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author | peterbell10 <peterbell10@live.co.uk> | 2018-09-24 22:33:39 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-09-24 22:33:39 +0200 |
commit | 4727ed20846bb3d1a9eabb27aaaa9c5524129556 (patch) | |
tree | d6206a51db95a15fd3dfadb9691c868fc6bd8bd1 | |
parent | Add BurnsInDaylight to Lua API and Monsters.ini (#4295) (diff) | |
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Diffstat (limited to '')
27 files changed, 192 insertions, 181 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 7ec099982..c1e71bd5c 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -2004,7 +2004,7 @@ void cLuaState::LogStackTrace(lua_State * a_LuaState, int a_StartingDepth) -int cLuaState::ApiParamError(const char * a_MsgFormat, fmt::ArgList argp) +int cLuaState::ApiParamError(fmt::StringRef a_Msg) { // Retrieve current function name lua_Debug entry; @@ -2012,8 +2012,7 @@ int cLuaState::ApiParamError(const char * a_MsgFormat, fmt::ArgList argp) VERIFY(lua_getinfo(m_LuaState, "n", &entry)); // Compose the error message: - AString msg = Printf(a_MsgFormat, argp); - AString errorMsg = fmt::format("{0}: {1}", (entry.name != nullptr) ? entry.name : "<unknown function>", msg); + AString errorMsg = fmt::format("{0}: {1}", (entry.name != nullptr) ? entry.name : "<unknown function>", a_Msg); // Log everything into the console: LOGWARNING("%s", errorMsg.c_str()); diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 2510c6f0b..362f16e21 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -820,11 +820,29 @@ public: /** Logs all items in the current stack trace to the server console */ static void LogStackTrace(lua_State * a_LuaState, int a_StartingDepth = 0); - /** Formats and prints the message, prefixed with the current function name, then logs the stack contents and raises a Lua error. + /** Prints the message, prefixed with the current function name, then logs the stack contents and raises a Lua error. To be used for bindings when they detect bad parameters. Doesn't return, but a dummy return type is provided so that Lua API functions may do "return ApiParamError(...)". */ - int ApiParamError(const char * a_MsgFormat, fmt::ArgList); - FMT_VARIADIC(int, ApiParamError, const char *) + int ApiParamError(fmt::StringRef a_Msg); + + /** Formats and prints the message using printf-style format specifiers, but prefixed with the current function name, then logs the stack contents and raises a Lua error. + To be used for bindings when they detect bad parameters. + Doesn't return, but a dummy return type is provided so that Lua API functions may do "return ApiParamError(...)". */ + template <typename... Args> + int ApiParamError(const char * a_MsgFormat, const Args & ... a_Args) + { + return ApiParamError(Printf(a_MsgFormat, a_Args...)); + } + + /** Formats and prints the message using python-style format specifiers, but prefixed with the current function name, then logs the stack contents and raises a Lua error. + To be used for bindings when they detect bad parameters. + Doesn't return, but a dummy return type is provided so that Lua API functions may do "return ApiParamError(...)". */ + template <typename... Args> + int FApiParamError(const char * a_MsgFormat, const Args & ... a_Args) + { + return ApiParamError(fmt::format(a_MsgFormat, a_Args...)); + } + /** Returns the type of the item on the specified position in the stack */ AString GetTypeText(int a_StackPos); diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index fb19d5a61..42e34eda2 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -288,17 +288,17 @@ public: L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef); if (Self == nullptr) { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'"); + return L.ApiParamError("Invalid 'self'"); } if (!FnRef.IsValid()) { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5"); + return L.ApiParamError("Expected a valid callback function for parameter #5"); } if (!(Self->*CoordCheckFn)(BlockX, BlockY, BlockZ)) { - return lua_do_error(tolua_S, Printf("Error in function call '#funcname#': The provided coordinates ({%d, %d, %d}) are not valid", - BlockX, BlockY, BlockZ - ).c_str()); + return L.FApiParamError("The provided coordinates ({0}) are not valid", + Vector3i{BlockX, BlockY, BlockZ} + ); } // Call the DoWith function: diff --git a/src/Bindings/ManualBindings_BlockArea.cpp b/src/Bindings/ManualBindings_BlockArea.cpp index 72d9f7497..b2c634b33 100644 --- a/src/Bindings/ManualBindings_BlockArea.cpp +++ b/src/Bindings/ManualBindings_BlockArea.cpp @@ -129,7 +129,7 @@ static int tolua_cBlockArea_Create(lua_State * a_LuaState) // Create the area: if ((size.x <= 0) || (size.y <= 0) || (size.z <= 0)) { - return L.ApiParamError("Invalid sizes, must be greater than zero, got {%d, %d, %d}", size.x, size.y, size.z); + return L.FApiParamError("Invalid sizes, must be greater than zero, got {0}", size); } ASSERT(self != nullptr); self->Create(size, dataTypes); @@ -216,10 +216,8 @@ static int tolua_cBlockArea_GetBlockTypeMeta(lua_State * a_LuaState) readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidCoords(coords)) { - return L.ApiParamError("Coords ({%d, %d, %d}) out of range ({%d, %d, %d} - {%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetOriginX(), self->GetOriginY(), self->GetOriginZ(), - self->GetOriginX() + self->GetSizeX() - 1, self->GetOriginY() + self->GetSizeY() - 1, self->GetOriginZ() + self->GetSizeZ() - 1 + return L.FApiParamError("Coords ({0}) out of range ({1} - {2).", + coords, self->GetOrigin(), self->GetOrigin() + self->GetSize() - Vector3i{1, 1, 1} ); } BLOCKTYPE blockType; @@ -368,9 +366,8 @@ static int tolua_cBlockArea_GetRelBlockTypeMeta(lua_State * a_LuaState) readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidRelCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range (max {%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetSizeX() - 1, self->GetSizeY() - 1, self->GetSizeZ() - 1 + return L.FApiParamError("The coords ({0}) are out of range (max {1}).", + coords, self->GetSize() - Vector3i{1, 1, 1} ); } BLOCKTYPE blockType; @@ -518,32 +515,32 @@ static int tolua_cBlockArea_Read(lua_State * a_LuaState) bounds.Sort(); if (bounds.p1.y < 0) { - LOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero. Coords: {%d, %d, %d} - {%d, %d, %d}", - bounds.p1.x, bounds.p1.y, bounds.p1.z, bounds.p2.x, bounds.p2.y, bounds.p2.z + FLOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero. Coords: {0} - {1}", + bounds.p1, bounds.p2 ); L.LogStackTrace(); bounds.p1.y = 0; } else if (bounds.p1.y >= cChunkDef::Height) { - LOGWARNING("cBlockArea:Read(): MinBlockY more than chunk height, adjusting to chunk height. Coords: {%d, %d, %d} - {%d, %d, %d}", - bounds.p1.x, bounds.p1.y, bounds.p1.z, bounds.p2.x, bounds.p2.y, bounds.p2.z + FLOGWARNING("cBlockArea:Read(): MinBlockY more than chunk height, adjusting to chunk height. Coords: {0} - {1}", + bounds.p1, bounds.p2 ); L.LogStackTrace(); bounds.p1.y = cChunkDef::Height - 1; } if (bounds.p2.y < 0) { - LOGWARNING("cBlockArea:Read(): MaxBlockY less than zero, adjusting to zero. Coords: {%d, %d, %d} - {%d, %d, %d}", - bounds.p1.x, bounds.p1.y, bounds.p1.z, bounds.p2.x, bounds.p2.y, bounds.p2.z + FLOGWARNING("cBlockArea:Read(): MaxBlockY less than zero, adjusting to zero. Coords: {0} - {1}", + bounds.p1, bounds.p2 ); L.LogStackTrace(); bounds.p2.y = 0; } else if (bounds.p2.y > cChunkDef::Height) { - LOGWARNING("cBlockArea:Read(): MaxBlockY more than chunk height, adjusting to chunk height. Coords: {%d, %d, %d} - {%d, %d, %d}", - bounds.p1.x, bounds.p1.y, bounds.p1.z, bounds.p2.x, bounds.p2.y, bounds.p2.z + FLOGWARNING("cBlockArea:Read(): MaxBlockY more than chunk height, adjusting to chunk height. Coords: {0} - {1}", + bounds.p1, bounds.p2 ); L.LogStackTrace(); bounds.p2.y = cChunkDef::Height; @@ -789,10 +786,8 @@ static int GetBlock(lua_State * a_LuaState) readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d} - {%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetOriginX(), self->GetOriginY(), self->GetOriginZ(), - self->GetOriginX() + self->GetSizeX() - 1, self->GetOriginY() + self->GetSizeY() - 1, self->GetOriginZ() + self->GetSizeZ() - 1 + return L.FApiParamError("The coords ({0}) are out of range ({1} - {2}).", + coords, self->GetOrigin(), self->GetOrigin() + self->GetSize() - Vector3i{1, 1, 1} ); } @@ -842,9 +837,8 @@ static int GetRelBlock(lua_State * a_LuaState) readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidRelCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetSizeX(), self->GetSizeY(), self->GetSizeZ() + return L.ApiParamError("The coords ({0}) are out of range ({1}).", + coords, self->GetSize() ); } @@ -894,10 +888,8 @@ static int SetBlock(lua_State * a_LuaState) auto idx = readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d} - {%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetOriginX(), self->GetOriginY(), self->GetOriginZ(), - self->GetOriginX() + self->GetSizeX() - 1, self->GetOriginY() + self->GetSizeY() - 1, self->GetOriginZ() + self->GetSizeZ() - 1 + return L.FApiParamError("The coords ({0}) are out of range ({1} - {2}).", + coords, self->GetOrigin(), self->GetOrigin() + self->GetSize() - Vector3i{1, 1, 1} ); } DataType data; @@ -949,9 +941,8 @@ static int SetRelBlock(lua_State * a_LuaState) auto idx = readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidRelCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetSizeX(), self->GetSizeY(), self->GetSizeZ() + return L.FApiParamError("The coords ({0}) are out of range ({1}).", + coords, self->GetSize() ); } DataType data; @@ -993,10 +984,8 @@ static int tolua_cBlockArea_SetBlockTypeMeta(lua_State * a_LuaState) auto idx = readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d} - {%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetOriginX(), self->GetOriginY(), self->GetOriginZ(), - self->GetOriginX() + self->GetSizeX() - 1, self->GetOriginY() + self->GetSizeY() - 1, self->GetOriginZ() + self->GetSizeZ() - 