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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 15:03:01 +0100 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 15:03:01 +0100 |
commit | 62737fd1632abd232e7e0ff00a19456bb28a4a37 (patch) | |
tree | 7bf91facfdbd586ff5c144eaf1ac6160b2965002 | |
parent | Code improvements (diff) | |
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-rw-r--r-- | source/cClientHandle.cpp | 6 | ||||
-rw-r--r-- | source/cPlayer.cpp | 28 | ||||
-rw-r--r-- | source/cPlayer.h | 2 | ||||
-rw-r--r-- | source/cWindow.cpp | 4 |
4 files changed, 32 insertions, 8 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index fefdb8aec..902e3df2f 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -1095,10 +1095,13 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) case E_WINDOW_CLOSE:
{
cPacket_WindowClose* PacketData = reinterpret_cast<cPacket_WindowClose*>(a_Packet);
+ m_Player->CloseWindow(PacketData->m_Close);
+ /*
if( PacketData->m_Close > 0 ) // Don't care about closing inventory
{
m_Player->CloseWindow();
}
+ */
}
break;
case E_WINDOW_CLICK:
@@ -1176,10 +1179,9 @@ void cClientHandle::AuthenticateThread( void* a_Param ) cAuthenticator Authenticator;
if( !Authenticator.Authenticate( self->GetUsername(), cRoot::Get()->GetServer()->GetServerID() ) )
{
- self->Kick("You could not be authenticated, sorry buddy!");
+ self->Kick("Failed to verify username!");
return;
}
-
self->m_bSendLoginResponse = true;
}
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 5a005005d..d13e1e5aa 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -108,7 +108,7 @@ cPlayer::~cPlayer(void) SaveToDisk();
m_ClientHandle = 0;
- CloseWindow();
+ CloseWindow(-1);
if( m_Inventory )
{
delete m_Inventory;
@@ -401,14 +401,36 @@ Vector3d cPlayer::GetEyePosition() void cPlayer::OpenWindow( cWindow* a_Window )
{
- CloseWindow();
+ CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
a_Window->Open( *this );
m_CurrentWindow = a_Window;
}
-void cPlayer::CloseWindow()
+void cPlayer::CloseWindow(char wID = -1)
{
if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
+ if (wID == 0) {
+ if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
+ {
+ LOG("Player holds item! Dropping it...");
+ TossItem( true, GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount );
+ }
+
+ //Drop whats in the crafting slots (1, 2, 3, 4)
+ for( int i = 1; i <= 4; i++ )
+ {
+ cItem* Item = m_Inventory->GetSlot( i );
+ if( Item->m_ItemID > 0 && Item->m_ItemCount > 0 )
+ {
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector( -GetRotation(), GetPitch(), vZ, vX, vY );
+ vY = -vY*2 + 1.f;
+ cPickup* Pickup = new cPickup( (int)(GetPosX()*32), (int)(GetPosY()*32) + (int)(1.6f*32), (int)(GetPosZ()*32), *Item, vX*2, vY*2, vZ*2 );
+ Pickup->Initialize( GetWorld() );
+ }
+ Item->Empty();
+ }
+ }
m_CurrentWindow = 0;
}
diff --git a/source/cPlayer.h b/source/cPlayer.h index 195120fcd..c8bd6c473 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -46,7 +46,7 @@ public: cWindow* GetWindow() { return m_CurrentWindow; }
void OpenWindow( cWindow* a_Window );
- void CloseWindow();
+ void CloseWindow(char wID);
cClientHandle* GetClientHandle() { return m_ClientHandle; } //tolua_export
void SetClientHandle( cClientHandle* a_Client ) { m_ClientHandle = a_Client; }
diff --git a/source/cWindow.cpp b/source/cWindow.cpp index 3555c9c96..68c8d4142 100644 --- a/source/cWindow.cpp +++ b/source/cWindow.cpp @@ -224,9 +224,9 @@ void cWindow::OwnerDestroyed() m_Owner = 0;
while( m_OpenedBy.size() > 1 )
{
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
}
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
}
void cWindow::Destroy()
|