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path: root/src/Root.cpp
blob: 09c91bc72f63ea2eb7b7e05f2452c03464349994 (plain) (tree)
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Root.h"
#include "Server.h"
#include "World.h"
#include "WebAdmin.h"
#include "BrewingRecipes.h"
#include "FurnaceRecipe.h"
#include "CraftingRecipes.h"
#include "Bindings/PluginManager.h"
#include "MonsterConfig.h"
#include "Entities/Player.h"
#include "Blocks/BlockHandler.h"
#include "Items/ItemHandler.h"
#include "Chunk.h"
#include "Protocol/ProtocolRecognizer.h"  // for protocol version constants
#include "CommandOutput.h"
#include "DeadlockDetect.h"
#include "LoggerListeners.h"
#include "BuildInfo.h"
#include "IniFile.h"
#include "SettingsRepositoryInterface.h"
#include "OverridesSettingsRepository.h"
#include "Logger.h"

#include <iostream>

#if defined(_WIN32)
	#include <psapi.h>
#elif defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
	#include <signal.h>
	#if defined(__linux__)
		#include <fstream>
	#elif defined(__APPLE__)
		#include <mach/mach.h>
	#endif
#endif





cRoot * cRoot::s_Root = nullptr;





cRoot::cRoot(void) :
	m_pDefaultWorld(nullptr),
	m_Server(nullptr),
	m_MonsterConfig(nullptr),
	m_CraftingRecipes(nullptr),
	m_FurnaceRecipe(nullptr),
	m_BrewingRecipes(nullptr),
	m_WebAdmin(nullptr),
	m_PluginManager(nullptr),
	m_MojangAPI(nullptr)
{
	s_Root = this;
	m_InputThreadRunFlag.clear();
}





cRoot::~cRoot()
{
	s_Root = 0;
}





void cRoot::InputThread(cRoot & a_Params)
{
	cLogCommandOutputCallback Output;

	while (a_Params.m_InputThreadRunFlag.test_and_set() && std::cin.good())
	{
		AString Command;
		std::getline(std::cin, Command);
		if (!Command.empty())
		{
			// Execute and clear command string when submitted
			a_Params.ExecuteConsoleCommand(TrimString(Command), Output);
		}
	}

	// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running
	// Ignore this when running as a service, cin was never opened in that case
	if (!std::cin.good() && !m_RunAsService)
	{
		// Stop the server:
		a_Params.QueueExecuteConsoleCommand("stop");
	}
}





void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
{
	#ifdef _WIN32
		HMENU ConsoleMenu = GetSystemMenu(GetConsoleWindow(), FALSE);
		EnableMenuItem(ConsoleMenu, SC_CLOSE, MF_GRAYED);  // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
	#endif

	auto consoleLogListener = MakeConsoleListener(m_RunAsService);
	auto consoleAttachment = cLogger::GetInstance().AttachListener(std::move(consoleLogListener));
	auto fileLogListenerRet = MakeFileListener();
	if (!fileLogListenerRet.first)
	{
		LOGERROR("Failed to open log file, aborting");
		return;
	}
	auto fileAttachment = cLogger::GetInstance().AttachListener(std::move(fileLogListenerRet.second));

	LOG("--- Started Log ---");

	#ifdef BUILD_ID
		LOG("Cuberite " BUILD_SERIES_NAME " build id: " BUILD_ID);
		LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
	#endif

	cDeadlockDetect dd;
	auto BeginTime = std::chrono::steady_clock::now();

	LoadGlobalSettings();

	LOG("Creating new server instance...");
	m_Server = new cServer();

	LOG("Reading server config...");

	auto IniFile = cpp14::make_unique<cIniFile>();
	bool IsNewIniFile = !IniFile->ReadFile("settings.ini");

	if (IsNewIniFile)
	{
		LOGWARN("Regenerating settings.ini, all settings will be reset");
		IniFile->AddHeaderComment(" This is the main server configuration");
		IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
	}

	auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(a_OverridesRepo));

