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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:49:30 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:49:30 +0100
commit6afe6b792825bf7c930ef6c3c8f436bc6ecacf9a (patch)
treeab18a893f46b0d191cf74b2e66ef78890f87ec2a
parentFish now actualy jumps to the player instead of a few block bellow them. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemFishingRod.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index d23ad7fee..8d02b4cb5 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -69,7 +69,7 @@ public:
}
else
{
- cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
Floater->Initialize(a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}