1 + return L.FApiParamError("The coords ({0}) are out of range ({1} - {2}).", + coords, self->GetOrigin(), self->GetOrigin() + self->GetSize() - Vector3i{1, 1, 1} ); } @@ -1043,9 +1032,8 @@ static int tolua_cBlockArea_SetRelBlockTypeMeta(lua_State * a_LuaState) auto idx = readVector3iOverloadParams(L, 2, coords, "coords"); if (!self->IsValidRelCoords(coords)) { - return L.ApiParamError("The coords ({%d, %d, %d}) are out of range ({%d, %d, %d}).", - coords.x, coords.y, coords.z, - self->GetSizeX(), self->GetSizeY(), self->GetSizeZ() + return L.FApiParamError("The coords ({0}) are out of range ({1}).", + coords, self->GetSize() ); } diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 91340f35b..6eb5f961d 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -334,7 +334,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ)); if (BlockEntity == nullptr) { - LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); + FLOGWARNING("{0}: A block entity was not found where expected at {1}", __FUNCTION__, Vector3i{OutX, OutY, OutZ}); return false; } res = MoveItemsToGrid(*BlockEntity); @@ -360,7 +360,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); if (MainChest == nullptr) { - LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, GetPos() + Vector3i{0, 1, 0}); return false; } if (MoveItemsFromGrid(*MainChest)) @@ -401,7 +401,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z)); if (SideChest == nullptr) { - LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, GetPos() + Vector3i{Coords[i].x, 1, Coords[i].z}); } else { @@ -426,7 +426,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); if (Furnace == nullptr) { - LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + FLOGWARNING("{0}: A furnace entity was not found where expected, at {1}", __FUNCTION__, GetPos() + Vector3i{0, 1, 0}); return false; } @@ -527,7 +527,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)); if (ConnectedChest == nullptr) { - LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); + FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, Vector3i{a_BlockX, a_BlockY, a_BlockZ}); return false; } if (MoveItemsToGrid(*ConnectedChest)) @@ -570,7 +570,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)); if (Chest == nullptr) { - LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); + FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, Vector3i{a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z}, x, z); continue; } if (MoveItemsToGrid(*Chest)) diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index b92139025..595f433b7 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -64,7 +64,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { a_Player->GetInventory().RemoveOneEquippedItem(); } - LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); + FLOGD("Changed monster spawner at {0} to type {1}.", GetPos(), cMonster::MobTypeToString(MonsterType)); return true; } return false; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index f4af65b60..41a59c103 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -638,7 +638,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) double ActualX = WorldX + 0.5; double ActualZ = WorldZ + 0.5; newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ); + FLOGD("Spawning {0} #{1} at {2}", newMob->GetClass(), newMob->GetUniqueID(), Vector3i{WorldX, WorldY, WorldZ}); NumberOfSuccess++; } // while (retry) } @@ -1056,11 +1056,11 @@ bool cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl { // Place a randomly-facing produce: NIBBLETYPE Meta = (ProduceType == E_BLOCK_MELON) ? 0 : static_cast<NIBBLETYPE>(Random.RandInt(4) % 4); - LOGD("Growing melon / pumpkin at {%d, %d, %d} (<%d, %d> from stem), overwriting %s, growing on top of %s, meta %d", - a_RelX + x + m_PosX * cChunkDef::Width, a_RelY, a_RelZ + z + m_PosZ * cChunkDef::Width, + FLOGD("Growing melon / pumpkin at {0} (<{1}, {2}> from stem), overwriting {3}, growing on top of {4}, meta {5}", + PositionToWorldPosition(a_RelX + x, a_RelY, a_RelZ + z), x, z, - ItemTypeToString(BlockType[CheckType]).c_str(), - ItemTypeToString(Soil).c_str(), + ItemTypeToString(BlockType[CheckType]), + ItemTypeToString(Soil), Meta ); VERIFY(UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, Meta)); diff --git a/src/ChunkDef.h b/src/ChunkDef.h index d73bd4198..bfed62aae 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -217,7 +217,7 @@ public: { return MakeIndexNoCheck(x, y, z); } - LOGERROR("cChunkDef::MakeIndex(): coords out of range: {%d, %d, %d}; returning fake index 0", x, y, z); + FLOGERROR("cChunkDef::MakeIndex(): coords out of range: {0}; returning fake index 0", Vector3i{x, y, z}); ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!"); return 0; } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 027623151..f80b5c5af 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1059,8 +1059,8 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName) void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status) { - LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status + FLOGD("HandleLeftClick: {0}; Face: {1}; Stat: {2}", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Status ); m_NumBlockChangeInteractionsThisTick++; @@ -1298,9 +1298,9 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo (m_LastDigBlockZ != a_BlockZ) ) { - LOGD("Prevented a dig / aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)", - a_BlockX, a_BlockY, a_BlockZ, - m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, + FLOGD("Prevented a dig / aim bug in the client (finish {0} vs start {1}, HSD: {2})", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, + Vector3i{m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ}, (m_HasStartedDigging ? "True" : "False") ); return; @@ -1424,8 +1424,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // TODO: This distance should be calculated from the point that the cursor pointing at, instead of the center of the block // Distance from the block's center to the player's eye height double Dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); - LOGD("HandleRightClick: {%d, %d, %d}, face %d, Hand: %d, HeldItem: %s; Dist: %.02f", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Hand, ItemToFullString(HeldItem).c_str(), Dist + FLOGD("HandleRightClick: {0}, face {1}, Hand: {2}, HeldItem: {3}; Dist: {4:.02f}", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Hand, ItemToFullString(HeldItem), Dist ); // Check the reach distance: @@ -2789,8 +2789,8 @@ void cClientHandle::SendPlayerMaxSpeed(void) void cClientHandle::SendPlayerMoveLook(void) { /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 + FLOGD("Sending PlayerMoveLook: {0:0.2f}, stance {1:0.2f}, OnGround: {2}", + m_Player->GetPosition(), m_Player->GetStance(), m_Player->IsOnGround() ); */ m_Protocol->SendPlayerMoveLook(); diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 2db0baad6..0fc0f095d 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -25,9 +25,8 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a SetAirDrag(0.2f); SetYawFromSpeed(); SetPitchFromSpeed(); - LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", - m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetYaw(), GetPitch() + FLOGD("Created arrow {0} with speed {1:.02f} and rot {{{2:.02f}, {3:.02f}}}", + m_UniqueID, GetSpeed(), GetYaw(), GetPitch() ); } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4c9900aa9..c0c381d41 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -88,12 +88,12 @@ cEntity::~cEntity() /* // DEBUG: - LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", + FLOGD("Deleting entity {0} at pos {1:.2f} ~ [{2}, {3}]; ptr {4}", m_UniqueID, - m_Pos.x, m_Pos.y, m_Pos.z, - (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), - this - ); + m_Pos, + GetChunkX(), GetChunkZ(), + static_cast<void *>(this) + ); */ if (m_AttachedTo != nullptr) @@ -146,8 +146,8 @@ bool cEntity::Initialize(OwnedEntity a_Self, cWorld & a_EntityWorld) /* // DEBUG: - LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}", - m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z + FLOGD("Initializing entity #{0} ({1}) at {2:.02f}", + m_UniqueID, GetClass(), m_Pos ); */ @@ -992,8 +992,8 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) /* // DEBUG: - LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ + FLOGD("Entity #{0} ({1}) is inside a block at {{2}}", + m_UniqueID, GetClass(), Vector3i{BlockX, BlockY, BlockZ} ); */ } diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index cbbb97202..0e03d50ce 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -71,11 +71,11 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Fallen onto a solid block /* - LOGD( - "Sand: Checked below at {%d, %d, %d} (rel {%d, %d, %d}), it's %s, finishing the fall.", - BlockX, BlockY, BlockZ, - BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width, - ItemTypeToString(BlockBelow).c_str() + FLOGD( + "Sand: Checked below at {0} (rel {1}), it's {2}, finishing the fall.", + Vector3i{BlockX, BlockY, BlockZ}, + cChunkDef::AbsoluteToRelative({BlockX, BlockY, BlockZ}, {a_Chunk.GetPosX(), a_Chunk.GetPosZ()}), + ItemTypeToString(BlockBelow) ); */ diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index cd1414adb..044b802b7 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -150,8 +150,8 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : SetWorld(World); // Use default world - LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", - a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() + FLOGD("Player \"{0}\" is connecting for the first time, spawning at default world spawn {1:.2f}", + a_PlayerName, GetPosition() ); } @@ -2256,8 +2256,8 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats); StatSerializer.Load(); - LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() + FLOGD("Player {0} was read from file \"{1}\", spawning at {2:.2f} in world \"{3}\"", + GetName(), a_FileName, GetPosition(), a_World->GetName() ); return true; diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 915475f2a..4a5da0874 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -60,11 +60,11 @@ protected: { /* // DEBUG: - LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)", + FLOGD("Hit block {0}:{1} at {2} face {3}, {4} ({5})", a_BlockType, a_BlockMeta, - a_BlockX, a_BlockY, a_BlockZ, a_EntryFace, + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_EntryFace, cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid", - ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() + ItemToString(cItem(a_BlockType, 1, a_BlockMeta)) ); */ @@ -306,10 +306,8 @@ void cProjectileEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) SetSpeed(0, 0, 0); // DEBUG: - LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d", - m_UniqueID, - a_HitPos.x, a_HitPos.y, a_HitPos.z, - a_HitFace + FLOGD("Projectile {0}: pos {1:.02f}, hit solid block at face {2}", + m_UniqueID, a_HitPos, a_HitFace ); m_IsInGround = true; @@ -401,11 +399,11 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff(); // DEBUG: - LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)", + FLOGD("Projectile {0} has hit an entity {1} ({2}) at {3:.02f} (coeff {4:.03f})", m_UniqueID, EntityCollisionCallback.GetHitEntity()->GetUniqueID(), EntityCollisionCallback.GetHitEntity()->GetClass(), - HitPos.x, HitPos.y, HitPos.z, + HitPos, EntityCollisionCallback.GetMinCoeff() ); @@ -438,11 +436,8 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a SetPitchFromSpeed(); /* - LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}", - m_UniqueID, - GetPosX(), GetPosY(), GetPosZ(), - GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetYaw(), GetPitch() + FLOGD("Projectile {0}: pos {1:.02f}, speed {2:.02f}, rot {{{3:.02f}, {4:.02f}}}", + m_UniqueID, GetPos(), GetSpeed(), GetYaw(), GetPitch() ); */ } diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index f83384649..640684ace 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -35,7 +35,7 @@ void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(true); - LOGD("BOOM at {%f, %f, %f}", GetPosX(), GetPosY(), GetPosZ()); + FLOGD("BOOM at {0}", GetPosition()); m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); } diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index ec5c0c144..3c608e026 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1548,7 +1548,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX auto NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); NewMob->SetHealth(NewMob->GetMaxHealth()); NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); - LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ); + FLOGD("Spawning {0} #{1} at {2:.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), NewMob->GetPosition()); a_ChunkDesc.GetEntities().emplace_back(std::move(NewMob)); return true; @@ -1988,7 +1988,7 @@ void cFinishGenOrePockets::imprintSphere( (blockZ >= baseZ) && (blockZ < baseZ + cChunkDef::Width) ) { - // LOGD("Imprinting a sphere center at {%d, %d, %d}", blockX, blockY, blockZ); + // FLOGD("Imprinting a sphere center at {0}", Vector3i{blockX, blockY, blockZ}); a_ChunkDesc.SetBlockTypeMeta(blockX - baseX, blockY, blockZ - baseZ, a_OreType, a_OreMeta); } return; diff --git a/src/Generating/PieceGeneratorBFSTree.cpp b/src/Generating/PieceGeneratorBFSTree.cpp index 1d0be3482..b6929d4b0 100644 --- a/src/Generating/PieceGeneratorBFSTree.cpp +++ b/src/Generating/PieceGeneratorBFSTree.cpp @@ -235,12 +235,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe /* // DEBUG: - printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ); + FLOGD("Placed the starting piece at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ}); cCuboid Hitbox = a_OutPieces[0]->GetHitBox(); Hitbox.Sort(); - printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", - Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, - Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n", + Hitbox.p1, Hitbox.p2, Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 ); DebugConnectorPool(ConnectorPool, 0); @@ -264,12 +263,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe // DEBUG: const cPlacedPiece * NewPiece = a_OutPieces.back(); const Vector3i & Coords = NewPiece->GetCoords(); - printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations()); + FLOGD("Placed a new piece at {0}, rotation {1}\n", Coords, NewPiece->GetNumCCWRotations()); cCuboid Hitbox = NewPiece->GetHitBox(); Hitbox.Sort(); - printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", - Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, - Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n", + Hitbox.p1, Hitbox.p2, Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 ); DebugConnectorPool(ConnectorPool, NumProcessed + 1); diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 16d1f3440..ed5283dec 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -498,9 +498,12 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1( !cPiece::cConnector::StringToDirection(DirectionStr, Direction) ) { - CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d ({%d, %d, %d}, type %d, direction %s). Skipping the connector.", - a_PieceName.c_str(), a_FileName.c_str(), idx, RelX, RelY, RelZ, Type, DirectionStr.c_str() - ); + if (a_LogWarnings) + { + FLOGWARNING("Piece {0} in file {1} has a malformed Connector at index {2} ({3}, type {4}, direction {5}). Skipping the connector.", + a_PieceName, a_FileName, idx, Vector3i{RelX, RelY, RelZ}, Type, DirectionStr + ); + } res = false; lua_pop(a_LuaState, 1); // stk: [Connectors] idx += 1; diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index 9cf67dd0e..7c2f81ef9 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -89,10 +89,10 @@ public: BLOCKTYPE RightNeighborBlock = a_World.GetBlock(RightNeighborPos); /* // DEBUG: - LOGD("Door being placed at {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ); - LOGD("RelDirToOutside: {%d, %d, %d}", RelDirToOutside.x, RelDirToOutside.y, RelDirToOutside.z); - LOGD("Left neighbor at {%d, %d, %d}: %d (%s)", LeftNeighborPos.x, LeftNeighborPos.y, LeftNeighborPos.z, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock).c_str()); - LOGD("Right neighbor at {%d, %d, %d}: %d (%s)", RightNeighborPos.x, RightNeighborPos.y, RightNeighborPos.z, RightNeighborBlock, ItemTypeToString(RightNeighborBlock).c_str()); + FLOGD("Door being placed at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ}); + FLOGD("RelDirToOutside: {0}", RelDirToOutside); + FLOGD("Left neighbor at {0}: {1} ({2})", LeftNeighborPos, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock)); + FLOGD("Right neighbor at {0}: {1} ({2})", RightNeighborPos, RightNeighborBlock, ItemTypeToString(RightNeighborBlock)); */ if ( cBlockDoorHandler::IsDoorBlockType(LeftNeighborBlock) || // The block to the left is a door block diff --git a/src/NetherPortalScanner.cpp b/src/NetherPortalScanner.cpp index cd1a0a62c..4b457de17 100644 --- a/src/NetherPortalScanner.cpp +++ b/src/NetherPortalScanner.cpp @@ -275,7 +275,7 @@ void cNetherPortalScanner::OnDisabled(void) if (!m_FoundPortal) { // Build a new nether portal. - LOGD("Building nether portal at {%d, %d, %d}", m_PortalLoc.x, m_PortalLoc.y, m_PortalLoc.z); + FLOGD("Building nether portal at {0}", m_PortalLoc); BuildNetherPortal(m_PortalLoc, m_Dir, m_BuildPlatform); m_PortalLoc.x += 1; m_PortalLoc.y += 2; @@ -295,7 +295,7 @@ void cNetherPortalScanner::OnDisabled(void) Position.z += OutOffset; } - LOGD("Placing player at {%f, %f, %f}", Position.x, Position.y, Position.z); + FLOGD("Placing player at {0}", Position); m_Entity->ScheduleMoveToWorld(m_World, Position, true); delete this; } diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp index fad61ef1a..60a27d43a 100644 --- a/src/SetChunkData.cpp +++ b/src/SetChunkData.cpp @@ -137,10 +137,10 @@ void cSetChunkData::RemoveInvalidBlockEntities(void) if (EntityBlockType != WorldBlockType) { // Bad blocktype, remove the block entity: - LOGD("Block entity blocktype mismatch at {%d, %d, %d}: entity for blocktype %s(%d) in block %s(%d). Deleting the block entity.", - BlockEntity->GetPosX(), BlockEntity->GetPosY(), BlockEntity->GetPosZ(), - ItemTypeToString(EntityBlockType).c_str(), EntityBlockType, - ItemTypeToString(WorldBlockType).c_str(), WorldBlockType + FLOGD("Block entity blocktype mismatch at {0}: entity for blocktype {1}({2}) in block {3}({4}). Deleting the block entity.", + BlockEntity->GetPos(), + ItemTypeToString(EntityBlockType), EntityBlockType, + ItemTypeToString(WorldBlockType), WorldBlockType ); delete BlockEntity; itr = m_BlockEntities.erase(itr); diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index df2456455..9a00d00a8 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -14,9 +14,9 @@ // Easy switch for turning on debugging logging: #if 0 - #define FIRE_LOG LOGD + #define FIRE_FLOG FLOGD #else - #define FIRE_LOG(...) + #define FIRE_FLOG(...) #endif @@ -111,9 +111,7 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, if (!IsAllowedBlock(BlockType)) { // The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire) - FIRE_LOG("FS: Removing block {%d, %d, %d}", - AbsPos.x, AbsPos.y, AbsPos.z - ); + FIRE_FLOG("FS: Removing block {0}", AbsPos); itr = Data.erase(itr); continue; } @@ -148,16 +146,16 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, } /* - FIRE_LOG("FS: Fire at {%d, %d, %d} is stepping", - itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + FIRE_FLOG("FS: Fire at {0} is stepping", + a_Chunk->PositionToWorldPosition(itr->x, itr->y, itr->z) ); */ // Has the fire burnt out? if (BlockMeta == 0x0f) { // The fire burnt out completely - FIRE_LOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block", - itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + FIRE_FLOG("FS: Fire at {0} burnt out, removing the fire block", + a_Chunk->PositionToWorldPosition({itr->x, itr->y, itr->z}) ); a_Chunk->SetBlock(x, y, z, E_BLOCK_AIR, 0); RemoveFuelNeighbors(a_Chunk, x, y, z); @@ -272,7 +270,7 @@ void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) } } // for