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author | Bond-009 <bond.009@outlook.com> | 2018-01-15 23:44:48 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-01-15 23:44:48 +0100 |
commit | 3065a101a529a086c3cc10252093a3a75fe839d1 (patch) | |
tree | 610621d6181341fc38cf58d0834433e86ce1ab36 | |
parent | cWindow: Fix slot area priority when double click stacking. (#4086) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 03b809275..9e9d51a78 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1359,7 +1359,8 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) if ( (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime - GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining + GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) && // Not raining + !IsInWater() // Isn't swimming ) { int MobHeight = CeilC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head |