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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-17 16:33:51 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-17 16:33:51 +0200 |
commit | aaf772f68a11d1deb7897a0cd09c25cda2fd149d (patch) | |
tree | c929cccc33810cf1d953c0ba75d7e31202e03f1e | |
parent | Simple health regeneration system (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/items/Item.cpp | 5 | ||||
-rw-r--r-- | source/items/ItemBucket.h | 13 | ||||
-rw-r--r-- | source/items/ItemDye.h | 3 | ||||
-rw-r--r-- | source/items/ItemSlab.h | 3 |
4 files changed, 16 insertions, 8 deletions
diff --git a/source/items/Item.cpp b/source/items/Item.cpp index ce72cf8b3..2596548d6 100644 --- a/source/items/Item.cpp +++ b/source/items/Item.cpp @@ -237,7 +237,10 @@ void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
if(a_Player->GetGameMode() == eGameMode_Survival)
- a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1));
+ {
+ cItem Item(a_Item->m_ItemID, 1);
+ a_Player->GetInventory().RemoveItem(Item);
+ }
}
bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
diff --git a/source/items/ItemBucket.h b/source/items/ItemBucket.h index c74fc68ee..60718b2fb 100644 --- a/source/items/ItemBucket.h +++ b/source/items/ItemBucket.h @@ -33,11 +33,13 @@ public: NewItem = E_ITEM_LAVA_BUCKET;
break;
}
+ cItem Item(a_Item->m_ItemID, 1);
if (NewItem != E_ITEM_EMPTY
- && (a_Player->GetGameMode() == 1 || (a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))))
+ && (a_Player->GetGameMode() == 1 || (a_Player->GetInventory().RemoveItem(Item))))
{
//Give New Bucket
- a_Player->GetInventory().AddItem(cItem(NewItem, 1));
+ cItem Item(NewItem, 1);
+ a_Player->GetInventory().AddItem(Item);
//remove water block
a_Player->GetWorld()->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
return true;
@@ -52,7 +54,8 @@ public: AddDirection(a_X, a_Y, a_Z, a_Dir);
if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_AIR)
{
- if ((a_Player->GetGameMode() == 1) || (a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1))))
+ cItem Item(a_Item->m_ItemID, 1);
+ if ((a_Player->GetGameMode() == 1) || (a_Player->GetInventory().RemoveItem(Item)))
{
a_World->SetBlock(a_X, a_Y, a_Z, NewBlock, 0);
@@ -60,8 +63,8 @@ public: {
break; //No new Bucket for creative players
}
-
- a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET, 1));
+ cItem Item(E_ITEM_BUCKET, 1);
+ a_Player->GetInventory().AddItem(Item);
return true;
}
}
diff --git a/source/items/ItemDye.h b/source/items/ItemDye.h index 5cf470e04..2203f410b 100644 --- a/source/items/ItemDye.h +++ b/source/items/ItemDye.h @@ -22,7 +22,8 @@ public: {
if (a_Player->GetGameMode() == eGameMode_Survival)
{
- a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1, a_Item->m_ItemHealth));
+ cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
+ a_Player->GetInventory().RemoveItem(Item);
return true;
}
}
diff --git a/source/items/ItemSlab.h b/source/items/ItemSlab.h index 38b0aa213..9b91530c9 100644 --- a/source/items/ItemSlab.h +++ b/source/items/ItemSlab.h @@ -23,7 +23,8 @@ public: && (Block == a_Item->m_ItemID) //Same slab
&& ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) //Same Texture
{
- if(a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))
+ cItem Item(a_Item->m_ItemID, 1);
+ if(a_Player->GetInventory().RemoveItem(Item))
{
a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
return true;
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