diff options
author | Howaner <franzi.moos@googlemail.com> | 2014-09-29 14:37:01 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-09-29 14:37:01 +0200 |
commit | 347402d20d7ecaab3daad691eb178c5a04447d44 (patch) | |
tree | 4a3188eef6087a3029b348cbbe8c93e5d365d158 | |
parent | Fixed SetDefaultRank() return value. (diff) | |
parent | Merge pull request #1479 from SphinxC0re/master (diff) | |
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39 files changed, 178 insertions, 4770 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 2250092ba..6c13597f4 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1984,6 +1984,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); HOOK_PLAYER_USING_ITEM = { Notes = "Called when the player is about to right-click with a usable item in their hand." }, HOOK_POST_CRAFTING = { Notes = "Called after a valid recipe has been chosen for the current contents of the crafting grid. Plugins may modify the recipe." }, HOOK_PRE_CRAFTING = { Notes = "Called before a recipe is searched for the current contents of the crafting grid. Plugins may provide a recipe and cancel the built-in search." }, + HOOK_SERVER_PING = { Notes = "Called when a client pings the server from the server list. Plugins may change the favicon, server description, players online and maximum players values." }, HOOK_SPAWNED_ENTITY = { Notes = "Called after an entity is spawned in a {{cWorld|world}}. The entity is already part of the world." }, HOOK_SPAWNED_MONSTER = { Notes = "Called after a mob is spawned in a {{cWorld|world}}. The mob is already part of the world." }, HOOK_SPAWNING_ENTITY = { Notes = "Called just before an entity is spawned in a {{cWorld|world}}." }, @@ -2817,7 +2818,7 @@ end Globals = { Desc = [[ - These functions are available directly, without a class instance. Any plugin cal call them at any + These functions are available directly, without a class instance. Any plugin can call them at any time. ]], Functions = diff --git a/MCServer/Plugins/APIDump/Hooks/OnServerPing.lua b/MCServer/Plugins/APIDump/Hooks/OnServerPing.lua new file mode 100644 index 000000000..6d2325fe6 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnServerPing.lua @@ -0,0 +1,50 @@ +return +{ + HOOK_SERVER_PING = + { + CalledWhen = "Client pings the server from the server list.", + DefaultFnName = "OnServerPing", -- also used as pagename + Desc = [[ + A plugin may implement an OnServerPing() function and register it as a Hook to process pings from + clients in the server server list. It can change the logged in players and player capacity, as well + as the server description and the favicon, that are displayed to the client in the server list. + ]], + Params = { + { Name = "ClientHandle", Type = "{{cClientHandle}}", Notes = "The client handle that pinged the server" }, + { Name = "ServerDescription", Type = "string", Notes = "The server description" }, + { Name = "OnlinePlayersCount", Type = "number", Notes = "The number of players currently on the server" }, + { Name = "MaxPlayersCount", Type = "number", Notes = "The current player cap for the server" }, + { Name = "Favicon", Type = "string", Notes = "The base64 encoded favicon to be displayed in the server list for compatible clients" }, + }, + Returns = [[ + The plugin can return whether to continue processing of the hook with other plugins, the server description to + be displayed to the client, the currently online players, the player cap and the base64/png favicon data, in that order. + ]], + CodeExamples = { + { + Title = "Change information returned to the player", + Desc = "Tells the client that the server description is 'test', there are one more players online than there actually are, and that the player cap is zero. It also changes the favicon data.", + Code = [[ +function OnServerPing(ClientHandle, ServerDescription, OnlinePlayers, MaxPlayers, Favicon) + -- Change Server Description + ServerDescription = "Test" + + -- Change online / max players + OnlinePlayers = OnlinePlayers + 1 + MaxPlayers = 0 + + -- Change favicon + if (cFile:IsFile("my-favicon.png")) then + local FaviconData = cFile:ReadWholeFile("my-favicon.png") + if (FaviconData != "") then + Favicon = Base64Encode(FaviconData) + end + end + + return false, ServerDescription, OnlinePlayers, MaxPlayers, Favicon +end + ]], + }, + }, + }, -- HOOK_SERVER_PING +} diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index c5916c1ca..eaf4fab02 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -1819,8 +1819,7 @@ bool cConnection::HandleServerKick(void) Reason.append(Split[4]); Reason.push_back(0); Reason.append(Split[5]); - AString ReasonBE16; - UTF8ToRawBEUTF16(Reason.data(), Reason.size(), ReasonBE16); + AString ReasonBE16 = UTF8ToRawBEUTF16(Reason.data(), Reason.size()); AString PacketStart("\xff"); PacketStart.push_back((ReasonBE16.size() / 2) / 256); PacketStart.push_back((ReasonBE16.size() / 2) % 256); diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index fa46b37a8..0aabcdf67 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -124,7 +124,9 @@ public: ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || - (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && + (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) || + (BlockInQuestion == E_BLOCK_STONE_SLAB) || + (BlockInQuestion == E_BLOCK_WOODEN_SLAB)) && (Face == BLOCK_FACE_TOP) ) { diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 70fdc008c..dc6b32a44 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -627,23 +627,6 @@ bool cByteBuffer::WriteBool(bool a_Value) -bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(2); - AString UTF16BE; - UTF8ToRawBEUTF16(a_Value.data(), a_Value.size(), UTF16BE); - WriteBEShort((short)(UTF16BE.size() / 2)); - PUTBYTES(UTF16BE.size()); - WriteBuf(UTF16BE.data(), UTF16BE.size()); - return true; -} - - - - - bool cByteBuffer::WriteVarInt(UInt32 a_Value) { CHECK_THREAD; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 74dc378d4..70de419f0 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -88,7 +88,6 @@ public: bool WriteBEFloat (float a_Value); bool WriteBEDouble (double a_Value); bool WriteBool (bool a_Value); - bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE bool WriteVarInt (UInt32 a_Value); bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 bool WriteLEInt (int a_Value); diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 3012f30b6..96b8eda4e 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -92,7 +92,7 @@ cChunk::cChunk( m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), - m_RedstoneSimulatorData(NULL), + m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()), m_AlwaysTicked(0) { if (a_NeighborXM != NULL) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3bd48eb3d..20e219309 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1153,7 +1153,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo if (a_OldBlock == E_BLOCK_BEDROCK) { Kick("You can't break a bedrock!"); - return; + return; } if (a_OldBlock == E_BLOCK_BARRIER) { @@ -1749,20 +1749,6 @@ void cClientHandle::HandleRespawn(void) -void cClientHandle::HandleDisconnect(const AString & a_Reason) -{ - LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); - - cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, a_Reason); - - m_HasSentDC = true; - Destroy(); -} - - - - - void cClientHandle::HandleKeepAlive(int a_KeepAliveID) { if (a_KeepAliveID == m_PingID) diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0a936a2ca..10cf6ae28 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -239,7 +239,6 @@ public: void HandleAnimation (char a_Animation); void HandleChat (const AString & a_Message); void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); - void HandleDisconnect (const AString & a_Reason); void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching); void HandleEntityLeaveBed (int a_EntityID); void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 69068d231..4efcd1284 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -428,6 +428,33 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) GravelVein.NestSize = 32; Ores.push_back(GravelVein); + // Granite vein + cStructGenOreNests::OreInfo GraniteVein; + GraniteVein.BlockType = E_BLOCK_STONE; + GraniteVein.BlockMeta = 1; + GraniteVein.MaxHeight = 127; + GraniteVein.NumNests = 20; + GraniteVein.NestSize = 32; + Ores.push_back(GraniteVein); + + // Diorite vein + cStructGenOreNests::OreInfo DioriteVein; + DioriteVein.BlockType = E_BLOCK_STONE; + DioriteVein.BlockMeta = 3; + DioriteVein.MaxHeight = 127; + DioriteVein.NumNests = 20; + DioriteVein.NestSize = 32; + Ores.push_back(DioriteVein); + + // Andesite vein + cStructGenOreNests::OreInfo AndesiteVein; + AndesiteVein.BlockType = E_BLOCK_STONE; + AndesiteVein.BlockMeta = 5; + AndesiteVein.MaxHeight = 127; + AndesiteVein.NumNests = 20; + AndesiteVein.NestSize = 32; + Ores.push_back(AndesiteVein); + m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 731324b0d..c23a72621 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); + cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed(); int seq = 1; // Generate the ores from the ore list. for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr) { - GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq); + GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq); seq++; } } @@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) -void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq) +void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq) { // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other. // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes @@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore if (a_BlockTypes[Index] == m_ToReplace) { a_BlockTypes[Index] = a_OreType; + a_BlockMetas[Index] = a_BlockMeta; } Num++; } // for z diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 55d5bc1c7..96aa3e437 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -78,10 +78,20 @@ class cStructGenOreNests : public: struct OreInfo { - BLOCKTYPE BlockType; // The type of the nest. - int MaxHeight; // The highest possible a nest can occur - int NumNests; // How many nests per chunk - int NestSize; // The amount of blocks a nest can have. + BLOCKTYPE BlockType; // The type of the nest. + NIBBLETYPE BlockMeta; // The block meta + int MaxHeight; // The highest possible a nest can occur + int NumNests; // How many nests per chunk + int NestSize; // The amount of blocks a nest can have. + + OreInfo() : + BlockType(0), + BlockMeta(0), + MaxHeight(0), + NumNests(0), + NestSize(0) + { + } }; typedef std::vector<OreInfo> OreList; @@ -103,7 +113,7 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); + void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq); } ; diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 51255beb3..567714382 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -181,3 +181,23 @@ bool cEnderman::CheckLight() return true; } + + + + + +void cEnderman::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // TODO take damage in rain + + // Take damage when touching water, drowning damage seems to be most appropriate + if (IsSwimming()) + { + EventLosePlayer(); + TakeDamage(dtDrowning, NULL, 1, 0); + // TODO teleport to a safe location + } + +} diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 4583746e7..947c32b96 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -21,6 +21,7 @@ public: virtual void CheckEventSeePlayer(void) override; virtual void CheckEventLostPlayer(void) override; virtual void EventLosePlayer(void) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 5426c58fa..7c97e67bc 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -8,11 +8,6 @@ SET (SRCS Authenticator.cpp ChunkDataSerializer.cpp MojangAPI.cpp - Protocol125.cpp - Protocol132.cpp - Protocol14x.cpp - Protocol15x.cpp - Protocol16x.cpp Protocol17x.cpp Protocol18x.cpp ProtocolRecognizer.cpp) @@ -22,11 +17,6 @@ SET (HDRS ChunkDataSerializer.h MojangAPI.h Protocol.h - Protocol125.h - Protocol132.h - Protocol14x.h - Protocol15x.h - Protocol16x.h Protocol17x.h Protocol18x.h ProtocolRecognizer.h) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index b2ee92918..7225f663d 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -138,108 +138,9 @@ public: protected: cClientHandle * m_Client; cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once - + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it virtual void SendData(const char * a_Data, size_t a_Size) = 0; - - /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {} - - // Helpers for writing partial packet data, write using SendData() - void WriteByte(Byte a_Value) - { - SendData((const char *)&a_Value, 1); - } - - void WriteChar(char a_Value) - { - SendData(&a_Value, 1); - } - - void WriteShort(short a_Value) - { - u_short Value = htons((u_short)a_Value); - SendData((const char *)&Value, 2); - } - - /* - void WriteShort(unsigned short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - */ - - void WriteInt(int a_Value) - { - u_long Value = htonl((u_long)a_Value); - SendData((const char *)&Value, 4); - } - - void WriteUInt(unsigned int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteInt64 (Int64 a_Value) - { - UInt64 Value = HostToNetwork8(&a_Value); - SendData((const char *)&Value, 8); - } - - void WriteFloat (float a_Value) - { - UInt32 val = HostToNetwork4(&a_Value); - SendData((const char *)&val, 4); - } - - void WriteDouble(double a_Value) - { - UInt64 val = HostToNetwork8(&a_Value); - SendData((const char *)&val, 8); - } - - void WriteString(const AString & a_Value) - { - AString UTF16; - UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); - WriteShort((short)(UTF16.size() / 2)); - SendData(UTF16.data(), UTF16.size()); - } - - void WriteBool(bool a_Value) - { - WriteByte(a_Value ? 1 : 0); - } - - void WriteVectorI(const Vector3i & a_Vector) - { - WriteInt(a_Vector.x); - WriteInt(a_Vector.y); - WriteInt(a_Vector.z); - } - - void WriteVarInt(UInt32 a_Value) - { - // A 32-bit integer can be encoded by at most 5 bytes: - unsigned char b[5]; - size_t idx = 0; - do - { - b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); - a_Value = a_Value >> 7; - idx++; - } while (a_Value > 0); - - SendData((const char *)b, idx); - } - - void WriteVarUTF8String(const AString & a_String) - { - WriteVarInt((UInt32)a_String.size()); - SendData(a_String.data(), a_String.size()); - } } ; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp deleted file mode 100644 index 369a35e18..000000000 --- a/src/Protocol/Protocol125.cpp +++ /dev/null @@ -1,2175 +0,0 @@ - -// Protocol125.cpp - -// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29) -/* -Documentation: - - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513 - - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152 -*/ - -#include "Globals.h" - -#include "Protocol125.h" - -#include "../ClientHandle.h" -#include "../World.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Entity.h" -#include "../Entities/ExpOrb.h" -#include "../Mobs/Monster.h" -#include "../Entities/Pickup.h" -#include "../Entities/Player.h" -#include "../ChatColor.h" -#include "../UI/Window.h" -#include "../Root.h" -#include "../Server.h" - -#include "../Entities/ArrowEntity.h" -#include "../Entities/Minecart.h" -#include "../Entities/FallingBlock.h" - -#include "../Mobs/IncludeAllMonsters.h" - -#include "../CompositeChat.h" - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_HANDSHAKE = 0x02, - PACKET_CHAT = 0x03, - PACKET_UPDATE_TIME = 0x04, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_USE_ENTITY = 0x07, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_RESPAWN = 0x09, - PACKET_PLAYER_ON_GROUND = 0x0a, - PACKET_PLAYER_POS = 0x0b, - PACKET_PLAYER_LOOK = 0x0c, - PACKET_PLAYER_MOVE_LOOK = 0x0d, - PACKET_BLOCK_DIG = 0x0e, - PACKET_BLOCK_PLACE = 0x0f, - PACKET_SLOT_SELECTED = 0x10, - PACKET_USE_BED = 0x11, - PACKET_ANIMATION = 0x12, - PACKET_PACKET_ENTITY_ACTION = 0x13, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_SPAWN_MOB = 0x18, - PACKET_ENTITY_VELOCITY = 0x1c, - PACKET_DESTROY_ENTITY = 0x1d, - PACKET_ENTITY = 0x1e, - PACKET_ENT_REL_MOVE = 0x1f, - PACKET_ENT_LOOK = 0x20, - PACKET_ENT_REL_MOVE_LOOK = 0x21, - PACKET_ENT_TELEPORT = 0x22, - PACKET_ENT_HEAD_LOOK = 0x23, - PACKET_ENT_STATUS = 0x26, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_METADATA = 0x28, - PACKET_ENTITY_EFFECT = 0x29, - PACKET_SPAWN_EXPERIENCE_ORB = 0x1A, - PACKET_REMOVE_ENTITY_EFFECT = 0x2a, - PACKET_EXPERIENCE = 0x2b, - PACKET_PRE_CHUNK = 0x32, - PACKET_MAP_CHUNK = 0x33, - PACKET_MULTI_BLOCK = 0x34, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_EXPLOSION = 0x3C, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_CHANGE_GAME_STATE = 0x46, - PACKET_THUNDERBOLT = 0x47, - PACKET_WINDOW_OPEN = 0x64, - PACKET_WINDOW_CLOSE = 0x65, - PACKET_WINDOW_CLICK = 0x66, - PACKET_INVENTORY_SLOT = 0x67, - PACKET_INVENTORY_WHOLE = 0x68, - PACKET_WINDOW_PROPERTY = 0x69, - PACKET_CREATIVE_INVENTORY_ACTION = 0x6B, - PACKET_ENCHANT_ITEM = 0x6C, - PACKET_UPDATE_SIGN = 0x82, - PACKET_ITEM_DATA = 0x83, - PACKET_INCREMENT_STATISTIC = 0xC8, - PACKET_PLAYER_LIST_ITEM = 0xC9, - PACKET_PLAYER_ABILITIES = 0xca, - PACKET_PLUGIN_MESSAGE = 0xfa, - PACKET_PING = 0xfe, - PACKET_DISCONNECT = 0xff -} ; - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - -typedef unsigned char Byte; - - - - - -cProtocol125::cProtocol125(cClientHandle * a_Client) : - super(a_Client), - m_ReceivedData(32 KiB), - m_LastSentDimension(dimNotSet) -{ -} - - - - - -void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - UNUSED(a_BlockType); - - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteChar (a_Byte1); - WriteChar (a_Byte2); - Flush(); -} - - - - - -void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteByte(a_BlockType); - WriteByte(a_BlockMeta); - Flush(); -} - - - - - -void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - cCSLock Lock(m_CSPacket); - if (a_Changes.size() == 1) - { - // Special packet for single-block changes - const sSetBlock & blk = a_Changes.front(); - SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta); - return; - } - - WriteByte (PACKET_MULTI_BLOCK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteShort((short)a_Changes.size()); - WriteUInt ((UInt32)(4 * a_Changes.size())); - for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) - { - UInt32 Coords = ((UInt32)itr->y) | ((UInt32)(itr->z << 8)) | ((UInt32)(itr->x << 12)); - UInt32 Blocks = ((UInt32)itr->BlockMeta) | ((UInt32)(itr->BlockType << 4)); - WriteUInt(Coords << 16 | Blocks); - } - Flush(); -} - - - - - -void cProtocol125::SendChat(const AString & a_Message) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_CHAT); - WriteString(a_Message); - Flush(); -} - - - - - -void cProtocol125::SendChat(const cCompositeChat & a_Message) -{ - // This version doesn't support composite messages, just extract each part's text and use it: - - // Send the message: - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_CHAT); - WriteString(a_Message.ExtractText()); - Flush(); -} - - - - - -void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Send the pre-chunk: - SendPreChunk(a_ChunkX, a_ChunkZ, true); - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ); - WriteByte(PACKET_MAP_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Entity.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDestroyEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITY); - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDisconnect(const AString & a_Reason) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_DISCONNECT); - WriteString(a_Reason); - Flush(); -} - - - - - -void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // This protocol version doesn't support this packet, sign editor is invoked by the client automatically - UNUSED(a_BlockX); - UNUSED(a_BlockY); - UNUSED(a_BlockZ); -} - - - - - -void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EFFECT); - WriteInt (a_Entity.GetUniqueID()); - WriteByte ((Byte)a_EffectID); - WriteByte ((Byte)a_Amplifier); - WriteShort(a_Duration); - Flush(); -} - - - - - -void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteShort(a_Item.m_ItemType); - WriteShort(a_Item.m_ItemDamage); - Flush(); -} - - - - - -void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_HEAD_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_METADATA); - WriteInt (a_Entity.GetUniqueID()); - - WriteCommonMetadata(a_Entity); - if (a_Entity.IsMob()) - { - WriteMobMetadata(((const cMonster &)a_Entity)); - } - else - { - WriteEntityMetadata(a_Entity); - } - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendEntityProperties(const cEntity & a_Entity) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_RelX); - WriteChar(a_RelY); - WriteChar(a_RelZ); - Flush(); -} - - - - - -void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_RelX); - WriteChar(a_RelY); - WriteChar(a_RelZ); - WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_STATUS); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_Status); - Flush(); -} - - - - - -void cProtocol125::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENTITY_VELOCITY); - WriteInt (a_Entity.GetUniqueID()); - WriteShort((short) (a_Entity.GetSpeedX() * 400)); // 400 = 8000 / 20 - WriteShort((short) (a_Entity.GetSpeedY() * 400)); - WriteShort((short) (a_Entity.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_EXPLOSION); - WriteDouble (a_BlockX); - WriteDouble (a_BlockY); - WriteDouble (a_BlockZ); - WriteFloat (a_Radius); - WriteInt ((Int32)a_BlocksAffected.size()); - int BlockX = (int)a_BlockX; - int BlockY = (int)a_BlockY; - int BlockZ = (int)a_BlockZ; - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr) - { - WriteByte((Byte)(itr->x - BlockX)); - WriteByte((Byte)(itr->y - BlockY)); - WriteByte((Byte)(itr->z - BlockZ)); - } - WriteFloat((float)a_PlayerMotion.x); - WriteFloat((float)a_PlayerMotion.y); - WriteFloat((float)a_PlayerMotion.z); - Flush(); -} - - - - - -void cProtocol125::SendGameMode(eGameMode a_GameMode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(3); - WriteChar((char)a_GameMode); - Flush(); -} - - - - - -void cProtocol125::SendHandshake(const AString & a_ConnectionHash) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_HANDSHAKE); - WriteString(a_ConnectionHash); - Flush(); -} - - - - - -void cProtocol125::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - cPlayer * Player = m_Client->GetPlayer(); - WriteShort((short)Player->GetHealth()); - WriteShort((short)Player->GetFoodLevel()); - WriteFloat((float)Player->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_INVENTORY_SLOT); - WriteChar (a_WindowID); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol125::SendKeepAlive(int a_PingID) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_KEEP_ALIVE); - WriteInt (a_PingID); - Flush(); -} - - - - - -void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - UNUSED(a_World); - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString(""); // Username, not used - WriteString("default"); // Level type - WriteInt ((int)a_Player.GetGameMode()); - WriteInt ((int)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused - WriteByte (60); // Client list width or something - Flush(); - m_LastSentDimension = a_World.GetDimension(); -} - - - - - -void cProtocol125::SendLoginSuccess(void) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) -{ - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_ITEM_DATA); - WriteShort(E_ITEM_MAP); - WriteShort((short)a_ID); - WriteShort((short)(3 + a_Length)); - - WriteByte(0); - WriteChar((char)a_X); - WriteChar((char)a_Y); - - SendData((const char *)a_Colors, a_Length); - - Flush(); -} - - - - - -void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) -{ - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_ITEM_DATA); - WriteShort(E_ITEM_MAP); - WriteShort((short)a_ID); - WriteShort((short)(1 + (3 * a_Decorators.size()))); - - WriteByte(1); - - for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) - { - WriteByte((Byte)(it->GetType() << 4) | (it->GetRot() & 0xf)); - WriteByte((Byte)it->GetPixelX()); - WriteByte((Byte)it->GetPixelZ()); - } - - Flush(); -} - - - - - - -void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale) -{ - // This protocol doesn't support such message - UNUSED(a_ID); - UNUSED(a_Scale); -} - - - - - -void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - const cItem & Item = a_Pickup.GetItem(); - WriteShort (Item.m_ItemType); - WriteChar (Item.m_ItemCount); - WriteShort (Item.m_ItemDamage); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteByte ((char)(a_Pickup.GetSpeedX() * 8)); - WriteByte ((char)(a_Pickup.GetSpeedY() * 8)); - WriteByte ((char)(a_Pickup.GetSpeedZ() * 8)); - Flush(); -} - - - - - -void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ANIMATION); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_Animation); - Flush(); -} - - - - - -void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - // Not supported by this protocol version -} - - - - - -void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -{ - // Not implemented in this protocol version - UNUSED(a_Painting); -} - - - - - -void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetPlayerListName()); - WriteBool (true); - WriteShort (a_Player.GetClientHandle()->GetPing()); - Flush(); -} - - - - - -void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetPlayerListName()); - WriteBool (false); - WriteShort (0); - Flush(); -} - - - - - -void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -{ - // Not implemented in this protocol version - UNUSED(a_Player); -} - - - - - -void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player) -{ - // It is a simple add player packet in this protocol. - SendPlayerListAddPlayer(a_Player); -} - - - - - -void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) -{ - // Not implemented in this protocol version - UNUSED(a_Player); - UNUSED(a_CustomName); -} - - - - - -void cProtocol125::SendPlayerMaxSpeed(void) -{ - // Not supported by this protocol version -} - - - - - -void cProtocol125::SendPlayerMoveLook(void) -{ - cCSLock Lock(m_CSPacket); - - /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 - ); - */ - - WriteByte(PACKET_PLAYER_MOVE_LOOK); - cPlayer * Player = m_Client->GetPlayer(); - WriteDouble(Player->GetPosX()); - WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosZ()); - WriteFloat ((float)(Player->GetYaw())); - WriteFloat ((float)(Player->GetPitch())); - WriteBool (Player->IsOnGround()); - Flush(); -} - - - - - -void cProtocol125::SendPlayerPosition(void) -{ - cCSLock Lock(m_CSPacket); - LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now -} - - - - - -void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - if (a_Player.HasCustomName()) - { - WriteString(a_Player.GetCustomName()); - } - else - { - WriteString(a_Player.GetName()); - } - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - Flush(); -} - - - - - -void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString & a_Message) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_PLUGIN_MESSAGE); - WriteString(a_Channel); - WriteShort((short)a_Message.size()); - SendData(a_Message.data(), a_Message.size()); - Flush(); -} - - - - - -void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_REMOVE_ENTITY_EFFECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)a_EffectID); - Flush(); -} - - - - - -void cProtocol125::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) -{ - cCSLock Lock(m_CSPacket); - if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) - { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) - return; - } - cPlayer * Player = m_Client->GetPlayer(); - WriteByte (PACKET_RESPAWN); - WriteInt ((int)(a_Dimension)); - WriteByte (2); // TODO: Difficulty; 2 = Normal - WriteChar ((char)Player->GetGameMode()); - WriteShort (256); // Current world height - WriteString("default"); - Flush(); - m_LastSentDimension = a_Dimension; -} - - - - - -void cProtocol125::SendExperience(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte (PACKET_EXPERIENCE); - WriteFloat (Player->GetXpPercentage()); - WriteShort (Player->GetXpLevel()); - WriteShort (Player->GetCurrentXp()); - Flush(); -} - - - - - -void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_EXPERIENCE_ORB); - WriteInt(a_ExpOrb.GetUniqueID()); - WriteInt((int) a_ExpOrb.GetPosX()); - WriteInt((int) a_ExpOrb.GetPosY()); - WriteInt((int) a_ExpOrb.GetPosZ()); - WriteShort((short)a_ExpOrb.GetReward()); - Flush(); -} - - - - - -void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - // This protocol version doesn't support such message - UNUSED(a_Name); - UNUSED(a_DisplayName); - UNUSED(a_Mode); -} - - - - - -void cProtocol125::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - // Not needed in this protocol version -} - - - - - -void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - // Not implemented in this protocol version -} - - - - - -void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // This protocol version implements falling blocks using the spawn object / vehicle packet: - SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0); -} - - - - - -void cProtocol125::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte ((Byte)a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte (0); - WriteByte (0); - WriteByte (0); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - UNUSED(a_Yaw); - UNUSED(a_Pitch); - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteChar (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendStatistics(const cStatManager & a_Manager) -{ - /* NOTE: - Versions prior to minecraft 1.7 use an incremental statistic sync - method. The current setup does not allow us to implement that, because - of performance considerations. - */ -#if 0 - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) - { - StatValue Value = m_Manager->GetValue((eStatistic) i); - - unsigned int StatID = cStatInfo::GetID((eStatistic) i); - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_INCREMENT_STATISTIC); - WriteInt(StatID); - WriteByte(Value); /* Can overflow! */ - Flush(); - } -#endif -} - - - - - -void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results) -{ - // This protocol version doesn't support tab completion - UNUSED(a_Results); -} - - - - - -void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENT_TELEPORT); - WriteInt (a_Entity.GetUniqueID()); - WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); - WriteChar ((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_THUNDERBOLT); - WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one - WriteBool(true); // Unknown bool - WriteInt (a_BlockX * 32); - WriteInt (a_BlockY * 32); - WriteInt (a_BlockZ * 32); - Flush(); -} - - - - - -void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - // This protocol doesn't support a_DoDaylightCycle on false. - UNUSED(a_DoDaylightCycle); - - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day: - WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000)); - Flush(); -} - - - - - -void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSPacket); - SendPreChunk(a_ChunkX, a_ChunkZ, false); -} - - - - - -void cProtocol125::SendUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 -) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_UPDATE_SIGN); - WriteInt (a_BlockX); - WriteShort ((short)a_BlockY); - WriteInt (a_BlockZ); - WriteString(a_Line1); - WriteString(a_Line2); - WriteString(a_Line3); - WriteString(a_Line4); - Flush(); -} - - - - - -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_USE_BED); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(0); // Unknown byte only 0 has been observed - WriteInt (a_BlockX); - WriteByte((Byte)a_BlockY); - WriteInt (a_BlockZ); - Flush(); -} - - - - - -void cProtocol125::SendWeather(eWeather a_Weather) -{ - cCSLock Lock(m_CSPacket); - switch (a_Weather) - { - case eWeather_Sunny: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(2); // Stop rain - WriteByte(0); // Unused - Flush(); - break; - } - - case eWeather_Rain: - case eWeather_ThunderStorm: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(1); // Begin rain - WriteByte(0); // Unused - Flush(); - break; - } - } -} - - - - - -void cProtocol125::SendWholeInventory(const cWindow & a_Window) -{ - cCSLock Lock(m_CSPacket); - cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); - SendWindowSlots(a_Window.GetWindowID(), (int)Slots.size(), &(Slots[0])); -} - - - - - -void cProtocol125::SendWindowClose(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() == cWindow::wtInventory) - { - // Do not send inventory-window-close - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_WINDOW_CLOSE); - WriteChar(a_Window.GetWindowID()); - Flush(); -} - - - - - -void cProtocol125::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteChar (a_Window.GetWindowID()); - WriteByte ((Byte)a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte ((Byte)a_Window.GetNumNonInventorySlots()); - Flush(); -} - - - - - -void cProtocol125::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_PROPERTY); - WriteChar (a_Window.GetWindowID()); - WriteShort(a_Property); - WriteShort(a_Value); - Flush(); -} - - - - - -AString cProtocol125::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - // The server generates a random hash and that is used for all clients, unmodified - return cRoot::Get()->GetServer()->GetServerID(); -} - - - - - -void cProtocol125::SendData(const char * a_Data, size_t a_Size) -{ - m_Client->SendData(a_Data, a_Size); -} - - - - - -void cProtocol125::DataReceived(const char * a_Data, size_t a_Size) -{ - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - - // Parse and handle all complete packets in m_ReceivedData: - while (m_ReceivedData.CanReadBytes(1)) - { - unsigned char PacketType; - m_ReceivedData.ReadByte(PacketType); - switch (ParsePacket(PacketType)) - { - case PARSE_UNKNOWN: - { - // An unknown packet has been received, notify the client and abort: - m_Client->PacketUnknown(PacketType); - return; - } - case PARSE_ERROR: - { - // An error occurred while parsing a known packet, notify the client and abort: - m_Client->PacketError(PacketType); - return; - } - case PARSE_INCOMPLETE: - { - // Incomplete packet, bail out and process with the next batch of data - m_ReceivedData.ResetRead(); - return; - } - default: - { - // Packet successfully parsed, commit the read data and try again one more packet - m_ReceivedData.CommitRead(); - break; - } - } - } -} - - - - - -int cProtocol125::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return PARSE_UNKNOWN; - case PACKET_ANIMATION: return ParseArmAnim(); - case PACKET_BLOCK_DIG: return ParseBlockDig(); - case PACKET_BLOCK_PLACE: return ParseBlockPlace(); - case PACKET_CHAT: return ParseChat(); - case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction(); - case PACKET_DISCONNECT: return ParseDisconnect(); - case PACKET_HANDSHAKE: return ParseHandshake(); - case PACKET_KEEP_ALIVE: return ParseKeepAlive(); - case PACKET_LOGIN: return ParseLogin(); - case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction(); - case PACKET_PING: return ParsePing(); - case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities(); - case PACKET_PLAYER_LOOK: return ParsePlayerLook(); - case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook(); - case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround(); - case PACKET_PLAYER_POS: return ParsePlayerPosition(); - case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage(); - case PACKET_RESPAWN: return ParseRespawn(); - case PACKET_SLOT_SELECTED: return ParseSlotSelected(); - case PACKET_UPDATE_SIGN: return ParseUpdateSign(); - case PACKET_USE_ENTITY: return ParseUseEntity(); - case PACKET_ENCHANT_ITEM: return ParseEnchantItem(); - case PACKET_WINDOW_CLICK: return ParseWindowClick(); - case PACKET_WINDOW_CLOSE: return ParseWindowClose(); - } -} - - - - - -int cProtocol125::ParseArmAnim(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, Animation); - m_Client->HandleAnimation(Animation); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockDig(void) -{ - HANDLE_PACKET_READ(ReadChar, char, Status); - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable. - m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), 8, 8, 8, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseChat(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message); - m_Client->HandleChat(Message); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseCreativeInventoryAction(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - m_Client->HandleCreativeInventory(SlotNum, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseDisconnect(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason); - m_Client->HandleDisconnect(Reason); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - - switch (ActionID) - { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting - } - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - - AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" - if (UserData.empty()) - { - m_Client->Kick("Did not receive username"); - return PARSE_OK; - } - m_Username = UserData[0]; - - LOGD("HANDSHAKE %s", Username.c_str()); - - if (!m_Client->HandleHandshake( m_Username)) - { - return PARSE_OK; // Player is not allowed into the server - } - - SendHandshake(cRoot::Get()->GetServer()->GetServerID()); - LOGD("User \"%s\" was sent a handshake response", m_Username.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseKeepAlive(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseLogin(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - HANDLE_PACKET_READ(ReadBEInt, int, ServerMode); - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight); - HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers); - - if (ProtocolVersion < 29) - { - m_Client->Kick("Your client is outdated!"); - return PARSE_OK; - } - else if (ProtocolVersion > 29) - { - m_Client->Kick("Your client version is higher than the server!"); - return PARSE_OK; - } - - if (m_Username.compare(Username) != 0) - { - LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking", - Username.c_str(), - m_Username.c_str(), - m_Client->GetIPString().c_str() - ); - m_Client->Kick("Hacked client"); // Don't tell them why we don't want them - return PARSE_OK; - } - - m_Client->HandleLogin(ProtocolVersion, Username); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePing(void) -{ - // Packet has no more data - m_Client->HandlePing(); - return PARSE_OK; -} - - - - - - -int cProtocol125::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Invulnerable); - HANDLE_PACKET_READ(ReadBool, bool, IsFlying); - HANDLE_PACKET_READ(ReadBool, bool, CanFly); - HANDLE_PACKET_READ(ReadBool, bool, InstaMine); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerLook(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerMoveLook(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerOnGround(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // TODO: m_Client->HandleFlying(IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerPosition(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePluginMessage(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); - HANDLE_PACKET_READ(ReadBEShort, short, Length); - AString Data; - if (!m_ReceivedData.ReadString(Data, (size_t)Length)) - { - m_ReceivedData.CheckValid(); - return PARSE_INCOMPLETE; - } - m_ReceivedData.CheckValid(); - - // TODO: Process the data - LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseRespawn(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadChar, char, CreativeMode); - HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - m_Client->HandleRespawn(); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseSlotSelected(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - m_Client->HandleSlotSelected(SlotNum); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUpdateSign(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUseEntity(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID); - HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID); - HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick); - m_Client->HandleUseEntity(TargetEntityID, IsLeftClick); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseEnchantItem(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, WindowID); - HANDLE_PACKET_READ(ReadByte, Byte, Enchantment); - - m_Client->HandleEnchantItem(WindowID, Enchantment); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadBool, bool, IsRightClick); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols: - eClickAction Action; - if (IsRightClick) - { - if (IsShiftPressed) - { - Action = caShiftRightClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caRightClick; - } - } - } - else - { - // IsLeftClick - if (IsShiftPressed) - { - Action = caShiftLeftClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caLeftClick; - } - } - } - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClose(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - m_Client->HandleWindowClose(WindowID); - return PARSE_OK; -} - - - - - -void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad) -{ - WriteByte(PACKET_PRE_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(a_ShouldLoad); - Flush(); -} - - - - - -void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items) -{ - WriteByte (PACKET_INVENTORY_WHOLE); - WriteChar (a_WindowID); - WriteShort((short)a_NumItems); - - for (int j = 0; j < a_NumItems; j++) - { - WriteItem(a_Items[j]); - } - Flush(); -} - - - - - -void cProtocol125::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - WriteShort(ItemType); - if (a_Item.IsEmpty()) - { - return; - } - - WriteChar (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (cItem::IsEnchantable(a_Item.m_ItemType)) - { - // TODO: Implement enchantments - WriteShort(-1); - } -} - - - - - -int cProtocol125::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - if (!cItem::IsEnchantable(ItemType)) - { - return PARSE_OK; - } - - HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes); - - if (EnchantNumBytes <= 0) - { - return PARSE_OK; - } - - // TODO: Enchantment not implemented yet! - if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes)) - { - return PARSE_INCOMPLETE; - } - - return PARSE_OK; -} - - - - - -void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) -{ - Byte CommonMetadata = 0; - - if (a_Entity.IsOnFire()) - { - CommonMetadata |= 0x1; - } - if (a_Entity.IsCrouched()) - { - CommonMetadata |= 0x2; - } - if (a_Entity.IsRiding()) - { - CommonMetadata |= 0x4; - } - if (a_Entity.IsSprinting()) - { - CommonMetadata |= 0x8; - } - if (a_Entity.IsRclking()) - { - CommonMetadata |= 0x10; - } - if (a_Entity.IsInvisible()) - { - CommonMetadata |= 0x20; - } - - WriteByte(0x0); - WriteByte(CommonMetadata); -} - - - - - -void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) -{ - if (a_Entity.IsMinecart()) - { - WriteByte(0x51); - // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? - } - } - else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)) - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? - } -} - - - - - -void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) -{ - switch (a_Mob.GetMobType()) - { - case mtCreeper: - { - WriteByte(0x10); - WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? - break; - } - case mtBat: - { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? - break; - } - case mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? - break; - } - case mtVillager: - { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? - break; - } - case mtZombie: - { - WriteByte(0xC); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie? - WriteByte(0xD); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? - WriteByte(0xE); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? - break; - } - case mtGhast: - { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to spit a flameball? - break; - } - case mtWolf: - { - Byte WolfStatus = 0; - if (((const cWolf &)a_Mob).IsSitting()) - { - WolfStatus |= 0x1; - } - if (((const cWolf &)a_Mob).IsAngry()) - { - WolfStatus |= 0x2; - } - if (((const cWolf &)a_Mob).IsTame()) - { - WolfStatus |= 0x4; - } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) - WriteByte(0x13); - WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? - break; - } - case mtSheep: - { - // [1](1111) - // [] = Is sheared? () = Color, from 0 to 15 - - WriteByte(0x10); - Byte SheepMetadata = 0; - SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor(); - - if (((const cSheep &)a_Mob).IsSheared()) - { - SheepMetadata |= 0x16; - } - WriteByte(SheepMetadata); - break; - } - case mtEnderman: - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? - break; - } - case mtSkeleton: - { - WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not - break; - } - case mtWitch: - { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything - break; - } - case mtWither: - { - WriteByte(0x54); // Int at index 20 - WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); - WriteByte(0x66); // Float at index 6 - WriteFloat((float)(a_Mob.GetHealth())); - break; - } - case mtSlime: - case mtMagmaCube: - { - WriteByte(0x10); - if (a_Mob.GetMobType() == mtSlime) - { - WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - else - { - WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - break; - } - case mtHorse: - { - int Flags = 0; - if (((const cHorse &)a_Mob).IsTame()) - { - Flags |= 0x2; - } - if (((const cHorse &)a_Mob).IsSaddled()) - { - Flags |= 0x4; - } - if (((const cHorse &)a_Mob).IsChested()) - { - Flags |= 0x8; - } - if (((const cHorse &)a_Mob).IsBaby()) - { - Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer - } - if (((const cHorse &)a_Mob).IsEating()) - { - Flags |= 0x20; - } - if (((const cHorse &)a_Mob).IsRearing()) - { - Flags |= 0x40; - } - if (((const cHorse &)a_Mob).IsMthOpen()) - { - Flags |= 0x80; - } - WriteByte(0x50); - WriteInt(Flags); - - WriteByte(0x13); - WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) - - WriteByte(0x54); - int Appearance = 0; - Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF - Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); - - WriteByte(0x56); - WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour - break; - } - default: - { - break; - } - } -} - - - - diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h deleted file mode 100644 index 3ea116c3b..000000000 --- a/src/Protocol/Protocol125.h +++ /dev/null @@ -1,185 +0,0 @@ - -// Protocol125.h - -// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29) - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" -#include "../Entities/Painting.h" - - - - - -class cProtocol125 : - public cProtocol -{ - typedef cProtocol super; -public: - cProtocol125(cClientHandle * a_Client); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, size_t a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults (const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; - - virtual AString GetAuthServerID(void) override; - -protected: - /// Results of packet-parsing: - enum eParseResult - { - PARSE_OK = 1, - PARSE_ERROR = -1, - PARSE_UNKNOWN = -2, - PARSE_INCOMPLETE = -3, - } ; - - cByteBuffer m_ReceivedData; ///< Buffer for the received data - - AString m_Username; ///< Stored in ParseHandshake(), compared to Login username - - /** The dimension that was last sent to a player in a Respawn or Login packet. - Used to avoid Respawning into the same dimension, which confuses the client. */ - eDimension m_LastSentDimension; - - virtual void SendData(const char * a_Data, size_t a_Size) override; - - /// Sends the Handshake packet - void SendHandshake(const AString & a_ConnectionHash); - - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ()) - virtual int ParsePacket(unsigned char a_PacketType); - - // Specific packet parsers: - virtual int ParseArmAnim (void); - virtual int ParseBlockDig (void); - virtual int ParseBlockPlace (void); - virtual int ParseChat (void); - virtual int ParseCreativeInventoryAction(void); - virtual int ParseDisconnect (void); - virtual int ParseEntityAction (void); - virtual int ParseHandshake (void); - virtual int ParseKeepAlive (void); - virtual int ParseLogin (void); - virtual int ParsePing (void); - virtual int ParsePlayerAbilities (void); - virtual int ParsePlayerLook (void); - virtual int ParsePlayerMoveLook (void); - virtual int ParsePlayerOnGround (void); - virtual int ParsePlayerPosition (void); - virtual int ParsePluginMessage (void); - virtual int ParseRespawn (void); - virtual int ParseSlotSelected (void); - virtual int ParseUpdateSign (void); - virtual int ParseUseEntity (void); - virtual int ParseEnchantItem (void); - virtual int ParseWindowClick (void); - virtual int ParseWindowClose (void); - - // Utility functions: - /// Writes a "pre-chunk" packet - void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad); - - /// Writes a "set window items" packet with the specified params - void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items); - - /// Writes one item, "slot" as the protocol wiki calls it - virtual void WriteItem(const cItem & a_Item); - - /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes - virtual int ParseItem(cItem & a_Item); - - /// Writes the COMMON entity metadata - void WriteCommonMetadata(const cEntity & a_Entity); - - /// Writes normal entity metadata - void WriteEntityMetadata(const cEntity & a_Entity); - - /// Writes mobile entity metadata - void WriteMobMetadata(const cMonster & a_Mob); -} ; - - - - diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp deleted file mode 100644 index 63a15c082..000000000 --- a/src/Protocol/Protocol132.cpp +++ /dev/null @@ -1,880 +0,0 @@ - -// Protocol132.cpp - -// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39) - -#include "Globals.h" -#include "ChunkDataSerializer.h" -#include "Protocol132.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../WorldStorage/FastNBT.h" -#include "../WorldStorage/EnchantmentSerializer.h" -#include "../StringCompression.h" -#include "PolarSSL++/Sha1Checksum.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_COMPASS = 0x06, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_MOB = 0x18, - PACKET_DESTROY_ENTITIES = 0x1d, - PACKET_CHUNK_DATA = 0x33, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_BLOCK_BREAK_ANIM = 0x37, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_TAB_COMPLETION = 0xcb, - PACKET_LOCALE_VIEW_DISTANCE = 0xcc, - PACKET_CLIENT_STATUSES = 0xcd, - PACKET_ENCRYPTION_KEY_RESP = 0xfc, -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol132: - -cProtocol132::cProtocol132(cClientHandle * a_Client) : - super(a_Client), - m_IsEncrypted(false) -{ -} - - - - - -cProtocol132::~cProtocol132() -{ - if (!m_DataToSend.empty()) - { - LOGD("There are " SIZE_T_FMT " unsent bytes while deleting cProtocol132", m_DataToSend.size()); - } -} - - - - - -void cProtocol132::DataReceived(const char * a_Data, size_t a_Size) -{ - if (m_IsEncrypted) - { - Byte Decrypted[512]; - while (a_Size > 0) - { - size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes); - super::DataReceived((const char *)Decrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - super::DataReceived(a_Data, a_Size); - } -} - - - - - -void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteChar (a_Byte1); - WriteChar (a_Byte2); - WriteShort(a_BlockType); - Flush(); -} - - - - - -void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_BREAK_ANIM); - WriteInt (a_entityID); - WriteInt (a_BlockX); - WriteInt (a_BlockY); - WriteInt (a_BlockZ); - WriteChar (stage); - Flush(); -} - - - - - -void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte ((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteShort(a_BlockType); - WriteByte (a_BlockMeta); - Flush(); -} - - - - - -void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Pre-chunk not used in 1.3.2. Finally. - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Entity.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol132::SendDestroyEntity(const cEntity & a_Entity) -{ - if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID()) - { - // Do not send "destroy self" to the client, the client would crash (FS #254) - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITIES); - WriteByte(1); // entity count - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString("default"); // Level type - WriteByte ((Byte)a_Player.GetGameMode()); - WriteByte ((Byte)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused, used to be world height - WriteByte (8); // Client list width or something - Flush(); - m_LastSentDimension = a_World.GetDimension(); - SendCompass(a_World); -} - - - - - -void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - if (a_Player.HasCustomName()) - { - WriteString(a_Player.GetCustomName()); - } - else - { - WriteString(a_Player.GetName()); - } - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: - WriteByte (0); // Index 0, byte (flags) - WriteByte (0); // Flags, empty - WriteByte (0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol132::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SOUND_EFFECT); - WriteString (a_SoundName); - WriteInt ((int)(a_X * 8.0)); - WriteInt ((int)(a_Y * 8.0)); - WriteInt ((int)(a_Z * 8.0)); - WriteFloat (a_Volume); - WriteChar ((char)(a_Pitch * 63.0f)); - Flush(); -} - - - - - -void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte((Byte)a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - Flush(); -} - - - - - -void cProtocol132::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte ((Byte)a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256)); - WriteShort ((short)(a_Mob.GetSpeedX() * 400)); - WriteShort ((short)(a_Mob.GetSpeedY() * 400)); - WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results) -{ - if (a_Results.empty()) - { - // No results to send - return; - } - - AString Serialized(a_Results[0]); - for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr) - { - Serialized.push_back(0); - Serialized.append(*itr); - } // for itr - a_Results[] - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TAB_COMPLETION); - WriteString(Serialized); - Flush(); -} - - - - - -void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - // Unloading the chunk is done by sending a "map chunk" packet - // with IncludeInitialize set to true and primary bitmap set to 0: - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(true); // IncludeInitialize - WriteShort(0); // Primary bitmap - WriteShort(0); // Add bitmap - WriteInt(0); - Flush(); -} - - - - - -void cProtocol132::SendWholeInventory(const cWindow & a_Window) -{ - // 1.3.2 requires player inventory slots to be sent as SetSlot packets, - // otherwise it sometimes fails to update the window - - // Send the entire window: - super::SendWholeInventory(a_Window); - - // Send the player inventory and hotbar: - cPlayer * Player = m_Client->GetPlayer(); - const cInventory & Inventory = Player->GetInventory(); - int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots - char WindowID = a_Window.GetWindowID(); - for (short i = 0; i < cInventory::invInventoryCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i)); - } // for i - Inventory[] - BaseOffset += cInventory::invInventoryCount; - for (short i = 0; i < cInventory::invHotbarCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i)); - } // for i - Hotbar[] - - // Send even the item being dragged: - SendInventorySlot(-1, -1, Player->GetDraggingItem()); -} - - - - - -AString cProtocol132::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2615 - // Server uses SHA1 to mix ServerID, Client secret and server public key together - // The mixing is done in StartEncryption, the result is in m_AuthServerID - - return m_AuthServerID; -} - - - - - -int cProtocol132::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125 - case PACKET_CLIENT_STATUSES: return ParseClientStatuses(); - case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse(); - case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance(); - case PACKET_TAB_COMPLETION: return ParseTabCompletion(); - } -} - - - - - -int cProtocol132::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - HANDLE_PACKET_READ(ReadChar, char, CursorX); - HANDLE_PACKET_READ(ReadChar, char, CursorY); - HANDLE_PACKET_READ(ReadChar, char, CursorZ); - - m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), CursorX, CursorY, CursorZ, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost); - HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); - m_Username = Username; - - if (!m_Client->HandleHandshake( m_Username)) - { - return PARSE_OK; // Player is not allowed into the server - } - - // Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD - SendEncryptionKeyRequest(); - - return PARSE_OK; -} - - - - - -int cProtocol132::ParseClientStatuses(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, Status); - if ((Status & 1) == 0) - { - m_Client->HandleLogin(39, m_Username); - } - else - { - m_Client->HandleRespawn(); - } - return PARSE_OK; -} - - - - - -int cProtocol132::ParseEncryptionKeyResponse(void) -{ - // Read the encryption key: - HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength); - if (EncKeyLength > MAX_ENC_LEN) - { - LOGD("Too long encryption key"); - m_Client->Kick("Hacked client"); - return PARSE_OK; - } - AString EncKey; - if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength)) - { - return PARSE_INCOMPLETE; - } - - // Read the encryption nonce: - HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength); - AString EncNonce; - if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength)) - { - return PARSE_INCOMPLETE; - } - if (EncNonceLength > MAX_ENC_LEN) - { - LOGD("Too long encryption nonce"); - m_Client->Kick("Hacked client"); - return PARSE_OK; - } - - HandleEncryptionKeyResponse(EncKey, EncNonce); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - m_Client->SetLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLogin(void) -{ - // Login packet not used in 1.3.2 - return PARSE_ERROR; -} - - - - - -int cProtocol132::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Flags); - HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed); - HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseTabCompletion(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text); - m_Client->HandleTabCompletion(Text); - return PARSE_OK; -} - - - - - -void cProtocol132::SendData(const char * a_Data, size_t a_Size) -{ - m_DataToSend.append(a_Data, a_Size); -} - - - - - -void cProtocol132::Flush(void) -{ - ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? - - if (m_DataToSend.empty()) - { - LOGD("Flushing empty"); - return; - } - const char * Data = m_DataToSend.data(); - size_t Size = m_DataToSend.size(); - if (m_IsEncrypted) - { - Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) - while (Size > 0) - { - size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size; - m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes); - super::SendData((const char *)Encrypted, NumBytes); - Size -= NumBytes; - Data += NumBytes; - } - } - else - { - super::SendData(Data, Size); - } - m_DataToSend.clear(); -} - - - - - -void cProtocol132::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - WriteShort(-1); - return; - } - - WriteShort(ItemType); - WriteChar (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (a_Item.m_Enchantments.IsEmpty()) - { - WriteShort(-1); - return; - } - - // Send the enchantments: - cFastNBTWriter Writer; - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); - Writer.Finish(); - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - SendData(Compressed.data(), Compressed.size()); -} - - - - - -int cProtocol132::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); - if (MetadataLength <= 0) - { - return PARSE_OK; - } - - // Read the metadata - AString Metadata; - Metadata.resize((size_t)MetadataLength); - if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength)) - { - return PARSE_INCOMPLETE; - } - - return ParseItemMetadata(a_Item, Metadata); -} - - - - - -int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -{ - // Uncompress the GZIPped data: - AString Uncompressed; - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Parse into NBT: - cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); - if (!NBT.IsValid()) - { - AString HexDump; - CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Load enchantments from the NBT: - for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) - { - if ( - (NBT.GetType(tag) == TAG_List) && - ( - (NBT.GetName(tag) == "ench") || - (NBT.GetName(tag) == "StoredEnchantments") - ) - ) - { - EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); - } - } - - return PARSE_OK; -} - - - - - -void cProtocol132::SendCompass(const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COMPASS); - WriteInt((int)(a_World.GetSpawnX())); - WriteInt((int)(a_World.GetSpawnY())); - WriteInt((int)(a_World.GetSpawnZ())); - Flush(); -} - - - - - -void cProtocol132::SendEncryptionKeyRequest(void) -{ - cCSLock Lock(m_CSPacket); - cServer * Server = cRoot::Get()->GetServer(); - WriteByte(0xfd); - WriteString(Server->GetServerID()); - const AString & PublicKeyDER = Server->GetPublicKeyDER(); - WriteShort((short)(PublicKeyDER.size())); - SendData(PublicKeyDER.data(), PublicKeyDER.size()); - WriteShort(4); - WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) - Flush(); -} - - - - - -void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce) -{ - // Decrypt EncNonce using privkey - cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); - - Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; - int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); - if (res != 4) - { - LOGD("Bad nonce length"); - m_Client->Kick("Hacked client"); - return; - } - if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) - { - LOGD("Bad nonce value"); - m_Client->Kick("Hacked client"); - return; - } - - // Decrypt the symmetric encryption key using privkey: - Byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt((const Byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); - if (res != 16) - { - LOGD("Bad key length"); - m_Client->Kick("Hacked client"); - return; - } - - { - // Send encryption key response: - cCSLock Lock(m_CSPacket); - WriteByte(0xfc); - WriteShort(0); - WriteShort(0); - Flush(); - } - - #ifdef _DEBUG - AString DecryptedKeyHex; - CreateHexDump(DecryptedKeyHex, DecryptedKey, res, 16); - LOGD("Received encryption key, %d bytes:\n%s", res, DecryptedKeyHex.c_str()); - #endif - - StartEncryption(DecryptedKey); - return; -} - - - - - -void cProtocol132::StartEncryption(const Byte * a_Key) -{ - m_Encryptor.Init(a_Key, a_Key); - m_Decryptor.Init(a_Key, a_Key); - m_IsEncrypted = true; - - // Prepare the m_AuthServerID: - cSha1Checksum Checksum; - cServer * Server = cRoot::Get()->GetServer(); - AString ServerID = Server->GetServerID(); - Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); - Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); - Byte Digest[20]; - Checksum.Finalize(Digest); - cSha1Checksum::DigestToJava(Digest, m_AuthServerID); -} - - - - diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h deleted file mode 100644 index 1124a7253..000000000 --- a/src/Protocol/Protocol132.h +++ /dev/null @@ -1,115 +0,0 @@ - -// Protocol132.h - -// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39) - - - - - -#pragma once - -#include "Protocol125.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4189) - #pragma warning(disable:4231) - #pragma warning(disable:4244) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif - -#include "PolarSSL++/AesCfb128Decryptor.h" -#include "PolarSSL++/AesCfb128Encryptor.h" - - - - - -class cProtocol132 : - public cProtocol125 -{ - typedef cProtocol125 super; -public: - - cProtocol132(cClientHandle * a_Client); - virtual ~cProtocol132(); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, size_t a_Size) override; - - // Sending commands (alphabetically sorted): - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - - virtual AString GetAuthServerID(void) override; - - /// Handling of the additional packets: - virtual int ParsePacket(unsigned char a_PacketType) override; - - // Modified packets: - virtual int ParseBlockPlace (void) override; - virtual int ParseHandshake (void) override; - virtual int ParseLogin (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseClientStatuses (void); - virtual int ParseEncryptionKeyResponse(void); - virtual int ParseLocaleViewDistance (void); - virtual int ParseTabCompletion (void); - -protected: - bool m_IsEncrypted; - - cAesCfb128Decryptor m_Decryptor; - cAesCfb128Encryptor m_Encryptor; - - AString m_DataToSend; - - /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID() - AString m_AuthServerID; - - virtual void SendData(const char * a_Data, size_t a_Size) override; - - // DEBUG: - virtual void Flush(void) override; - - // Items in slots are sent differently - virtual void WriteItem(const cItem & a_Item) override; - virtual int ParseItem(cItem & a_Item) override; - - /// Parses the metadata that may come with the item. - int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - - virtual void SendCompass(const cWorld & a_World); - virtual void SendEncryptionKeyRequest(void); - - /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption - void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce); - - /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID - void StartEncryption(const Byte * a_Key); -} ; - - - - diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp deleted file mode 100644 index d33314a2f..000000000 --- a/src/Protocol/Protocol14x.cpp +++ /dev/null @@ -1,265 +0,0 @@ - -// Protocol14x.cpp - -/* -Implements the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - -#include "Globals.h" -#include "Protocol14x.h" -#include "../Root.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../Entities/FallingBlock.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4244) - #pragma warning(disable:4231) - #pragma warning(disable:4189) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_UPDATE_TIME = 0x04, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_ENTITY_METADATA = 0x28, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol142: - -cProtocol142::cProtocol142(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -int cProtocol142::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2 - m_Client->SetLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - WriteItem (a_Pickup.GetItem()); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteChar((char)(a_Pickup.GetSpeedX() * 8)); - WriteChar((char)(a_Pickup.GetSpeedY() * 8)); - WriteChar((char)(a_Pickup.GetSpeedZ() * 8)); - Flush(); -} - - - - - -void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte((Byte)a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - WriteBool(0); - Flush(); -} - - - - - -void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - WriteInt64(a_WorldAge); - WriteInt64(a_TimeOfDay); - Flush(); -} - - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol146: - -cProtocol146::cProtocol146(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(!a_Pickup.GetItem().IsEmpty()); - - cCSLock Lock(m_CSPacket); - - // Send a SPAWN_OBJECT packet for the base entity: - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Pickup.GetUniqueID()); - WriteByte(0x02); - WriteInt ((int)(a_Pickup.GetPosX() * 32)); - WriteInt ((int)(a_Pickup.GetPosY() * 32)); - WriteInt ((int)(a_Pickup.GetPosZ() * 32)); - WriteInt (1); - WriteShort((short)(a_Pickup.GetSpeedX() * 32)); - WriteShort((short)(a_Pickup.GetSpeedY() * 32)); - WriteShort((short)(a_Pickup.GetSpeedZ() * 32)); - WriteByte(0); - WriteByte(0); - - // Send a ENTITY_METADATA packet with the slot info: - WriteByte(PACKET_ENTITY_METADATA); - WriteInt(a_Pickup.GetUniqueID()); - WriteByte(0xaa); // a slot value at index 10 - WriteItem(a_Pickup.GetItem()); - WriteByte(0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // Send a spawn object / vehicle packet - cCSLock Lock(m_CSPacket); - - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_FallingBlock.GetUniqueID()); - WriteByte(70); - WriteInt ((int)(a_FallingBlock.GetPosX() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosY() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosZ() * 32)); - WriteByte (0); // Pitch - WriteByte (0); // Yaw - WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype - WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteChar (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - diff --git a/src/Protocol/Protocol14x.h b/src/Protocol/Protocol14x.h deleted file mode 100644 index 227cc8cc7..000000000 --- a/src/Protocol/Protocol14x.h +++ /dev/null @@ -1,63 +0,0 @@ - -// Protocol14x.h - -/* -Interfaces to the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - - - - - -#pragma once - -#include "Protocol132.h" - - - - - -class cProtocol142 : - public cProtocol132 -{ - typedef cProtocol132 super; - -public: - cProtocol142(cClientHandle * a_Client); - - // Sending commands (alphabetically sorted): - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - - // Specific packet parsers: - virtual int ParseLocaleViewDistance(void) override; -} ; - - - - - -class cProtocol146 : - public cProtocol142 -{ - typedef cProtocol142 super; - -public: - cProtocol146(cClientHandle * a_Client); - - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; -} ; - - - - diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp deleted file mode 100644 index 089296fdf..000000000 --- a/src/Protocol/Protocol15x.cpp +++ /dev/null @@ -1,209 +0,0 @@ - -// Protocol15x.cpp - -/* -Implements the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 protocol (#60) - - release 1.5.2 protocol (#61, no relevant changes found) -*/ - -#include "Globals.h" -#include "Protocol15x.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "../UI/Window.