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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-06-06 18:20:21 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-06-28 22:54:21 +0200 |
commit | 93611b84377e6453d1444a91b4d9ffda08cdf7f2 (patch) | |
tree | ce5081e46cdacb7816c7ca5bd059980ed4db4fe7 | |
parent | Windows: do not include sdkddkver before defining WIN32_WINNT (diff) | |
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-rw-r--r-- | src/Entities/Player.cpp | 13 | ||||
-rw-r--r-- | src/Entities/Player.h | 4 |
2 files changed, 8 insertions, 9 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fcdbcf64c..12d937baf 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -776,9 +776,9 @@ void cPlayer::SetCustomName(const AString & a_CustomName) -void cPlayer::SetBedPos(const Vector3i & a_Pos) +void cPlayer::SetBedPos(const Vector3i a_Position) { - m_LastBedPos = a_Pos; + m_LastBedPos = a_Position; m_SpawnWorldName = m_World->GetName(); } @@ -786,11 +786,10 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos) -void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World) +void cPlayer::SetBedPos(const Vector3i a_Position, const cWorld & a_World) { - m_LastBedPos = a_Pos; - ASSERT(a_World != nullptr); - m_SpawnWorldName = a_World->GetName(); + m_LastBedPos = a_Position; + m_SpawnWorldName = a_World.GetName(); } @@ -1752,7 +1751,7 @@ void cPlayer::LoadFromDisk() const Vector3i WorldSpawn(static_cast<int>(m_World->GetSpawnX()), static_cast<int>(m_World->GetSpawnY()), static_cast<int>(m_World->GetSpawnZ())); SetPosition(WorldSpawn); - SetBedPos(WorldSpawn, m_World); + SetBedPos(WorldSpawn, *m_World); m_Inventory.Clear(); m_EnchantmentSeed = GetRandomProvider().RandInt<unsigned int>(); // Use a random number to seed the enchantment generator diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f4ce76f21..dc30fca30 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -520,10 +520,10 @@ public: /** Sets the player's bed (home / respawn) position to the specified position. Sets the respawn world to the player's world. */ - void SetBedPos(const Vector3i & a_Pos); + void SetBedPos(const Vector3i a_Position); /** Sets the player's bed (home / respawn) position and respawn world to the specified parameters. */ - void SetBedPos(const Vector3i & a_Pos, cWorld * a_World); + void SetBedPos(const Vector3i a_Position, const cWorld & a_World); // tolua_end |