itr - ChunkData[] - FIRE_LOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z); + FIRE_FLOG("FS: Adding block {0}", a_Block); ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100)); } @@ -352,8 +350,8 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // Start the fire in the neighbor {x, y, z} /* - FIRE_LOG("FS: Trying to start fire at {%d, %d, %d}.", - x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width + FIRE_LOG("FS: Trying to start fire at {0}.", + a_Chunk->PositionToWorldPosition(x, y, z) ); */ if (CanStartFireInBlock(a_Chunk, x, y, z)) @@ -366,7 +364,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int return; } - FIRE_LOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ); + FIRE_FLOG("FS: Starting new fire at {0}.", Vector3i{a_PosX, y, a_PosZ}); a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0); } } // for y diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 8d5a3a8ae..7066dc016 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -20,9 +20,9 @@ // Enable or disable detailed logging #if 0 - #define FLUID_LOG LOGD + #define FLUID_FLOG FLOGD #else - #define FLUID_LOG(...) + #define FLUID_FLOG(...) #endif @@ -49,8 +49,8 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLUID_LOG("Simulating block {%d, %d, %d}: block %d, meta %d", - a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, + FLUID_FLOG("Simulating block {0}: block {1}, meta {2}", + a_Chunk->PositionToWorldPosition(a_RelX, a_RelY, a_RelZ), a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) ); @@ -61,7 +61,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re if (!IsAnyFluidBlock(MyBlock)) { // Can happen - if a block is scheduled for simulating and gets replaced in the meantime. - FLUID_LOG(" BadBlockType exit"); + FLUID_FLOG(" BadBlockType exit"); return; } @@ -79,7 +79,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re { // Has no tributary, has been decreased (in CheckTributaries()), // no more processing needed (neighbors have been scheduled by the decrease) - FLUID_LOG(" CheckTributaries exit"); + FLUID_FLOG(" CheckTributaries exit"); return; } } @@ -154,7 +154,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ))) { // This block is fed from above, no more processing needed - FLUID_LOG(" Fed from above"); + FLUID_FLOG(" Fed from above"); return false; } } @@ -180,10 +180,8 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta)) { // This block is fed, no more processing needed - FLUID_LOG(" Fed from {%d, %d, %d}, type %d, meta %d", - a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x, - a_RelY, - a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z, + FLUID_FLOG(" Fed from {0}, type {1}, meta {2}", + a_Chunk->PositionToWorldPosition(a_RelX+ Coords[i].x, a_RelY, a_RelZ + Coords[i].z), BlockType, BlockMeta ); return false; @@ -194,7 +192,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a // Block is not fed, decrease by m_Falloff levels: if (a_MyMeta >= 8) { - FLUID_LOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff); + FLUID_FLOG(" Not fed and downwards, turning into non-downwards meta {0}", m_Falloff); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff); } else @@ -202,12 +200,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a a_MyMeta += m_Falloff; if (a_MyMeta < 8) { - FLUID_LOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta); + FLUID_FLOG(" Not fed, decreasing from {0} to {1}", a_MyMeta - m_Falloff, a_MyMeta); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta); } else { - FLUID_LOG(" Not fed, meta %d, erasing altogether", a_MyMeta); + FLUID_FLOG(" Not fed, meta {0}, erasing altogether", a_MyMeta); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); } } @@ -253,9 +251,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLUID_LOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", - a_RelX, a_RelY, a_RelZ, - ItemTypeToString(NewBlock).c_str() + FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}", + Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -274,8 +271,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLUID_LOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", - a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() + FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}", + Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -320,7 +317,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i } // if (CanWashAway) // Spread: - FLUID_LOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + FLUID_FLOG(" Spreading to {0} with meta {1}", Vector3i{BlockX, a_RelY, BlockZ}, a_NewMeta); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk); @@ -333,7 +330,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLUID_LOG(" Checking neighbors for source creation"); + FLUID_FLOG(" Checking neighbors for source creation"); static const Vector3i NeighborCoords[] = { @@ -356,21 +353,21 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX // Neighbor not available, skip it