	LOG("Starting server...");
	m_MojangAPI = new cMojangAPI;
	bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true);
	m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate);  // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
	if (!m_Server->InitServer(*settingsRepo, ShouldAuthenticate))
	{
		settingsRepo->Flush();
		LOGERROR("Failure starting server, aborting...");
		return;
	}

	m_WebAdmin = new cWebAdmin();
	m_WebAdmin->Init();

	LOGD("Loading settings...");
	m_RankManager.reset(new cRankManager());
	m_RankManager->Initialize(*m_MojangAPI);
	m_CraftingRecipes = new cCraftingRecipes();
	m_FurnaceRecipe   = new cFurnaceRecipe();
	m_BrewingRecipes.reset(new cBrewingRecipes());

	LOGD("Loading worlds...");
	LoadWorlds(*settingsRepo, IsNewIniFile);

	LOGD("Loading plugin manager...");
	m_PluginManager = new cPluginManager();
	m_PluginManager->ReloadPluginsNow(*settingsRepo);

	LOGD("Loading MonsterConfig...");
	m_MonsterConfig = new cMonsterConfig;

	// This sets stuff in motion
	LOGD("Starting Authenticator...");
	m_Authenticator.Start(*settingsRepo);

	LOGD("Starting worlds...");
	StartWorlds();

	if (settingsRepo->GetValueSetB("DeadlockDetect", "Enabled", true))
	{
		LOGD("Starting deadlock detector...");
		dd.Start(settingsRepo->GetValueSetI("DeadlockDetect", "IntervalSec", 20));
	}

	settingsRepo->Flush();

	LOGD("Finalising startup...");
	if (m_Server->Start())
	{
		m_WebAdmin->Start();

		#if !defined(ANDROID_NDK)
			LOGD("Starting InputThread...");
			try
			{
				m_InputThreadRunFlag.test_and_set();
				m_InputThread = std::thread(InputThread, std::ref(*this));
			}
			catch (std::system_error & a_Exception)
			{
				LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
			}
		#endif

		LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));

		// Save the current time
		m_StartTime = std::chrono::steady_clock::now();

		#ifdef _WIN32
			EnableMenuItem(ConsoleMenu, SC_CLOSE, MF_ENABLED);  // Re-enable close button
		#endif

		for (;;)
		{
			m_StopEvent.Wait();

			break;
		}

		// Stop the server:
		m_WebAdmin->Stop();

		LOG("Shutting down server...");
		m_Server->Shutdown();
	}  // if (m_Server->Start()

	delete m_MojangAPI; m_MojangAPI = nullptr;

	LOGD("Shutting down deadlock detector...");
	dd.Stop();

	LOGD("Stopping world threads...");
	StopWorlds();

	LOGD("Stopping authenticator...");
	m_Authenticator.Stop();

	LOGD("Freeing MonsterConfig...");
	delete m_MonsterConfig; m_MonsterConfig = nullptr;
	delete m_WebAdmin; m_WebAdmin = nullptr;

	LOGD("Unloading recipes...");
	delete m_FurnaceRecipe;   m_FurnaceRecipe = nullptr;
	delete m_CraftingRecipes; m_CraftingRecipes = nullptr;

	LOG("Unloading worlds...");
	UnloadWorlds();

	LOGD("Stopping plugin manager...");
	delete m_PluginManager; m_PluginManager = nullptr;

	cItemHandler::Deinit();

	LOG("Cleaning up...");
	delete m_Server; m_Server = nullptr;

	m_InputThreadRunFlag.clear();
	#ifdef _WIN32
		DWORD Length;
		INPUT_RECORD Record
		{
			KEY_EVENT,
			{
				{
					TRUE,
					1,
					VK_RETURN,
					static_cast<WORD>(MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC)),
					{ { VK_RETURN } },
					0
				}
			}
		};

