// ReDucTor is an awesome guy who helped me a lot
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Server.h"
#include "ClientHandle.h"
#include "Mobs/Monster.h"
#include "OSSupport/Socket.h"
#include "Root.h"
#include "World.h"
#include "ChunkDef.h"
#include "Bindings/PluginManager.h"
#include "ChatColor.h"
#include "Entities/Player.h"
#include "Inventory.h"
#include "Item.h"
#include "FurnaceRecipe.h"
#include "WebAdmin.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CommandOutput.h"
#include "inifile/iniFile.h"
#include "Vector3.h"
#include <fstream>
#include <sstream>
#include <iostream>
extern "C"
{
#include "zlib/zlib.h"
}
// For the "dumpmem" server command:
/// Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory
// _X 2014_02_20: Disabled for canon repo, it makes the debug version too slow in MSVC2013
// and we haven't had a memory leak for over a year anyway.
// #define ENABLE_LEAK_FINDER
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
#pragma warning(push)
#pragma warning(disable:4100)
#include "LeakFinder.h"
#pragma warning(pop)
#endif
typedef std::list< cClientHandle* > ClientList;
////////////////////////////////////////////////////////////////////////////////
// cServer::cTickThread:
cServer::cTickThread::cTickThread(cServer & a_Server) :
super("ServerTickThread"),
m_Server(a_Server)
{
}
void cServer::cTickThread::Execute(void)
{
auto LastTime = std::chrono::steady_clock::now();
static const auto msPerTick = std::chrono::milliseconds(50);
while (!m_ShouldTerminate)
{
auto NowTime = std::chrono::steady_clock::now();
m_ShouldTerminate = !m_Server.Tick(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count());
auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)
{
// Stretch tick time until it's at least msPerTick
std::this_thread::sleep_for(msPerTick -TickTime);
}
LastTime = NowTime;
}
}
////////////////////////////////////////////////////////////////////////////////
// cServer:
cServer::cServer(void) :
m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"),
m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"),
m_PlayerCount(0),
m_PlayerCountDiff(0),
m_ClientViewDistance(0),
m_bIsConnected(false),
m_bRestarting(false),
m_RCONServer(*this),
m_MaxPlayers(0),
m_bIsHardcore(false),
m_TickThread(*this),
m_ShouldAuthenticate(false),
m_ShouldLoadOfflinePlayerData(false),
m_ShouldLoadNamedPlayerData(true)
{
}
void cServer::ClientDestroying(const cClientHandle * a_Client)
{
m_SocketThreads.RemoveClient(a_Client);
}
void cServer::NotifyClientWrite(const cClientHandle * a_Client)
{
m_NotifyWriteThread.NotifyClientWrite(a_Client);
}
void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
{
m_SocketThreads.Write(a_Client, a_Data);
}
void cServer::RemoveClient(const cClientHandle * a_Client)
{
m_SocketThreads.RemoveClient(a_Client);
}
void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
{
cCSLock Lock(m_CSClients);
m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client));
}
void cServer::PlayerCreated(const cPlayer * a_Player)
{
UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff += 1;
}
void cServer::PlayerDestroying(const cPlayer * a_Player)
{
UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff -= 1;
}
bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
{
m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind
if (m_bIsConnected)
{
LOGERROR("ERROR: Trying to initialize server while server is already running!");
return false;
}
LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
{
LOGERROR("WSAStartup() != 0");
return false;
}
bool HasAnyPorts = false;
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
m_ListenThreadIPv4.SetReuseAddr(true);
if (m_ListenThreadIPv4.Initialize(Ports))
{
HasAnyPorts = true;
}
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
m_ListenThreadIPv6.SetReuseAddr(true);
if (m_ListenThreadIPv6.Initialize(Ports))
{
HasAnyPorts = true;
}
if (!HasAnyPorts)
{
LOGERROR("Couldn't open any ports. Aborting the server");
return false;
}
m_RCONServer.Initialize(a_SettingsIni);
m_bIsConnected = true;