continue; } - // FLUID_LOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str()); + // FLUID_FLOG(" Neighbor at {0}: {1}", Vector3i{x, y, z}, ItemToFullString(cItem(BlockType, 1, BlockMeta))); if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType)) { NumNeeded--; - // FLUID_LOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded); + // FLUID_FLOG(" Found a neighbor source at {0}, NumNeeded := {1}", Vector3i{x, y, z}, NumNeeded); if (NumNeeded == 0) { // Found enough, turn into a source and bail out - // FLUID_LOG(" Found enough neighbor sources, turning into a source"); + // FLUID_FLOG(" Found enough neighbor sources, turning into a source"); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0); return true; } } } - // FLUID_LOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded); + // FLUID_FLOG(" Not enough neighbors for turning into a source, NumNeeded = {0}", NumNeeded); return false; } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 53dc3f94d..a75ea2d11 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -55,9 +55,9 @@ void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, Pos.y = itr->y; Pos.z = itr->z + BaseZ; /* - LOGD( - "Creating a falling block at {%d, %d, %d} of type %s, block below: %s", - Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str() + FLOGD( + "Creating a falling block at {0} of type {1}, block below: {2}", + Pos, ItemTypeToString(BlockType), ItemTypeToString(BlockBelow) ); */ diff --git a/src/Vector3.h b/src/Vector3.h index cb39a6cde..0456b9e2f 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -350,6 +350,22 @@ public: z = -z; } + // tolua_end + + /** Allows formatting a Vector<T> using the same format specifiers as for T + e.g. `fmt::format("{0:0.2f}", Vector3f{0.0231f, 1.2146f, 1.0f}) == "{0.02, 1.21, 1.00}"` */ + template <typename ArgFormatter> + friend void format_arg(fmt::BasicFormatter<char, ArgFormatter> & a_Formatter, const char *& a_FormatStr, Vector3 a_Vec) + { + std::array<T, 3> Data{{a_Vec.x, a_Vec.y, a_Vec.z}}; + + a_Formatter.writer() << '{'; + fmt::format_arg(a_Formatter, a_FormatStr, fmt::join(Data.cbegin(), Data.cend(), ", ")); + a_Formatter.writer() << '}'; + } + + // tolua_begin + /** The max difference between two coords for which the coords are assumed equal. */ static const double EPS; diff --git a/src/World.cpp b/src/World.cpp index c832f7386..2b151af8e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -605,7 +605,7 @@ bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) m_SpawnX = a_X; m_SpawnY = a_Y; m_SpawnZ = a_Z; - LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGD("Spawn set at {0}", Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return true; } else @@ -695,7 +695,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) { SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5); - LOGINFO("World \"%s\": Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGINFO("World \"{0}\": Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return; } @@ -729,14 +729,14 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ); cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius); - LOGINFO("World \"%s\":Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGINFO("World \"{0}\":Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); return; } } } m_SpawnY = GetHeight(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ)); - LOGWARNING("World \"%s\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%.2f, %.2f, %.2f}", m_WorldName, m_SpawnX, m_SpawnY, m_SpawnZ); + FLOGWARNING("World \"{0}\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ}); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index db4af6032..d2f3284f5 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -727,10 +727,10 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a { TypeName.assign(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))); } - LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.", - m_World->GetName().c_str(), - ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(), - a_BlockX, a_BlockY, a_BlockZ + LOGINFO("WorldLoader({0}): Block entity mismatch: block type {1} ({2}), type \"{3}\", at {4}; the entity will be lost.", + m_World->GetName(), + ItemTypeToString(a_BlockType), a_BlockType, TypeName, + Vector3i{a_BlockX, a_BlockY, a_BlockZ} ); return nullptr; } @@ -937,10 +937,10 @@ bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, con expectedTypes.append(et); expectedTypes.push_back('\"'); } - LOGWARNING("Block entity type mismatch: exp %s, got \"%s\". The block entity at {%d, %d, %d} will lose all its properties.", + LOGWARNING("Block entity type mismatch: exp {0}, got \"{1}\". The block entity at {2} will lose all its properties.", expectedTypes.c_str() + 2, // Skip the first ", " that is extra in the string - AString(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))).c_str(), - a_BlockX, a_BlockY, a_BlockZ + AString(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))), + Vector3i{a_BlockX, a_BlockY, a_BlockZ} ); return false; } |