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_WINDOW_OPEN = 0x64, - PACKET_PARTICLE_EFFECT = 0x3F, - PACKET_SCOREBOARD_OBJECTIVE = 0xCE, - PACKET_SCORE_UPDATE = 0xCF, - PACKET_DISPLAY_OBJECTIVE = 0xD0 -} ; - - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol150: - -cProtocol150::cProtocol150(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol150::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_Window.GetWindowID()); - WriteByte (a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte (a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - Flush(); -} - - - - - -void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_PARTICLE_EFFECT); - WriteString(a_ParticleName); - WriteFloat(a_SrcX); - WriteFloat(a_SrcY); - WriteFloat(a_SrcZ); - WriteFloat(a_OffsetX); - WriteFloat(a_OffsetY); - WriteFloat(a_OffsetZ); - WriteFloat(a_ParticleData); - WriteInt(a_ParticleAmount); - Flush(); -} - - - - - -void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SCOREBOARD_OBJECTIVE); - WriteString(a_Name); - WriteString(a_DisplayName); - WriteByte(a_Mode); - Flush(); -} - - - - - -void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SCORE_UPDATE); - WriteString(a_Player); - WriteByte(a_Mode); - - if (a_Mode != 1) - { - WriteString(a_Objective); - WriteInt((int) a_Score); - } - - Flush(); -} - - - - - -void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DISPLAY_OBJECTIVE); - WriteByte((int) a_Display); - WriteString(a_Objective); - Flush(); -} - - - - - -int cProtocol150::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadByte, Byte, Button); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadByte, Byte, Mode); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action = caUnknown; - switch ((Mode << 8) | Button) - { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; - case 0x0100: Action = caShiftLeftClick; break; - case 0x0101: Action = caShiftRightClick; break; - case 0x0200: Action = caNumber1; break; - case 0x0201: Action = caNumber2; break; - case 0x0202: Action = caNumber3; break; - case 0x0203: Action = caNumber4; break; - case 0x0204: Action = caNumber5; break; - case 0x0205: Action = caNumber6; break; - case 0x0206: Action = caNumber7; break; - case 0x0207: Action = caNumber8; break; - case 0x0208: Action = caNumber9; break; - case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; - case 0x0600: Action = caDblClick; break; - } - - if (Action == caUnknown) - { - LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.", - Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str() - ); - ASSERT(!"Unknown click action"); - return PARSE_OK; - } - - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h deleted file mode 100644 index 968d5ebcf..000000000 --- a/src/Protocol/Protocol15x.h +++ /dev/null @@ -1,42 +0,0 @@ - -// Protocol15x.h - -/* -Declares the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 and 1.5.1 protocol (#60) - - release 1.5.2 protocol (#61; no relevant changes found) -*/ - - - - - -#pragma once - -#include "Protocol14x.h" - - - - - -class cProtocol150 : - public cProtocol146 -{ - typedef cProtocol146 super; - -public: - cProtocol150(cClientHandle * a_Client); - - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - - virtual int ParseWindowClick(void); -} ; - - - - diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp deleted file mode 100644 index 0d354a030..000000000 --- a/src/Protocol/Protocol16x.cpp +++ /dev/null @@ -1,312 +0,0 @@ - -// Protocol16x.cpp - -/* -Implements the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - -#include "Globals.h" -#include "Protocol16x.h" -#include "../ClientHandle.h" -#include "../Entities/Entity.h" -#include "../Entities/Player.h" -#include "../UI/Window.h" -#include "../CompositeChat.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_CHAT = 0x03, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_STEER_VEHICLE = 0x1b, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_ENTITY_PROPERTIES = 0x2c, - PACKET_WINDOW_OPEN = 0x64, - PACKET_TILE_EDITOR_OPEN = 0x85, - PACKET_PLAYER_ABILITIES = 0xca, -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol161: - -cProtocol161::cProtocol161(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - WriteBool(false); // TODO: "Should use leash?" -> no - Flush(); -} - - - - - -void cProtocol161::SendChat(const AString & a_Message) -{ - super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); -} - - - - - -void cProtocol161::SendChat(const cCompositeChat & a_Message) -{ - // This protocol version doesn't support composite messages to the full - // Just extract each part's text and use it: - - super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str())); -} - - - - - -void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TILE_EDITOR_OPEN); - WriteByte(0); - WriteInt(a_BlockX); - WriteInt(a_BlockY); - WriteInt(a_BlockZ); - Flush(); -} - - - - - -void cProtocol161::SendGameMode(eGameMode a_GameMode) -{ - super::SendGameMode(a_GameMode); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - cPlayer * Player = m_Client->GetPlayer(); - WriteFloat((float)Player->GetHealth()); - WriteShort((short)Player->GetFoodLevel()); - WriteFloat((float)Player->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol161::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(Player->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(0.1 * Player->GetMaxSpeed()); - Flush(); -} - - - - - -void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) -{ - // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteChar (a_Window.GetWindowID()); - WriteByte ((Byte)a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte ((Byte)a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - if (a_Window.GetWindowType() == cWindow::wtAnimalChest) - { - WriteInt(0); // TODO: The animal's EntityID - } - Flush(); -} - - - - - -int cProtocol161::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal); - - switch (ActionID) - { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting - } - - return PARSE_OK; -} - - - - - -int cProtocol161::ParseLogin(void) -{ - // The login packet is sent by Forge clients only - // Only parse the packet, do no extra processing - // Note that the types and the names have been only guessed and are not verified at all! - HANDLE_PACKET_READ(ReadBEInt, int, Int1); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1); - HANDLE_PACKET_READ(ReadChar, char, Char1); - HANDLE_PACKET_READ(ReadChar, char, Char2); - HANDLE_PACKET_READ(ReadChar, char, Char3); - HANDLE_PACKET_READ(ReadByte, Byte, Byte1); - HANDLE_PACKET_READ(ReadByte, Byte, Byte2); - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, Flags); - HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed); - HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol161::ParseSteerVehicle(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Sideways); - HANDLE_PACKET_READ(ReadBEFloat, float, Forward); - HANDLE_PACKET_READ(ReadBool, bool, Jump); - HANDLE_PACKET_READ(ReadBool, bool, Unmount); - if (Unmount) - { - m_Client->HandleUnmount(); - } - else - { - m_Client->HandleSteerVehicle(Forward, Sideways); - } - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - case PACKET_STEER_VEHICLE: return ParseSteerVehicle(); - default: return super::ParsePacket(a_PacketType); - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol162: - -cProtocol162::cProtocol162(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol162::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(Player->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(0.1 * Player->GetMaxSpeed()); - WriteShort(0); - Flush(); -} - - - - diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h deleted file mode 100644 index add761d1e..000000000 --- a/src/Protocol/Protocol16x.h +++ /dev/null @@ -1,78 +0,0 @@ - -// Protocol16x.h - -/* -Declares the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - - - - - -#pragma once - -#include "Protocol15x.h" - - - - - -class cProtocol161 : - public cProtocol150 -{ - typedef cProtocol150 super; - -public: - cProtocol161(cClientHandle * a_Client); - -protected: - - // cProtocol150 overrides: - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - - virtual int ParseEntityAction (void) override; - virtual int ParseLogin (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseSteerVehicle(void); - - // Enable new packets' handling - virtual int ParsePacket(unsigned char a_PacketType) override; -} ; - - - - - -class cProtocol162 : - public cProtocol161 -{ - typedef cProtocol161 super; - -public: - cProtocol162(cClientHandle * a_Client); - -protected: - // cProtocol161 overrides: - virtual void SendPlayerMaxSpeed(void) override; -} ; - - - - diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index ac58ef28b..e4c33908a 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2217,20 +2217,6 @@ void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol172::WritePacket(cByteBuffer & a_Packet) -{ - cCSLock Lock(m_CSPacket); - AString Pkt; - a_Packet.ReadAll(Pkt); - WriteVarInt((UInt32)Pkt.size()); - SendData(Pkt.data(), Pkt.size()); - Flush(); -} - - - - - void cProtocol172::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8f537f5d7..0bc86a72a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -296,9 +296,6 @@ protected: void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ - void WritePacket(cByteBuffer & a_Packet); - /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4ec447401..1070a8434 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -989,6 +989,10 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); + if (a_Channel.substr(0, 3) == "MC|") + { + Pkt.WriteVarInt((UInt32)a_Message.size()); + } Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -1713,6 +1717,11 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); m_ReceivedData.ReadVarInt(CompressedSize); + if (CompressedSize > PacketLen) + { + m_Client->Kick("Bad compression"); + return; + } if (CompressedSize > 0) { // Decompress the data: @@ -2316,10 +2325,17 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + if (Channel.substr(0, 3) == "MC|") { - return; + // Vanilla sends the payload length within the payload itself, so skip it: + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, DataLen); + if (DataLen != a_ByteBuffer.GetReadableSpace() - 1) + { + ASSERT(!"Bad plugin message payload length"); + return; + } } + a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1); // Always succeeds m_Client->HandlePluginMessage(Channel, Data); } @@ -2508,20 +2524,6 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol180::WritePacket(cByteBuffer & a_Packet) -{ - cCSLock Lock(m_CSPacket); - AString Pkt; - a_Packet.ReadAll(Pkt); - WriteVarInt((UInt32)Pkt.size()); - SendData(Pkt.data(), Pkt.size()); - Flush(); -} - - - - - void cProtocol180::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 554edecc8..acc167a6d 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -313,9 +313,6 @@ protected: void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ - void WritePacket(cByteBuffer & a_Packet); - /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index fe53aede1..ef6802d2b 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -7,11 +7,6 @@ #include "Globals.h" #include "ProtocolRecognizer.h" -#include "Protocol125.h" -#include "Protocol132.h" -#include "Protocol14x.h" -#include "Protocol15x.h" -#include "Protocol16x.h" #include "Protocol17x.h" #include "Protocol18x.h" #include "../ClientHandle.h" @@ -50,17 +45,6 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) { switch (a_ProtocolVersion) { - case PROTO_VERSION_1_2_5: return "1.2.5"; - case PROTO_VERSION_1_3_2: return "1.3.2"; - // case PROTO_VERSION_1_4_2: return "1.4.2"; - case PROTO_VERSION_1_4_4: return "1.4.4"; - case PROTO_VERSION_1_4_6: return "1.4.6"; - case PROTO_VERSION_1_5_0: return "1.5"; - case PROTO_VERSION_1_5_2: return "1.5.2"; - case PROTO_VERSION_1_6_1: return "1.6.1"; - case PROTO_VERSION_1_6_2: return "1.6.2"; - case PROTO_VERSION_1_6_3: return "1.6.3"; - case PROTO_VERSION_1_6_4: return "1.6.4"; case PROTO_VERSION_1_7_2: return "1.7.2"; case PROTO_VERSION_1_7_6: return "1.7.6"; case PROTO_VERSION_1_8_0: return "1.8"; @@ -213,8 +197,13 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) else { // This is used when the client sends a server-ping, respond