		// Can't kill the input thread since it breaks cin (getline doesn't block / receive input on restart)
		// Apparently no way to unblock getline
		// Only thing I can think of for now
		if (WriteConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &Record, 1, &Length) == 0)
		{
			LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
			m_TerminateEventRaised = true;
			m_InputThread.detach();
		}
		else
		{
			m_InputThread.join();
		}
	#else
		if (pthread_kill(m_InputThread.native_handle(), SIGKILL) != 0)
		{
			LOGWARN("Couldn't notify the input thread; the server will hang before shutdown!");
			m_TerminateEventRaised = true;
			m_InputThread.detach();
		}
	#endif

	if (m_TerminateEventRaised)
	{
		LOG("Shutdown successful!");
	}
	else
	{
		LOG("Shutdown successful - restarting...");
	}
	LOG("--- Stopped Log ---");
}





void cRoot::StopServer()
{
	m_TerminateEventRaised = true;
	m_StopEvent.Set();
	m_InputThreadRunFlag.clear();
}





void cRoot::LoadGlobalSettings()
{
	// Nothing needed yet
}





void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
{
	if (a_IsNewIniFile)
	{
		a_Settings.AddValue("Worlds", "DefaultWorld", "world");
		a_Settings.AddValue("Worlds", "World", "world_nether");
		a_Settings.AddValue("Worlds", "World", "world_end");
		m_pDefaultWorld = new cWorld("world");
		m_WorldsByName["world"] = m_pDefaultWorld;
		m_WorldsByName["world_nether"] = new cWorld("world_nether", dimNether, "world");
		m_WorldsByName["world_end"] = new cWorld("world_end", dimEnd, "world");
		return;
	}

	// First get the default world
	AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
	m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
	m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
	auto Worlds = a_Settings.GetValues("Worlds");

	// Fix servers that have default world configs created prior to #2815. See #2810.
	// This can probably be removed several years after 2016
	// We start by inspecting the world linkage and determining if it's the default one
	if ((DefaultWorldName == "world") && (Worlds.size() == 1))
	{
		auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>();
		if (DefaultWorldIniFile->ReadFile("world/world.ini"))
		{
			AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", "");
			AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", "");
			if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0))
			{
				// This is a default world linkage config, see if the nether and end are in settings.ini
				// If both of them are not in settings.ini, then this is a pre-#2815 default config
				// so we add them to settings.ini
				// Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it

				bool NetherInSettings = false;
				bool EndInSettings = false;

				for (auto WorldNameValue : Worlds)
				{
					AString ValueName = WorldNameValue.first;
					if (ValueName.compare("World") != 0)
					{
						continue;
					}
					AString WorldName = WorldNameValue.second;
					if (WorldName.compare("world_nether") == 0)
					{
						NetherInSettings = true;
					}
					else if (WorldName.compare("world_end") == 0)
					{
						EndInSettings = true;
					}
				}

				if ((!NetherInSettings) && (!EndInSettings))
				{
					a_Settings.AddValue("Worlds", "World", "world_nether");
					a_Settings.AddValue("Worlds", "World", "world_end");
					Worlds = a_Settings.GetValues("Worlds");  // Refresh the Worlds list so that the rest of the function works as usual
					LOG("The server detected an old default config with bad world linkages. This has been autofixed by adding \"world_nether\" and \"world_end\" to settings.ini. If you do not want this autofix to trigger, please remove the nether and / or end from settings.ini and from world/world.ini");
				}
			}
		}
	}

	// Then load the other worlds
	if (Worlds.size() <= 0)
	{
		return;
	}

	/* Here are the world creation rules. Note that these only apply for a world which is in settings.ini but has no world.ini file.
	If an ini file is present, it overrides the world linkages and the dimension type in cWorld::start()
	The creation rules are as follows:

	- If a world exists in settings.ini but has no world.ini, then:
		- If the world name is x_nether, create a world.ini with the dimension type "nether".
			- If a world called x exists, set it as x_nether's overworld.
			- Otherwise set the default world as x_nether's overworld.

		- If the world name is x_end, create a world.ini with the dimension type "end".
			- If a world called x exists, set it as x_end's overworld.
			- Otherwise set the default world as x_end's overworld.

		- If the world name is x (and doesn't end with _end or _nether)
			- Create a world.ini with a dimension type of "overworld".
			- If a world called x_nether exists, set it as x's nether world.
			- Otherwise set x's nether world to blank.h
			- If a world called x_end  exists, set it as x's end world.
			- Otherwise set x's nether world to blank.