m_ServerID = "-";
m_ShouldAuthenticate = a_ShouldAuth;
if (m_ShouldAuthenticate)
{
MTRand mtrand1;
unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
std::ostringstream sid;
sid << std::hex << r1;
sid << std::hex << r2;
m_ServerID = sid.str();
m_ServerID.resize(16, '0');
}
// Check if both BungeeCord and online mode are on, if so, warn the admin:
m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false);
if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
{
LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
}
m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
m_NotifyWriteThread.Start(this);
PrepareKeys();
return true;
}
int cServer::GetNumPlayers(void) const
{
cCSLock Lock(m_CSPlayerCount);
return m_PlayerCount;
}
void cServer::PrepareKeys(void)
{
LOGD("Generating protocol encryption keypair...");
VERIFY(m_PrivateKey.Generate(1024));
m_PublicKeyDER = m_PrivateKey.GetPubKeyDER();
}
void cServer::OnConnectionAccepted(cSocket & a_Socket)
{
if (!a_Socket.IsValid())
{
return;
}
const AString & ClientIP = a_Socket.GetIPString();
if (ClientIP.empty())
{
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
a_Socket.CloseSocket();
return;
}
LOGD("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
a_Socket.CloseSocket();
delete NewHandle;
NewHandle = NULL;
return;
}
cCSLock Lock(m_CSClients);
m_Clients.push_back(NewHandle);
}
bool cServer::Tick(float a_Dt)
{
// Apply the queued playercount adjustments (postponed to avoid deadlocks)
int PlayerCountDiff = 0;
{
cCSLock Lock(m_CSPlayerCountDiff);
std::swap(PlayerCountDiff, m_PlayerCountDiff);
}
{
cCSLock Lock(m_CSPlayerCount);
m_PlayerCount += PlayerCountDiff;
}
// Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
cPluginManager::Get()->Tick(a_Dt);
// Let the Root process all the queued commands:
cRoot::Get()->TickCommands();
// Tick all clients not yet assigned to a world:
TickClients(a_Dt);
if (!m_bRestarting)
{
return true;
}
else
{
m_bRestarting = false;
m_RestartEvent.Set();
return false;
}
}
void cServer::TickClients(float a_Dt)
{
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
// Remove clients that have moved to a world (the world will be ticking them from now on)
for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
{
m_Clients.remove(*itr);
} // for itr - m_ClientsToRemove[]
m_ClientsToRemove.clear();
// Tick the remaining clients, take out those that have been destroyed into RemoveClients
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
// Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
}
(*itr)->ServerTick(a_Dt);
++itr;
} // for itr - m_Clients[]
}
// Delete the clients that have been destroyed
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
} // for itr - RemoveClients[]
}
bool cServer::Start(void)
{
if (!m_ListenThreadIPv4.Start())
{
return false;
}
if (!m_ListenThreadIPv6.Start())
{
return false;
}
if (!m_TickThread.Start())
{
return false;
}
return true;
}
bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
{
return cRoot::Get()->GetPluginManager()->CallHookChat(*(a_Client.GetPlayer()), a_Cmd);
}
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
if (split.empty())
{
return;
}
// "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
// "help" and "reload" are to be handled by MCS, so that they work no matter what
if (split[0] == "help")
{
PrintHelp(split, a_Output);
a_Output.Finished();
return;
}
else if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
a_Output.Finished();
return;
}
else if (split[0] == "reloadplugins")
{
cPluginManager::Get()->ReloadPlugins();
a_Output.Out("Plugins reloaded");
a_Output.Finished();
return;
}
else if (split[0] == "load")
{
if (split.size() > 1)
{
cPluginManager::PluginMap map = cPluginManager::Get()->GetAllPlugins();
for (auto plugin_entry : map)
{
if (plugin_entry.first == split[1])
{
a_Output.Out("Error! Plugin is already loaded!");
a_Output.Finished();
return;
}
}
a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
}
else
{
a_Output.Out("Usage: load <pluginname>");
}
a_Output.Finished();
return;
}