with the default packet: - WriteByte (0xff); // PACKET_DISCONNECT - WriteString(a_Reason); + static const int Packet = 0xff; // PACKET_DISCONNECT + SendData((const char *)&Packet, 1); // WriteByte() + + AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length()); + static const short Size = htons((short)(UTF16.size() / 2)); + SendData((const char *)&Size, 2); // WriteShort() + SendData(UTF16.data(), UTF16.size()); // WriteString() } } @@ -873,51 +862,8 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) { // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro - - // The first packet should be a Handshake, 0x02: - unsigned char PacketType; - if (!m_Buffer.ReadByte(PacketType)) - { - return false; - } - switch (PacketType) - { - case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing - case 0xfe: - { - // This may be either a packet length or the length-less Ping packet - Byte NextByte; - if (!m_Buffer.ReadByte(NextByte)) - { - // Not enough data for either protocol - // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway - return false; - } - if (NextByte != 0x01) - { - // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: - break; - } - if (!m_Buffer.ReadByte(NextByte)) - { - // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely - // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) - SendLengthlessServerPing(); - return false; - } - if (NextByte == 0xfa) - { - // Definitely a length-less Ping followed by a Plugin message - SendLengthlessServerPing(); - return false; - } - // Definitely a lengthed Initial handshake, handle below: - break; - } - } // switch (PacketType) - // This must be a lengthed protocol, try if it has the entire initial handshake packet: - m_Buffer.ResetRead(); + // Lengthed protocol, try if it has the entire initial handshake packet: UInt32 PacketLen; UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace(); if (!m_Buffer.ReadVarInt(PacketLen)) @@ -938,61 +884,6 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) -bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) -{ - // The comm started with 0x02, which is a Handshake packet in the length-less protocol family - // 1.3.2 starts with 0x02 0x39 <name-length-short> - // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :) - char ch; - if (!m_Buffer.ReadChar(ch)) - { - return false; - } - switch (ch) - { - case PROTO_VERSION_1_3_2: - { - m_Protocol = new cProtocol132(m_Client); - return true; - } - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - { - m_Protocol = new cProtocol142(m_Client); - return true; - } - case PROTO_VERSION_1_4_6: - { - m_Protocol = new cProtocol146(m_Client); - return true; - } - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - { - m_Protocol = new cProtocol150(m_Client); - return true; - } - case PROTO_VERSION_1_6_1: - { - m_Protocol = new cProtocol161(m_Client); - return true; - } - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - m_Protocol = new cProtocol162(m_Client); - return true; - } - } - m_Protocol = new cProtocol125(m_Client); - return true; -} - - - - - bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) { UInt32 PacketType; @@ -1090,80 +981,3 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema - -void cProtocolRecognizer::SendLengthlessServerPing(void) -{ - AString Reply; - cServer * Server = cRoot::Get()->GetServer(); - - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - switch (cRoot::Get()->GetPrimaryServerVersion()) - { - case PROTO_VERSION_1_2_5: - case PROTO_VERSION_1_3_2: - { - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 - Printf(Reply, "%s%s%i%s%i", - ServerDescription.c_str(), - cChatColor::Delimiter, - NumPlayers, - cChatColor::Delimiter, - MaxPlayers - ); - break; - } - - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - case PROTO_VERSION_1_4_6: - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - case PROTO_VERSION_1_6_1: - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 - // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. - // Who cares? We're disconnecting anyway. - m_Buffer.ResetRead(); - if (m_Buffer.CanReadBytes(2)) - { - Byte val; - m_Buffer.ReadByte(val); // Packet type - Serverlist ping - m_Buffer.ReadByte(val); // 0x01 magic value - ASSERT(val == 0x01); - } - - AString ProtocolVersionNum; - Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); - AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); - - // Cannot use Printf() because of in-string NUL bytes. - Reply = cChatColor::Delimiter; - Reply.append("1"); - Reply.push_back(0); - Reply.append(ProtocolVersionNum); - Reply.push_back(0); - Reply.append(ProtocolVersionTxt); - Reply.push_back(0); - Reply.append(ServerDescription); - Reply.push_back(0); - Reply.append(Printf("%d", NumPlayers)); - Reply.push_back(0); - Reply.append(Printf("%d", MaxPlayers)); - break; - } - } // switch (m_PrimaryServerVersion) - m_Client->Kick(Reply); -} - - - - diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index e4419f6ae..96a7e17d2 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" +#define MCS_CLIENT_VERSIONS "1.7.x, 1.8" +#define MCS_PROTOCOL_VERSIONS "4, 5, 47" @@ -33,22 +33,6 @@ class cProtocolRecognizer : public: enum { - PROTO_VERSION_1_2_5 = 29, - PROTO_VERSION_1_3_2 = 39, - PROTO_VERSION_1_4_2 = 47, - PROTO_VERSION_1_4_4 = 49, - PROTO_VERSION_1_4_6 = 51, - PROTO_VERSION_1_5_0 = 60, - PROTO_VERSION_1_5_2 = 61, - PROTO_VERSION_1_6_1 = 73, - PROTO_VERSION_1_6_2 = 74, - PROTO_VERSION_1_6_3 = 77, - PROTO_VERSION_1_6_4 = 78, - - PROTO_VERSION_NEXT, - PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion - - // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols PROTO_VERSION_1_7_2 = 4, PROTO_VERSION_1_7_6 = 5, PROTO_VERSION_1_8_0 = 47, @@ -150,23 +134,11 @@ protected: /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized bool TryRecognizeProtocol(void); - /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. - Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet - Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only - when the 0x02 Handshake packet has been received - */ - bool TryRecognizeLengthlessProtocol(void); - /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. The packet length and type have already been read, type is 0 The number of bytes remaining in the packet is passed as a_PacketLengthRemaining **/ bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); - - /** Called when the recognizer gets a length-less protocol's server ping packet - Responds with server stats and destroys the client. - */ - void SendLengthlessServerPing(void); } ; diff --git a/src/Root.cpp b/src/Root.cpp index 966a9b4ba..aa3d43cba 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -42,7 +42,6 @@ cRoot* cRoot::s_Root = NULL; cRoot::cRoot(void) : - m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST), m_pDefaultWorld(NULL), m_InputThread(NULL), m_Server(NULL), @@ -142,17 +141,6 @@ void cRoot::Start(void) IniFile.AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help"); } - m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); - if (m_PrimaryServerVersion == 0) - { - m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST; - } - else - { - // Make a note in the log that the primary server version is explicitly set in the ini file - LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion); - } - LOG("Starting server..."); m_MojangAPI.Start(IniFile); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init if (!m_Server->InitServer(IniFile)) diff --git a/src/Root.h b/src/Root.h index 9bc975889..9a482556c 100644 --- a/src/Root.h +++ b/src/Root.h @@ -73,9 +73,6 @@ public: /// Writes chunkstats, for each world and totals, to the output callback void LogChunkStats(cCommandOutputCallback & a_Output); - int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export - void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export - cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; } cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export @@ -169,9 +166,6 @@ private: typedef std::map<AString, cWorld *> WorldMap; typedef std::vector<cCommand> cCommandQueue; - - /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. - int m_PrimaryServerVersion; cWorld * m_pDefaultWorld; WorldMap m_WorldsByName; diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 937e6b790..200fc0971 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -27,6 +27,11 @@ public: { } ~cIncrementalRedstoneSimulator(); + + virtual cRedstoneSimulatorChunkData * CreateChunkData() override + { + return new cIncrementalRedstoneSimulatorChunkData; + } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) override; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 88e141e85..7c961f32b 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -36,5 +36,10 @@ public: UNUSED(a_BlockZ); UNUSED(a_Chunk); } + + virtual cRedstoneSimulatorChunkData * CreateChunkData() override + { + return NULL; + } } ; diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index f6d36f869..6104d39b4 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -24,5 +24,7 @@ public: super(a_World) { } + + virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0; } ; diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 73147eebc..21962f832 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -441,10 +441,10 @@ static bool isLegalUTF8(const unsigned char * source, int length) -AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16) +AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) { - a_UTF16.clear(); - a_UTF16.reserve(a_UTF8Length * 3); + AString UTF16; + UTF16.reserve(a_UTF8Length * 3); const unsigned char * source = (const unsigned char*)a_UTF8; const unsigned char * sourceEnd = source + a_UTF8Length; @@ -458,12 +458,12 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a unsigned short extraBytesToRead = trailingBytesForUTF8[*source]; if (source + extraBytesToRead >= sourceEnd) { - return a_UTF16; + return UTF16; } // Do this check whether lenient or strict if (!isLegalUTF8(source, extraBytesToRead + 1)) { - return a_UTF16; + return UTF16; } // The cases all fall through. See "Note A" below. @@ -487,13 +487,13 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a ch = ' '; } unsigned short v = htons((unsigned short)ch); - a_UTF16.append((const char *)&v, 2); + UTF16.append((const char *)&v, 2); } else if (ch > UNI_MAX_UTF16) { // Invalid value, replace with a space unsigned short v = htons(' '); - a_UTF16.append((const char *)&v, 2); + UTF16.append((const char *)&v, 2); } else { @@ -501,11 +501,11 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a ch -= halfBase; unsigned short v1 = htons((ch >> halfShift) + UNI_SUR_HIGH_START); unsigned short v2 = htons((ch & halfMask) + UNI_SUR_LOW_START); - a_UTF16.append((const char *)&v1, 2); - a_UTF16.append((const char *)&v2, 2); + UTF16.append((const char *)&v1, 2); + UTF16.append((const char *)&v2, 2); } } - return a_UTF16; + return UTF16; } /* diff --git a/src/StringUtils.h b/src/StringUtils.h index a76894d05..159e8ecac 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -66,8 +66,8 @@ extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AS /// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8 extern AString & RawBEToUTF8(const char * a_RawData, size_t a_NumShorts, AString & a_UTF8); -/// Converts a UTF-8 string into a UTF-16 BE string, packing that back into AString; return a ref to a_UTF16 -extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16); +/// Converts a UTF-8 string into a UTF-16 BE string; returns a ref to a_UTF16 +extern AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length); /// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120 extern AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, size_t a_BytesPerLine); |