	*/

	bool FoundAdditionalWorlds = false;
	for (auto WorldNameValue : Worlds)
	{
		AString ValueName = WorldNameValue.first;
		if (ValueName.compare("World") != 0)
		{
			continue;
		}
		AString WorldName = WorldNameValue.second;
		if (WorldName.empty())
		{
			continue;
		}
		FoundAdditionalWorlds = true;
		cWorld * NewWorld;
		AString LowercaseName = StrToLower(WorldName);
		AString NetherAppend="_nether";
		AString EndAppend="_end";

		// if the world is called x_nether
		if ((LowercaseName.size() > NetherAppend.size()) && (LowercaseName.substr(LowercaseName.size() - NetherAppend.size()) == NetherAppend))
		{
			// The world is called x_nether, see if a world called x exists. If yes, choose it as the linked world,
			// otherwise, choose the default world as the linked world.
			// As before, any ini settings will completely override this if an ini is already present.

			AString LinkTo = WorldName.substr(0, WorldName.size() - NetherAppend.size());
			if (GetWorld(LinkTo) == nullptr)
			{
				LinkTo = DefaultWorldName;
			}
			NewWorld = new cWorld(WorldName.c_str(), dimNether, LinkTo);
		}
		// if the world is called x_end
		else if ((LowercaseName.size() > EndAppend.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend.size()) == EndAppend))
		{
			// The world is called x_end, see if a world called x exists. If yes, choose it as the linked world,
			// otherwise, choose the default world as the linked world.
			// As before, any ini settings will completely override this if an ini is already present.

			AString LinkTo = WorldName.substr(0, WorldName.size() - EndAppend.size());
			if (GetWorld(LinkTo) == nullptr)
			{
				LinkTo = DefaultWorldName;
			}
			NewWorld = new cWorld(WorldName.c_str(), dimEnd, LinkTo);
		}
		else
		{
			NewWorld = new cWorld(WorldName.c_str());
		}
		m_WorldsByName[WorldName] = NewWorld;
	}  // for i - Worlds

	if (!FoundAdditionalWorlds)
	{
		if (a_Settings.GetKeyComment("Worlds", 0) != " World=secondworld")
		{
			a_Settings.DeleteKeyComment("Worlds", 0);
			a_Settings.AddKeyComment("Worlds", " World=secondworld");
		}
	}
}





void cRoot::StartWorlds(void)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		itr->second->Start();
		itr->second->InitializeSpawn();
		m_PluginManager->CallHookWorldStarted(*itr->second);
	}
}





void cRoot::StopWorlds(void)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		itr->second->Stop();
	}
}





void cRoot::UnloadWorlds(void)
{
	m_pDefaultWorld = nullptr;
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		delete itr->second;
	}
	m_WorldsByName.clear();
}





cWorld * cRoot::GetDefaultWorld()
{
	return m_pDefaultWorld;
}





cWorld * cRoot::GetWorld(const AString & a_WorldName)
{
	WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
	if (itr != m_WorldsByName.end())
	{
		return itr->second;
	}

	return nullptr;
}





bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
	{
		++itr2;
		if (itr->second != nullptr)
		{
			if (a_Callback.Item(itr->second))
			{
				return false;
			}
		}
	}
	return true;
}





void cRoot::TickCommands(void)
{
	// Execute any pending commands:
	cCommandQueue PendingCommands;
	{
		cCSLock Lock(m_CSPendingCommands);
		std::swap(PendingCommands, m_PendingCommands);
	}
	for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
	{
		ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
	}
}





void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
	// Put the command into a queue (Alleviates FS #363):
	cCSLock Lock(m_CSPendingCommands);
	m_PendingCommands.emplace_back(a_Cmd, &a_Output);
}





void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
{
	// Put the command into a queue (Alleviates FS #363):
	cCSLock Lock(m_CSPendingCommands);
	m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
}





void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
	// Some commands are built-in:
	if (a_Cmd == "stop")
	{
		StopServer();
		return;
	}
	else if (a_Cmd == "restart")
	{
		m_StopEvent.Set();
		m_InputThreadRunFlag.clear();
		return;
	}

