#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "WebAdmin.h"
#include "BrewingRecipes.h"
#include "FurnaceRecipe.h"
#include "CraftingRecipes.h"
#include "Bindings/PluginManager.h"
#include "MonsterConfig.h"
#include "Entities/Player.h"
#include "Blocks/BlockHandler.h"
#include "Items/ItemHandler.h"
#include "Chunk.h"
#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
#include "CommandOutput.h"
#include "DeadlockDetect.h"
#include "LoggerListeners.h"
#include "BuildInfo.h"
#include "IniFile.h"
#include "SettingsRepositoryInterface.h"
#include "OverridesSettingsRepository.h"
#include "SelfTests.h"
#include "Logger.h"
#include <iostream>
#if defined(_WIN32)
#include <psapi.h>
#elif defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
#include <signal.h>
#if defined(__linux__)
#include <fstream>
#elif defined(__APPLE__)
#include <mach/mach.h>
#endif
#endif
cRoot * cRoot::s_Root = nullptr;
cRoot::cRoot(void) :
m_pDefaultWorld(nullptr),
m_Server(nullptr),
m_MonsterConfig(nullptr),
m_CraftingRecipes(nullptr),
m_FurnaceRecipe(nullptr),
m_BrewingRecipes(nullptr),
m_WebAdmin(nullptr),
m_PluginManager(nullptr),
m_MojangAPI(nullptr)
{
s_Root = this;
m_InputThreadRunFlag.clear();
}
cRoot::~cRoot()
{
s_Root = 0;
}
void cRoot::InputThread(cRoot & a_Params)
{
cLogCommandOutputCallback Output;
while (a_Params.m_InputThreadRunFlag.test_and_set() && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
if (!Command.empty())
{
// Execute and clear command string when submitted
a_Params.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running
// Ignore this when running as a service, cin was never opened in that case
if (!std::cin.good() && !m_RunAsService)
{
// Stop the server:
a_Params.QueueExecuteConsoleCommand("stop");
}
}
void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
{
#ifdef _WIN32
HMENU ConsoleMenu = GetSystemMenu(GetConsoleWindow(), FALSE);
EnableMenuItem(ConsoleMenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
#endif
auto consoleLogListener = MakeConsoleListener(m_RunAsService);
auto consoleAttachment = cLogger::GetInstance().AttachListener(std::move(consoleLogListener));
auto fileLogListenerRet = MakeFileListener();
if (!fileLogListenerRet.first)
{
LOGERROR("Failed to open log file, aborting");
return;
}
auto fileAttachment = cLogger::GetInstance().AttachListener(std::move(fileLogListenerRet.second));
LOG("--- Started Log ---");
#ifdef BUILD_ID
LOG("Cuberite " BUILD_SERIES_NAME " build id: " BUILD_ID);
LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
#endif
// Run the self-tests registered previously via cSelfTests::Register():
#ifdef SELF_TEST
cSelfTests::ExecuteAll();
#endif
cDeadlockDetect dd;
auto BeginTime = std::chrono::steady_clock::now();
LoadGlobalSettings();
LOG("Creating new server instance...");
m_Server = new cServer();
LOG("Reading server config...");
auto IniFile = cpp14::make_unique<cIniFile>();
bool IsNewIniFile = !IniFile->ReadFile("settings.ini");
if (IsNewIniFile)
{
LOGWARN("Regenerating settings.ini, all settings will be reset");
IniFile->AddHeaderComment(" This is the main server configuration");
IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
}
auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(a_OverridesRepo));
LOG("Starting server...");
m_MojangAPI = new cMojangAPI;
bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true);
m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
if (!m_Server->InitServer(*settingsRepo, ShouldAuthenticate))
{
settingsRepo->Flush();
LOGERROR("Failure starting server, aborting...");
return;
}
m_WebAdmin = new cWebAdmin();
m_WebAdmin->Init();
LOGD("Loading settings...");
m_RankManager.reset(new cRankManager());
m_RankManager->Initialize(*m_MojangAPI);
m_CraftingRecipes = new cCraftingRecipes();
m_FurnaceRecipe = new cFurnaceRecipe();
m_BrewingRecipes.reset(new cBrewingRecipes());
LOGD("Loading worlds...");
LoadWorlds(*settingsRepo, IsNewIniFile);
LOGD("Loading plugin manager...");
m_PluginManager = new cPluginManager();
m_PluginManager->ReloadPluginsNow(*settingsRepo);
LOGD("Loading MonsterConfig...");
m_MonsterConfig = new cMonsterConfig;
// This sets stuff in motion
LOGD("Starting Authenticator...");
m_Authenticator.Start(*settingsRepo);
LOGD("Starting worlds...");
StartWorlds();
if (settingsRepo->GetValueSetB("DeadlockDetect", "Enabled", true))
{
LOGD("Starting deadlock detector...");
dd.Start(settingsRepo->GetValueSetI("DeadlockDetect", "IntervalSec", 20));
}
settingsRepo->Flush();
LOGD("Finalising startup...");
if (m_Server->Start())
{
m_WebAdmin->Start();
