#include "Globals.h"
#include "Generating/ChunkGenerator.h"
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"
/** Checks that the chunk's heightmap corresponds to the chunk contents. */
static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int y = cChunkDef::Height - 1; y > 0; y--)
{
BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z);
if (BlockType != E_BLOCK_AIR)
{
int Height = a_ChunkDesc.GetHeight(x, z);
TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height));
break;
}
} // for y
} // for z
} // for x
}
/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z);
int count = 1;
LOG("Column {%d, %d}:", a_X, a_Z);
LOG("Yfrom\tYto\tcnt\ttype\ttypeStr");
for (int y = cChunkDef::Height - 2; y >= 0; --y)
{
auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z);
if (blockType != prevBlockType)
{
LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType));
prevBlockType = blockType;
count = 1;
}
else
{
count += 1;
}
}
LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType));
}
/** Tests that the default Overworld generator generates a few chunks that have the Overworld look:
- bedrock at their bottom
- a valid overworld block at their height's top
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
static void testGenerateOverworld()
{
LOG("Testing Overworld generator...");
// Create a default Overworld generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Overworld");
ini.AddValueI("Seed", "Seed", 1);
ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that it has bedrock at the bottom:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
}
}
// Check that the blocks on the top are valid Overworld blocks:
static std::set<BLOCKTYPE> validOverworldBlockTypes =
{
E_BLOCK_STONE,
E_BLOCK_GRASS,
E_BLOCK_WATER,
E_BLOCK_STATIONARY_WATER,
E_BLOCK_LAVA,
E_BLOCK_STATIONARY_LAVA,
E_BLOCK_SAND,
E_BLOCK_GRAVEL,
E_BLOCK_LEAVES,
E_BLOCK_NEW_LEAVES,
};
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
auto y = chd.GetHeight(x, z);
auto blockType = chd.GetBlockType(x, y, z);
TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1,
Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType)
);
if (y < cChunkDef::Height - 1)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR,
Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z)
);
}
}
}
}
}
/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
- netherrack, lava or soulsand anywhere in the middle
- valid heightmap
Multiple chunks are tested. */
static void testGenerateNether()
{
LOG("Testing Nether generator...");
// Create a default Nether generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Nether");
ini.AddValueI("Seed", "Seed", 1);
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that the biome is Nether everywhere:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z));
}
}
// Check that it has bedrock at the bottom and height:
int prevHeight = chd.GetHeight(0, 0);
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
auto y = chd.GetHeight(x, z);
TEST_EQUAL(y, prevHeight); // Same height across the entire chunk
auto blockType = chd.GetBlockType(x, y, z);
TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK,
Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType)
);
}
}
// Check that the blocks on the top are valid Overworld blocks:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
bool hasSuitableBlockType = false;
for (int y = chd.GetHeight(x, z); y > 0; --y)
{
switch (chd.GetBlockType(x, y, z))
{
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_SOULSAND:
{
hasSuitableBlockType = true;
break;
}
}
} // for y
if (!hasSuitableBlockType)
{
printChunkColumn(chd, x, z);
TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX));
}
}
}
}
}
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
testGenerateOverworld();
testGenerateNether();
)