	LOG("Executing console command: \"%s\"", a_Cmd.c_str());
	m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
}





void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
	m_Server->KickUser(a_ClientID, a_Reason);
}





void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
	m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
}





int cRoot::GetTotalChunkCount(void)
{
	int res = 0;
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		res += itr->second->GetNumChunks();
	}
	return res;
}





void cRoot::SaveAllChunks(void)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		itr->second->QueueSaveAllChunks();
	}
}



void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
{
	for (const auto & itr : m_WorldsByName)
	{
		itr.second->SendPlayerList(a_DestPlayer);
	}  // for itr - m_WorldsByName[]
}



void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
	for (const auto & itr : m_WorldsByName)
	{
		itr.second->BroadcastPlayerListAddPlayer(a_Player);
	}  // for itr - m_WorldsByName[]
}


void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
	{
		itr->second->BroadcastChat(a_Message, nullptr, a_ChatPrefix);
	}  // for itr - m_WorldsByName[]
}





void cRoot::BroadcastChat(const cCompositeChat & a_Message)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
	{
		itr->second->BroadcastChat(a_Message);
	}  // for itr - m_WorldsByName[]
}



bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
	{
		++itr2;
		if (!itr->second->ForEachPlayer(a_Callback))
		{
			return false;
		}
	}
	return true;
}





bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
	class cCallback : public cPlayerListCallback
	{
		size_t        m_BestRating;
		size_t        m_NameLength;
		const AString m_PlayerName;

		virtual bool Item (cPlayer * a_pPlayer)
		{
			size_t Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
			if ((Rating > 0) && (Rating >= m_BestRating))
			{
				m_BestMatch = a_pPlayer->GetName();
				if (Rating > m_BestRating)
				{
					m_NumMatches = 0;
				}
				m_BestRating = Rating;
				++m_NumMatches;
			}
			if (Rating == m_NameLength)  // Perfect match
			{
				return true;
			}
			return false;
		}

	public:
		cCallback (const AString & a_CBPlayerName) :
			m_BestRating(0),
			m_NameLength(a_CBPlayerName.length()),
			m_PlayerName(a_CBPlayerName),
			m_BestMatch(),
			m_NumMatches(0)
		{}

		AString m_BestMatch;
		unsigned  m_NumMatches;
	} Callback (a_PlayerName);
	ForEachPlayer(Callback);

	if (Callback.m_NumMatches == 1)
	{
		return DoWithPlayer(Callback.m_BestMatch, a_Callback);
	}
	return false;
}





bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr !=  m_WorldsByName.end(); ++itr)
	{
		if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
		{
			return true;
		}
	}
	return false;
}





bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
	for (auto World : m_WorldsByName)
	{
		if (World.second->DoWithPlayer(a_PlayerName, a_Callback))
		{
			return true;
		}
	}
	return false;
}





AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
	return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
}





int cRoot::GetVirtualRAMUsage(void)
{
	#ifdef _WIN32
		PROCESS_MEMORY_COUNTERS_EX pmc;
		if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
		{
			return (int)(pmc.PrivateUsage / 1024);
		}
		return -1;
	#elif defined(__linux__)
		// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
		std::ifstream StatFile("/proc/self/status");
		if (!StatFile.good())
		{
			return -1;
		}
		while (StatFile.good())
		{
			AString Line;
			std::getline(StatFile, Line);
			if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
			{
				int res = atoi(Line.c_str() + 8);
				return (res == 0) ? -1 : res;  // If parsing failed, return -1
			}
		}
		return -1;
	#elif defined (__APPLE__)
		// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
		struct task_basic_info t_info;
		mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;

		if (KERN_SUCCESS == task_info(
			mach_task_self(),
			TASK_BASIC_INFO,
			reinterpret_cast<task_info_t>(&t_info),
			&t_info_count
		))
		{
			return static_cast<int>(t_info.virtual_size / 1024);
		}
		return -1;
	#else
		LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
		return -1;
	#endif
}





int cRoot::GetPhysicalRAMUsage(void)
{
	#ifdef _WIN32
		PROCESS_MEMORY_COUNTERS pmc;
		if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
		{
			return (int)(pmc.WorkingSetSize / 1024);
		}
		return -1;
	#elif defined(__linux__)
		// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
		std::ifstream StatFile("/proc/self/status");
		if (!StatFile.good())
		{
			return -1;
		}
		while (StatFile.good())
		{
			AString Line;
			std::getline(StatFile, Line);
			if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
			{
				int res = atoi(Line.c_str() + 7);
				return (res == 0) ? -1 : res;  // If parsing failed, return -1
			}
		}
		return -1;
	#elif defined (__APPLE__)
		// Code adapted from https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
		struct task_basic_info t_info;
		mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;