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
try
{
m_InputThreadRunFlag.test_and_set();
m_InputThread = std::thread(InputThread, std::ref(*this));
}
catch (std::system_error & a_Exception)
{
LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
}
#endif
LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
// Save the current time
m_StartTime = std::chrono::steady_clock::now();
#ifdef _WIN32
EnableMenuItem(ConsoleMenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
for (;;)
{
m_StopEvent.Wait();
break;
}
// Stop the server:
m_WebAdmin->Stop();
LOG("Shutting down server...");
m_Server->Shutdown();
} // if (m_Server->Start()
delete m_MojangAPI; m_MojangAPI = nullptr;
LOGD("Shutting down deadlock detector...");
dd.Stop();
LOGD("Stopping world threads...");
StopWorlds();
LOGD("Stopping authenticator...");
m_Authenticator.Stop();
LOGD("Freeing MonsterConfig...");
delete m_MonsterConfig; m_MonsterConfig = nullptr;
delete m_WebAdmin; m_WebAdmin = nullptr;
LOGD("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
LOG("Unloading worlds...");
UnloadWorlds();
LOGD("Stopping plugin manager...");
delete m_PluginManager; m_PluginManager = nullptr;
cItemHandler::Deinit();
LOG("Cleaning up...");
delete m_Server; m_Server = nullptr;
m_InputThreadRunFlag.clear();
#ifdef _WIN32
DWORD Length;
INPUT_RECORD Record
{
KEY_EVENT,
{
{
TRUE,
1,
VK_RETURN,
static_cast<WORD>(MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC)),
{ { VK_RETURN } },
0
}
}
};
// Can't kill the input thread since it breaks cin (getline doesn't block / receive input on restart)
// Apparently no way to unblock getline
// Only thing I can think of for now
if (WriteConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &Record, 1, &Length) == 0)
{
LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
m_TerminateEventRaised = true;
m_InputThread.detach();
}
else
{
m_InputThread.join();
}
#else
if (pthread_kill(m_InputThread.native_handle(), SIGKILL) != 0)
{
LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
m_TerminateEventRaised = true;
m_InputThread.detach();
}
#endif
if (m_TerminateEventRaised)
{
LOG("Shutdown successful!");
}
else
{
LOG("Shutdown successful - restarting...");
}
LOG("--- Stopped Log ---");
}
void cRoot::StopServer()
{
m_TerminateEventRaised = true;
m_StopEvent.Set();
m_InputThreadRunFlag.clear();
}
void cRoot::LoadGlobalSettings()
{
// Nothing needed yet
}
void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
{
// First get the default world
if (a_IsNewIniFile)
{
a_Settings.AddValue("Worlds", "World", "world_nether");
a_Settings.AddValue("Worlds", "World", "world_end");
m_pDefaultWorld = new cWorld("world");
m_WorldsByName["world"] = m_pDefaultWorld;
m_WorldsByName["world_nether"] = new cWorld("world_nether", dimNether, "world");
m_WorldsByName["world_end"] = new cWorld("world_end", dimEnd, "world");
return;
}
AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
auto Worlds = a_Settings.GetValues("Worlds");
// Fix servers that have default world configs created prior to #2815. See #2810.
// This can probably be removed several years after 2016
// We start by inspecting the world linkage and determining if it's the default one
if ((DefaultWorldName == "world") && (Worlds.size() == 1))
{
auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>();
if (DefaultWorldIniFile->ReadFile("world/world.ini"))
{
AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", "");
AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", "");
if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0))
{
// This is a default world linkage config, see if the nether and end are in settings.ini
// If both of them are not in settings.ini, then this is a pre-#2815 default config
// so we add them to settings.ini
// Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it
bool NetherInSettings = false;
bool EndInSettings = false;
for (auto WorldNameValue : Worlds)
{
AString ValueName = WorldNameValue.first;
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = WorldNameValue.second;
if (WorldName.compare("world_nether") == 0)
{
NetherInSettings = true;
}
else if (WorldName.compare("world_end") == 0)
{
EndInSettings = true;
}
}
if ((!NetherInSettings) && (!EndInSettings))
{
a_Settings.AddValue("Worlds", "World", "world_nether");
a_Settings.AddValue("Worlds", "World", "world_end");
Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual
}
}
}
}
// Then load the other worlds
if (Worlds.size() <= 0)
{
return;
}
/* Here are the world creation rules. Note that these only apply for a world which is in settings.ini but has no world.ini file.
