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author | worktycho <work.tycho@gmail.com> | 2015-06-26 20:16:14 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-06-26 20:16:14 +0200 |
commit | acec8c5a83692d1fb60643c7356ac6932c106915 (patch) | |
tree | 2ed9e8063fa39c28423346e3186afe247534de13 | |
parent | Merge pull request #2241 from lkolbly/master (diff) | |
parent | Now Horses spawn with correct data values. (diff) | |
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-rw-r--r-- | src/Mobs/Monster.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 8d71c54e8..cb4edb951 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1073,9 +1073,9 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType) case mtHorse: { // Horses take a type (species), a colour, and a style (dots, stripes, etc.) - int HorseType = Random.NextInt(7); - int HorseColor = Random.NextInt(6); - int HorseStyle = Random.NextInt(6); + int HorseType = Random.NextInt(8); + int HorseColor = Random.NextInt(7); + int HorseStyle = Random.NextInt(5); int HorseTameTimes = Random.NextInt(6) + 1; if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7)) |