		if (KERN_SUCCESS == task_info(
			mach_task_self(),
			TASK_BASIC_INFO,
			reinterpret_cast<task_info_t>(&t_info),
			&t_info_count
		))
		{
			return static_cast<int>(t_info.resident_size / 1024);
		}
		return -1;
	#else
		LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
		return -1;
	#endif
}





void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
{
	int SumNumValid = 0;
	int SumNumDirty = 0;
	int SumNumInLighting = 0;
	int SumNumInGenerator = 0;
	int SumMem = 0;
	for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
	{
		cWorld * World = itr->second;
		int NumInGenerator = World->GetGeneratorQueueLength();
		int NumInSaveQueue = static_cast<int>(World->GetStorageSaveQueueLength());
		int NumInLoadQueue = static_cast<int>(World->GetStorageLoadQueueLength());
		int NumValid = 0;
		int NumDirty = 0;
		int NumInLighting = 0;
		World->GetChunkStats(NumValid, NumDirty, NumInLighting);
		a_Output.Out("World %s:", World->GetName().c_str());
		a_Output.Out("  Num loaded chunks: %d", NumValid);
		a_Output.Out("  Num dirty chunks: %d", NumDirty);
		a_Output.Out("  Num chunks in lighting queue: %d", NumInLighting);
		a_Output.Out("  Num chunks in generator queue: %d", NumInGenerator);
		a_Output.Out("  Num chunks in storage load queue: %d", NumInLoadQueue);
		a_Output.Out("  Num chunks in storage save queue: %d", NumInSaveQueue);
		int Mem = NumValid * static_cast<int>(sizeof(cChunk));
		a_Output.Out("  Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
		a_Output.Out("  Per-chunk memory size breakdown:");
		a_Output.Out("    block types:    " SIZE_T_FMT_PRECISION(6)  " bytes (" SIZE_T_FMT_PRECISION(3)  " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
		a_Output.Out("    block metadata: " SIZE_T_FMT_PRECISION(6)  " bytes (" SIZE_T_FMT_PRECISION(3)  " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
		a_Output.Out("    block lighting: " SIZE_T_FMT_PRECISION(6)  " bytes (" SIZE_T_FMT_PRECISION(3)  " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
		a_Output.Out("    heightmap:      " SIZE_T_FMT_PRECISION(6)  " bytes (" SIZE_T_FMT_PRECISION(3)  " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
		a_Output.Out("    biomemap:       " SIZE_T_FMT_PRECISION(6)  " bytes (" SIZE_T_FMT_PRECISION(3)  " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
		SumNumValid += NumValid;
		SumNumDirty += NumDirty;
		SumNumInLighting += NumInLighting;
		SumNumInGenerator += NumInGenerator;
		SumMem += Mem;
	}
	a_Output.Out("Totals:");
	a_Output.Out("  Num loaded chunks: %d", SumNumValid);
	a_Output.Out("  Num dirty chunks: %d", SumNumDirty);
	a_Output.Out("  Num chunks in lighting queue: %d", SumNumInLighting);
	a_Output.Out("  Num chunks in generator queue: %d", SumNumInGenerator);
	a_Output.Out("  Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}





int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
{
	cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
	return FR->GetBurnTime(a_Fuel);
}





AStringVector cRoot::GetPlayerTabCompletionMultiWorld(const AString & a_Text)
{
	AStringVector Results;
	class cWorldCallback : public cWorldListCallback
	{
	public:
		cWorldCallback(AStringVector & a_Results, const AString & a_Search) :
			m_Results(a_Results),
			m_Search(a_Search)
		{
		}

		virtual bool Item(cWorld * a_World) override
		{
			a_World->TabCompleteUserName(m_Search, m_Results);
			return true;
		}
	private:
		AStringVector & m_Results;
		const AString & m_Search;
	} WC(Results, a_Text);

	Get()->ForEachWorld(WC);
	return Results;
}