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author | madmaxoft <github@xoft.cz> | 2014-06-01 10:07:57 +0200 |
---|---|---|
committer | madmaxoft <github@xoft.cz> | 2014-06-01 10:07:57 +0200 |
commit | 046c1497979cf96a2fc4d1847dad2d7daf050e60 (patch) | |
tree | 55f7248fed0ecc12a5c474ab332ed29f1eeccaa9 | |
parent | Added an initial version of the underwater base generator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 226 |
1 files changed, 123 insertions, 103 deletions
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 54d1b6745..a20ff9e26 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -60,8 +60,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbeebbbeeba" - /* 1 */ "f.........g....h" - /* 2 */ "h....i.........f" + /* 1 */ "f...g......g...h" + /* 2 */ "h...i......i...f" /* 3 */ "abeebbbeebbbeeba" // Level 3 @@ -88,7 +88,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 2000, // DepthWeight: "", @@ -125,8 +125,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "h: 64:12\n" /* wooddoorblock */ "i: 76: 3\n" /* redstonetorchon */ "j: 64: 8\n" /* wooddoorblock */ - "k: 76: 2\n" /* redstonetorchon */ - "m: 19: 0\n" /* sponge */, + "k: 76: 4\n" /* redstonetorchon */ + "l: 76: 2\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */ + "n: 76: 1\n" /* redstonetorchon */, // Block data: // Level 0 @@ -163,10 +165,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "abggbbmmmm" /* 1 */ "h...i.bbmm" /* 2 */ "j.......bm" - /* 3 */ "abb.....bm" + /* 3 */ "abbk....bm" /* 4 */ "mmmbb....b" - /* 5 */ "mmmmmb..kb" - /* 6 */ "mmmmmb...g" + /* 5 */ "mmmmmb..lb" + /* 6 */ "mmmmmbn..g" /* 7 */ "mmmmmmb..g" /* 8 */ "mmmmmmb..b" /* 9 */ "mmmmmmahja" @@ -241,10 +243,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "k: 20: 0\n" /* glass */ "l: 76: 1\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ - "n: 76: 3\n" /* redstonetorchon */ - "o: 76: 4\n" /* redstonetorchon */ - "p: 64: 9\n" /* wooddoorblock */ - "q: 76: 2\n" /* redstonetorchon */, + "n: 76: 2\n" /* redstonetorchon */ + "o: 76: 3\n" /* redstonetorchon */ + "p: 76: 4\n" /* redstonetorchon */ + "q: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -294,18 +296,18 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmk..kmmmmmm" /* 3 */ "mmmmmmk..kmmmmmm" - /* 4 */ "mmmmmmb..bmmmmmm" - /* 5 */ "mmmmmmbl.bmmmmmm" + /* 4 */ "mmmmmmblnbmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abkkbbb..bbbkkba" - /* 7 */ "j.........n....i" - /* 8 */ "i....o.........p" + /* 7 */ "j...o......o...i" + /* 8 */ "i...p......p...q" /* 9 */ "abkkbbb..bbbkkba" - /* 10 */ "mmmmmmb.qbmmmmmm" - /* 11 */ "mmmmmmb..bmmmmmm" + /* 10 */ "mmmmmmb..bmmmmmm" + /* 11 */ "mmmmmmblnbmmmmmm" /* 12 */ "mmmmmmk..kmmmmmm" /* 13 */ "mmmmmmk..kmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmapiammmmmm" + /* 15 */ "mmmmmmaqiammmmmm" // Level 3 /* z\x* 111111 */ @@ -380,11 +382,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "d: 53: 0\n" /* woodstairs */ "e: 20: 0\n" /* glass */ "f: 64: 9\n" /* wooddoorblock */ - "g: 64: 8\n" /* wooddoorblock */ - "h: 76: 4\n" /* redstonetorchon */ - "i: 64: 0\n" /* wooddoorblock */ - "j: 64: 7\n" /* wooddoorblock */ - "k: 76: 3\n" /* redstonetorchon */ + "g: 76: 3\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 76: 4\n" /* redstonetorchon */ + "j: 64: 0\n" /* wooddoorblock */ + "k: 64: 7\n" /* wooddoorblock */ "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, @@ -409,8 +411,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbbbmmmmmmm" - /* 1 */ "f......dbbmmmmmm" - /* 2 */ "g...h..dbbmmmmmm" + /* 1 */ "f...g..dbbmmmmmm" + /* 2 */ "h...i..dbbmmmmmm" /* 3 */ "abeebbbbbmmmmmmm" // Level 3 @@ -441,16 +443,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmbbbbbbbba" - /* 1 */ "mmmmmmmb.......i" - /* 2 */ "mmmmmmmb.......j" + /* 1 */ "mmmmmmmb.......j" + /* 2 */ "mmmmmmmb.......k" /* 3 */ "mmmmmmmbbbbbbbba" // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmbbbeebba" - /* 1 */ "mmmmmmmmb.k....g" - /* 2 */ "mmmmmmmmb......l" + /* 1 */ "mmmmmmmmb.g....h" + /* 2 */ "mmmmmmmmb.i....l" /* 3 */ "mmmmmmmmbbbeebba" // Level 8 @@ -515,10 +517,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "i: 64:12\n" /* wooddoorblock */ "j: 20: 0\n" /* glass */ "k: 76: 1\n" /* redstonetorchon */ - "l: 76: 3\n" /* redstonetorchon */ + "l: 76: 2\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ - "n: 76: 4\n" /* redstonetorchon */ - "o: 64: 9\n" /* wooddoorblock */, + "n: 76: 3\n" /* redstonetorchon */ + "o: 76: 4\n" /* redstonetorchon */ + "p: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -556,11 +559,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmj..jmmmmmm" /* 3 */ "mmmmmmj..jmmmmmm" - /* 4 */ "mmmmmmb..bmmmmmm" - /* 5 */ "mmmmmmbk.bmmmmmm" + /* 4 */ "mmmmmmbklbmmmmmm" + /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abjjbbb..bbbjjba" - /* 7 */ "i.........l....h" - /* 8 */ "h....n.........o" + /* 7 */ "i...n......n...h" + /* 8 */ "h...o......o...p" /* 9 */ "abjjbbbjjbbbjjba" // Level 3 @@ -625,10 +628,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ - "d: 64: 0\n" /* wooddoorblock */ - "e: 64: 1\n" /* wooddoorblock */ - "f: 64: 8\n" /* wooddoorblock */ - "g: 64: 9\n" /* wooddoorblock */ + "d: 76: 3\n" /* redstonetorchon */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 76: 4\n" /* redstonetorchon */ + "h: 76: 2\n" /* redstonetorchon */ + "i: 64: 1\n" /* wooddoorblock */ + "j: 64: 8\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -654,19 +661,19 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" - /* 1 */ "mmmaa..aammmmm" + /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" - /* 5 */ "a............d" - /* 6 */ "a............d" + /* 5 */ "ae........d..f" + /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" - /* 10 */ "mmmaa..aammmmm" + /* 10 */ "mmmaaehaammmmm" /* 11 */ "mmmma..ammmmmm" /* 12 */ "mmmma..ammmmmm" - /* 13 */ "mmmmceecmmmmmm" + /* 13 */ "mmmmciicmmmmmm" // Level 2 /* z\x* 1111 */ @@ -676,15 +683,15 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" - /* 5 */ "b............f" - /* 6 */ "b............g" + /* 5 */ "b............j" + /* 6 */ "b............k" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmb..bmmmmmm" /* 12 */ "mmmma..ammmmmm" - /* 13 */ "mmmmcgfcmmmmmm" + /* 13 */ "mmmmckjcmmmmmm" // Level 3 /* z\x* 1111 */ @@ -804,12 +811,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 5: 5\n" /* wood */ "c: 20: 0\n" /* glass */ - "d: 64: 1\n" /* wooddoorblock */ + "d: 64: 5\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ - "f: 64: 6\n" /* wooddoorblock */ + "f: 64: 2\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */ - "h: 64: 8\n" /* wooddoorblock */ - "i: 64:12\n" /* wooddoorblock */ + "h: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */ "k: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, @@ -840,7 +847,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" /* 1 */ "bag..........gab" - /* 2 */ "h..............h" + /* 2 */ "h..............i" /* 3 */ "i..............j" /* 4 */ "bak..........kab" /* 5 */ "mmaccccccccccamm" @@ -912,9 +919,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ - "e: 64: 1\n" /* wooddoorblock */ - "f: 64: 8\n" /* wooddoorblock */ - "g: 64: 9\n" /* wooddoorblock */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 76: 2\n" /* redstonetorchon */ + "g: 64: 1\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -944,24 +953,24 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmaddammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmb..bmmmm" - /* 3 */ "mmmbb..bbmmm" + /* 3 */ "mmmbbefbbmmm" /* 4 */ "mmbb....bbmm" /* 5 */ "mbb......bbm" /* 6 */ "mb........bm" - /* 7 */ "b..........b" - /* 8 */ "b..........b" + /* 7 */ "be........fb" + /* 8 */ "be........fb" /* 9 */ "mb........bm" /* 10 */ "mbb......bbm" /* 11 */ "mmbb....bbmm" - /* 12 */ "mmmbb..bbmmm" + /* 12 */ "mmmbbefbbmmm" /* 13 */ "mmmmb..bmmmm" /* 14 */ "mmmmb..bmmmm" - /* 15 */ "mmmmaeeammmm" + /* 15 */ "mmmmaggammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "mmmmaffammmm" + /* 0 */ "mmmmahiammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmc..cmmmm" /* 3 */ "mmmcc..ccmmm" @@ -976,7 +985,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 12 */ "mmmcc..ccmmm" /* 13 */ "mmmmc..cmmmm" /* 14 */ "mmmmb..bmmmm" - /* 15 */ "mmmmagfammmm" + /* 15 */ "mmmmaihammmm" // Level 3 /* z\x* 11 */ @@ -1125,12 +1134,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ - "e: 64: 2\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 1\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ - "i: 64: 9\n" /* wooddoorblock */ - "m: 19: 0\n" /* sponge */, + "e: 76: 1\n" /* redstonetorchon */ + "f: 76: 2\n" /* redstonetorchon */ + "g: 64: 2\n" /* wooddoorblock */ + "h: 76: 