#pragma once
#include "World.h"
#include "Vector3.h"
class cRedstoneHandler
{
public:
cRedstoneHandler() = default;
DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
struct PoweringData
{
public:
PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) :
PoweringBlock(a_PoweringBlock),
PowerLevel(a_PowerLevel)
{
}
PoweringData(void) :
PoweringBlock(E_BLOCK_AIR),
PowerLevel(0)
{
}
BLOCKTYPE PoweringBlock;
unsigned char PowerLevel;
inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return (
(a_Lhs.PowerLevel < a_Rhs.PowerLevel) ||
(
(a_Lhs.PowerLevel == a_Rhs.PowerLevel) &&
((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE))
)
);
}
inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return (a_Lhs.PowerLevel == a_Rhs.PowerLevel);
}
inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return !operator ==(a_Lhs, a_Rhs);
}
};
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
protected:
template <class Container>
static Container StaticAppend(const Container & a_Lhs, const Container & a_Rhs)
{
Container ToReturn = a_Lhs;
std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
return ToReturn;
}
inline static Vector3i OffsetYP()
{
return Vector3i(0, 1, 0);
}
inline static Vector3i OffsetYM()
{
return Vector3i(0, -1, 0);
}
static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives)
{
for (auto & Entry : a_Relatives)
{
Entry += a_Position;
}
return a_Relatives;
}
inline static cVector3iArray GetRelativeAdjacents()
{
return
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
}
inline static cVector3iArray GetRelativeLaterals()
{
return
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
}
};