If an ini file is present, it overrides the world linkages and the dimension type in cWorld::start()
The creation rules are as follows:
- If a world exists in settings.ini but has no world.ini, then:
- If the world name is x_nether, create a world.ini with the dimension type "nether".
- If a world called x exists, set it as x_nether's overworld.
- Otherwise set the default world as x_nether's overworld.
- If the world name is x_end, create a world.ini with the dimension type "end".
- If a world called x exists, set it as x_end's overworld.
- Otherwise set the default world as x_end's overworld.
- If the world name is x (and doesn't end with _end or _nether)
- Create a world.ini with a dimension type of "overworld".
- If a world called x_nether exists, set it as x's nether world.
- Otherwise set x's nether world to blank.h
- If a world called x_end exists, set it as x's end world.
- Otherwise set x's nether world to blank.
*/
bool FoundAdditionalWorlds = false;
for (auto WorldNameValue : Worlds)
{
AString ValueName = WorldNameValue.first;
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = WorldNameValue.second;
if (WorldName.empty())
{
continue;
}
FoundAdditionalWorlds = true;
cWorld * NewWorld;
AString LowercaseName = StrToLower(WorldName);
AString NetherAppend="_nether";
AString EndAppend="_end";
// if the world is called x_nether
if ((LowercaseName.size() > NetherAppend.size()) && (LowercaseName.substr(LowercaseName.size() - NetherAppend.size()) == NetherAppend))
{
// The world is called x_nether, see if a world called x exists. If yes, choose it as the linked world,
// otherwise, choose the default world as the linked world.
// As before, any ini settings will completely override this if an ini is already present.
AString LinkTo = WorldName.substr(0, WorldName.size() - NetherAppend.size());
if (GetWorld(LinkTo) == nullptr)
{
LinkTo = DefaultWorldName;
}
NewWorld = new cWorld(WorldName.c_str(), dimNether, LinkTo);
}
// if the world is called x_end
else if ((LowercaseName.size() > EndAppend.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend.size()) == EndAppend))
{
// The world is called x_end, see if a world called x exists. If yes, choose it as the linked world,
// otherwise, choose the default world as the linked world.
// As before, any ini settings will completely override this if an ini is already present.
AString LinkTo = WorldName.substr(0, WorldName.size() - EndAppend.size());
if (GetWorld(LinkTo) == nullptr)
{
LinkTo = DefaultWorldName;
}
NewWorld = new cWorld(WorldName.c_str(), dimEnd, LinkTo);
}
else
{
NewWorld = new cWorld(WorldName.c_str());
}
m_WorldsByName[WorldName] = NewWorld;
} // for i - Worlds
if (!FoundAdditionalWorlds)
{
if (a_Settings.GetKeyComment("Worlds", 0) != " World=secondworld")
{
a_Settings.DeleteKeyComment("Worlds", 0);
a_Settings.AddKeyComment("Worlds", " World=secondworld");
}
}
}
cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName, bool a_InitSpawn)
{
cWorld * World = m_WorldsByName[a_WorldName];
if (World != nullptr)
{
return World;
}
cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
NewWorld->Start();
if (a_InitSpawn)
{
NewWorld->InitializeSpawn();
}
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
}
void cRoot::StartWorlds(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->Start();
itr->second->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*itr->second);
}
}
void cRoot::StopWorlds(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->Stop();
}
}
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = nullptr;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
m_WorldsByName.clear();
}
cWorld * cRoot::GetDefaultWorld()
{
return m_pDefaultWorld;
}
cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder)
{
WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
if (itr != m_WorldsByName.end())
{
return itr->second;
}
if (a_SearchForFolder && cFile::IsFolder(FILE_IO_PREFIX + a_WorldName))
{
return CreateAndInitializeWorld(a_WorldName);
}
return nullptr;
}
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (itr->second != nullptr)
{
if (a_Callback.Item(itr->second))
{
return false;
}
}
}
return true;
}
void cRoot::TickCommands(void)
{
// Execute any pending commands:
cCommandQueue PendingCommands;
{
cCSLock Lock(m_CSPendingCommands);
std::swap(PendingCommands, m_PendingCommands);
}
for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
{
ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
}
}
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.emplace_back(a_Cmd, &a_Output);
}
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
{
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
}
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
// Some commands are built-in:
if (a_Cmd == "stop")
{
StopServer();
return;
}
else if (a_Cmd == "restart")
{
m_StopEvent.Set();
m_InputThreadRunFlag.clear();
return;
}
LOG("Executing console command: \"%s\"", a_Cmd.c_str());
m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
}
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
m_Server->KickUser(a_ClientID, a_Reason);
}
void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
}
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
res += itr->second->GetNumChunks();
}