3\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 76: 4\n" /* redstonetorchon */ + "k: 64: 1\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ + "m: 19: 0\n" /* sponge */ + "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -1159,39 +1172,39 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmmmaddammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" - /* 3 */ "mmmmmbb..bbmmmmm" + /* 3 */ "mmmmmbbefbbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb........bbba" - /* 7 */ "e..............f" - /* 8 */ "e..............f" + /* 7 */ "g..h........h..i" + /* 8 */ "g..j........j..i" /* 9 */ "abbb........bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" - /* 12 */ "mmmmmbb..bbmmmmm" + /* 12 */ "mmmmmbbefbbmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmaggammmmmm" + /* 15 */ "mmmmmmakkammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmahiammmmmm" + /* 0 */ "mmmmmmalnammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmc..cmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" - /* 7 */ "i..............h" - /* 8 */ "h..............i" + /* 7 */ "n..............l" + /* 8 */ "l..............n" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmc..cmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmaihammmmmm" + /* 15 */ "mmmmmmanlammmmmm" // Level 3 /* z\x* 111111 */ @@ -1293,7 +1306,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 50, // DepthWeight: "", @@ -1323,9 +1336,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ - "d: 64: 0\n" /* wooddoorblock */ - "e: 64: 8\n" /* wooddoorblock */ - "f: 64: 9\n" /* wooddoorblock */ + "d: 76: 3\n" /* redstonetorchon */ + "e: 76: 1\n" /* redstonetorchon */ + "f: 64: 0\n" /* wooddoorblock */ + "g: 76: 4\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1349,16 +1365,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" - /* 1 */ "mmmaa..aammmmm" + /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" - /* 5 */ "a............d" - /* 6 */ "a............d" + /* 5 */ "ae........d..f" + /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" - /* 10 */ "mmmaa..aammmmm" + /* 10 */ "mmmaaggaammmmm" /* 11 */ "mmmmmaammmmmmm" // Level 2 @@ -1369,8 +1385,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" - /* 5 */ "b............e" - /* 6 */ "b............f" + /* 5 */ "b............h" + /* 6 */ "b............i" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" @@ -1455,7 +1471,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 200, // DepthWeight: "", @@ -1487,9 +1503,13 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "c: 20: 0\n" /* glass */ "d: 1: 0\n" /* stone */ "e: 64: 3\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 1\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ + "f: 76: 1\n" /* redstonetorchon */ + "g: 76: 2\n" /* redstonetorchon */ + "h: 76: 3\n" /* redstonetorchon */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 76: 4\n" /* redstonetorchon */ + "k: 64: 1\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1520,40 +1540,40 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmmmaeeammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmb..bmmmmmm" - /* 3 */ "mmmbb..bbmmmmm" + /* 3 */ "mmmbbfgbbmmmmm" /* 4 */ "mmbb....bbmmmm" /* 5 */ "mbb......bbmmm" /* 6 */ "mb........bbba" - /* 7 */ "b............f" - /* 8 */ "b............f" + /* 7 */ "bf........h..i" + /* 8 */ "bf........j..i" /* 9 */ "mb........bbba" /* 10 */ "mbb......bbmmm" /* 11 */ "mmbb....bbmmmm" - /* 12 */ "mmmbb..bbmmmmm" + /* 12 */ "mmmbbfgbbmmmmm" /* 13 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm" - /* 15 */ "mmmmaggammmmmm" + /* 15 */ "mmmmakkammmmmm" /* 16 */ "dddddddddddddd" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "mmmmahhammmmmm" + /* 0 */ "mmmmallammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmc..cmmmmmm" /* 3 */ "mmmcc..ccmmmmm" /* 4 */ "mmcc....ccmmmm" /* 5 */ "mcc......ccmmm" /* 6 */ "mc........ccba" - /* 7 */ "c............h" - /* 8 */ "c............h" + /* 7 */ "c............l" + /* 8 */ "c............l" /* 9 */ "mc........ccba" /* 10 */ "mcc......ccmmm" /* 11 */ "mmcc....ccmmmm" /* 12 */ "mmmcc..ccmmmmm" /* 13 */ "mmmmc..cmmmmmm" /* 14 */ "mmmmb..bmmmmmm" - /* 15 */ "mmmmahhammmmmm" + /* 15 */ "mmmmallammmmmm" /* 16 */ "dddddddddddddd" // Level 3 @@ -1653,7 +1673,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 75, // DepthWeight: "", |