else if (split[0] == "unload")
{
if (split.size() > 1)
{
cPluginManager::Get()->RemovePlugin(cPluginManager::Get()->GetPlugin(split[1]));
a_Output.Out("Plugin unloaded");
}
else
{
a_Output.Out("Usage: unload <pluginname>");
}
a_Output.Finished();
return;
}
if (split[0] == "destroyentities")
{
class WorldCallback : public cWorldListCallback
{
virtual bool Item(cWorld * a_World) override
{
class EntityCallback : public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->IsPlayer())
{
a_Entity->Destroy();
}
return false;
}
} EC;
a_World->ForEachEntity(EC);
return false;
}
} WC;
cRoot::Get()->ForEachWorld(WC);
a_Output.Out("Destroyed all entities");
a_Output.Finished();
return;
}
// There is currently no way a plugin can do these (and probably won't ever be):
else if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
else if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
else if (split[0].compare("killmem") == 0)
{
for (;;)
{
new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
}
}
#endif
else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
return;
}
a_Output.Out("Unknown command, type 'help' for all commands.");
a_Output.Finished();
}
void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
UNUSED(a_Split);
typedef std::pair<AString, AString> AStringPair;
typedef std::vector<AStringPair> AStringPairs;
class cCallback :
public cPluginManager::cCommandEnumCallback
{
public:
cCallback(void) : m_MaxLen(0) {}
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
{
UNUSED(a_Plugin);
UNUSED(a_Permission);
if (!a_HelpString.empty())
{
m_Commands.push_back(AStringPair(a_Command, a_HelpString));
if (m_MaxLen < a_Command.length())
{
m_MaxLen = a_Command.length();
}
}
return false;
}
AStringPairs m_Commands;
size_t m_MaxLen;
} Callback;
cPluginManager::Get()->ForEachConsoleCommand(Callback);
std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
{
const AStringPair & cmd = *itr;
a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str()));
} // for itr - Callback.m_Commands[]
a_Output.Finished();
}
void cServer::BindBuiltInConsoleCommands(void)
{
cPluginManager * PlgMgr = cPluginManager::Get();
PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands");
PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins");
PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin");
PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin");
PlgMgr->BindConsoleCommand("destroyentities", NULL, " - Destroys all entities in all worlds");
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
#endif
}
void cServer::Shutdown(void)
{
m_ListenThreadIPv4.Stop();
m_ListenThreadIPv6.Stop();
m_bRestarting = true;
m_RestartEvent.Wait();
cRoot::Get()->SaveAllChunks();
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
delete *itr;
}
m_Clients.clear();
}
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Kick(a_Reason);
}
} // for itr - m_Clients[]
}
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Authenticate(a_Name, a_UUID, a_Properties);
return;
}
} // for itr - m_Clients[]
}
////////////////////////////////////////////////////////////////////////////////
// cServer::cNotifyWriteThread:
cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
super("ClientPacketThread"),
m_Server(NULL)
{
}
cServer::cNotifyWriteThread::~cNotifyWriteThread()
{
m_ShouldTerminate = true;
m_Event.Set();
Wait();
}
bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
{
m_Server = a_Server;
return super::Start();
}
void cServer::cNotifyWriteThread::Execute(void)
{
cClientHandleList Clients;
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_Clients.size() == 0)
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
if (m_ShouldTerminate)
{
return;
}
}
// Copy the clients to notify and unlock the CS:
Clients.splice(Clients.begin(), m_Clients);
Lock.Unlock();
for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
{
m_Server->m_SocketThreads.NotifyWrite(*itr);
} // for itr - Clients[]
Clients.clear();
} // while (!mShouldTerminate)
}
void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
}
m_Event.Set();
}