return res;
}
void cRoot::SaveAllChunks(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->QueueSaveAllChunks();
}
}
void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
{
for (const auto & itr : m_WorldsByName)
{
itr.second->SendPlayerList(a_DestPlayer);
} // for itr - m_WorldsByName[]
}
void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (const auto & itr : m_WorldsByName)
{
itr.second->BroadcastPlayerListAddPlayer(a_Player);
} // for itr - m_WorldsByName[]
}
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
itr->second->BroadcastChat(a_Message, nullptr, a_ChatPrefix);
} // for itr - m_WorldsByName[]
}
void cRoot::BroadcastChat(const cCompositeChat & a_Message)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
itr->second->BroadcastChat(a_Message);
} // for itr - m_WorldsByName[]
}
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
{
return false;
}
}
return true;
}
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
class cCallback : public cPlayerListCallback
{
size_t m_BestRating;
size_t m_NameLength;
const AString m_PlayerName;
virtual bool Item (cPlayer * a_pPlayer)
{
size_t Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
if ((Rating > 0) && (Rating >= m_BestRating))
{
m_BestMatch = a_pPlayer->GetName();
if (Rating > m_BestRating)
{
m_NumMatches = 0;
}
m_BestRating = Rating;
++m_NumMatches;
}
if (Rating == m_NameLength) // Perfect match
{
return true;
}
return false;
}
public:
cCallback (const AString & a_CBPlayerName) :
m_BestRating(0),
m_NameLength(a_CBPlayerName.length()),
m_PlayerName(a_CBPlayerName),
m_BestMatch(),
m_NumMatches(0)
{}
AString m_BestMatch;
unsigned m_NumMatches;
} Callback (a_PlayerName);
ForEachPlayer(Callback);
if (Callback.m_NumMatches == 1)
{
return DoWithPlayer(Callback.m_BestMatch, a_Callback);
}
return false;
}
bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
{
return true;
}
}
return false;
}
bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
for (auto World : m_WorldsByName)
{
if (World.second->DoWithPlayer(a_PlayerName, a_Callback))
{
return true;
}
}
return false;
}
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
}
int cRoot::GetVirtualRAMUsage(void)
{
#ifdef _WIN32
PROCESS_MEMORY_COUNTERS_EX pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
{
return (int)(pmc.PrivateUsage / 1024);
}
return -1;
#elif defined(__linux__)
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
std::ifstream StatFile("/proc/self/status");
if (!StatFile.good())
{
return -1;
}
while (StatFile.good())
{
AString Line;
std::getline(StatFile, Line);
if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
{
int res = atoi(Line.c_str() + 8);
return (res == 0) ? -1 : res; // If parsing failed, return -1
}
}
return -1;
#elif defined (__APPLE__)
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
struct task_basic_info t_info;
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
reinterpret_cast<task_info_t>(&t_info),
&t_info_count
))
{
return static_cast<int>(t_info.virtual_size / 1024);
}
return -1;
#else
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
return -1;
#endif
}
int cRoot::GetPhysicalRAMUsage(void)
{
#ifdef _WIN32
PROCESS_MEMORY_COUNTERS pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
{
return (int)(pmc.WorkingSetSize / 1024);
}
return -1;
#elif defined(__linux__)
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
std::ifstream StatFile("/proc/self/status");
if (!StatFile.good())
{
return -1;
}
while (StatFile.good())
{
AString Line;
std::getline(StatFile, Line);
if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
{
int res = atoi(Line.c_str() + 7);
return (res == 0) ? -1 : res; // If parsing failed, return -1
}
}
return -1;
#elif defined (__APPLE__)
// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
struct task_basic_info t_info;
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
reinterpret_cast<task_info_t>(&t_info),
&t_info_count
))
{
return static_cast<int>(t_info.resident_size / 1024);
}
return -1;
#else
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
return -1;
#endif
}
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
{
int SumNumValid = 0;
int SumNumDirty = 0;
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
int NumInSaveQueue = static_cast<int>(World->GetStorageSaveQueueLength());
int NumInLoadQueue = static_cast<int>(World->GetStorageLoadQueueLength());
int NumValid = 0;
int NumDirty = 0;
int NumInLighting = 0;
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
a_Output.Out("World %s:", World->GetName().c_str());
a_Output.Out(" Num loaded chunks: %d", NumValid);
a_Output.Out(" Num dirty chunks: %d", NumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
int Mem = NumValid * static_cast<int>(sizeof(cChunk));
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
a_Output.Out(" Per-chunk memory size breakdown:");
a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
SumNumValid += NumValid;
SumNumDirty += NumDirty;
SumNumInLighting += NumInLighting;
SumNumInGenerator += NumInGenerator;
SumMem += Mem;
}
a_Output.Out("Totals:");
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}
int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
{
cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
return FR->GetBurnTime(a_Fuel);
}