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#pragma once
#include "PassiveMonster.h"
class cCow : public cPassiveMonster
{
using Super = cPassiveMonster;
public:
cCow();
CLASS_PROTODEF(cCow)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); }
};
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