4857b6db1abb8 (patch) | |
tree | e334f02678b7efe7c0bdaaa5672b0ce8528dc340 | |
parent | Added more 1.8 protocol things. (diff) | |
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-rw-r--r-- | src/Protocol/ChunkDataSerializer.cpp | 32 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 3 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 90 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.h | 4 |
5 files changed, 79 insertions, 52 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 9eadc4f0b..29e32ce32 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -182,19 +182,11 @@ void cChunkDataSerializer::Serialize80(AString & a_Data) // Blocktypes converter (1.8 included the meta into the blocktype): unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; - for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) { - for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) - { - for (int RelY = 0; RelY < cChunkDef::Height; RelY++) - { - int Index = cChunkDef::MakeIndexNoCheck(RelX, RelY, RelZ); - BLOCKTYPE BlockType = m_BlockTypes[Index]; - NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - - Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta & 15); - } - } + BLOCKTYPE BlockType = m_BlockTypes[Index]; + NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; + Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta); } const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; @@ -216,23 +208,13 @@ void cChunkDataSerializer::Serialize80(AString & a_Data) // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively // Also, no endian flipping is needed because of the const values unsigned short BitMap = 0xffff; - a_Data.append((const char *)&BitMap, sizeof(short)); + a_Data.append((const char *)&BitMap, sizeof(unsigned short)); // Write chunk size: UInt32 ChunkSize = htonl((UInt32)DataSize); + a_Data.append((const char *)&ChunkSize, 4); - unsigned char b[5]; // // A 32-bit integer can be encoded by at most 5 bytes - size_t idx = 0; - UInt32 Value = ChunkSize; - do - { - b[idx] = (Value & 0x7f) | ((Value > 0x7f) ? 0x80 : 0x00); - Value = Value >> 7; - idx++; - } while (Value > 0); - a_Data.append((const char *)b, idx); - - a_Data.append(AllData, ChunkSize); // Chunk data + a_Data.append(AllData, DataSize); // Chunk data } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 88b4693c9..b4f30b639 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1924,7 +1924,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); m_Client->SetLocale(Locale); - // TODO: handle in m_Client + // TODO: Do anything with the other values. } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index be94c0d61..d715e1cec 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -146,7 +146,6 @@ protected: m_Lock(a_Protocol.m_CSPacket) { m_Out.WriteVarInt(a_PacketType); - LOG("Send packet %i", a_PacketType); } ~cPacketizer(); @@ -278,7 +277,7 @@ protected: void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4dbb2207c..a3e72d4dd 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -57,6 +57,29 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendLoginSuccess(void) +{ + ASSERT(m_State == 2); // State: login? + + // Disable compression: + { + cPacketizer Pkt(*this, 0x03); // Set compression packet + Pkt.WriteVarInt(-1); + } + + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); + Pkt.WriteString(m_Client->GetUsername()); + } + + m_State = 3; // State = Game +} + + + + + void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) { ASSERT(m_State == 3); // In game mode? @@ -81,7 +104,7 @@ void cProtocol180::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteDouble(Player->GetPosX()); @@ -91,7 +114,7 @@ void cProtocol180::SendPlayerMoveLook(void) Pkt.WriteDouble(Player->GetPosZ()); Pkt.WriteFloat((float)Player->GetYaw()); Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); + Pkt.WriteByte(0);*/ } @@ -128,12 +151,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/ } @@ -144,9 +167,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ } @@ -157,12 +180,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -173,14 +196,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -191,11 +214,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x16); // Entity Look packet + /*cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -206,14 +229,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x18); + /*cPacketizer Pkt(*this, 0x18); Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGrond() on entities + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ } @@ -224,9 +247,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ } @@ -237,10 +260,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteByte(0x7f); // The termination byte*/ } @@ -340,11 +363,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); - Pkt.WriteChar(a_Painting.GetDirection()); + Pkt.WriteChar(a_Painting.GetDirection());*/ } @@ -384,14 +407,14 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize { ASSERT(m_State == 3); // In game mode? - /*// Serialize first, before creating the Packetizer (the packetizer locks a CS) + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/ + Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -451,7 +474,7 @@ void cProtocol180::SendChat(const AString & a_Message) void cProtocol180::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - + // Compose the complete Json string to send: Json::Value msg; cWorld * World = m_Client->GetPlayer()->GetWorld(); @@ -634,7 +657,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - a_ByteBuffer.ReadAll(Data); + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } m_Client->HandlePluginMessage(Channel, Data); } @@ -896,3 +922,19 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) + +void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); + + m_Client->SetLocale(Locale); + // TODO: Handle other values +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 6604cbc3e..5c6111958 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -54,6 +54,9 @@ public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + virtual void SendLoginSuccess (void) override; + virtual void SendPlayerAbilities (void) override {} + virtual void SendWindowClose (const cWindow & a_Window) override {} virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override {} @@ -105,6 +108,7 @@ protected: virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) override; } ; |