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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemHoeHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const override
{
if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockPos.y >= cChunkDef::Height))
{
return false;
}
// Need air above the hoe-d block to transform it:
BLOCKTYPE UpperBlockType = a_World->GetBlock(a_ClickedBlockPos.addedY(1));
if (UpperBlockType != E_BLOCK_AIR)
{
return false;
}
// Can only transform dirt or grass blocks:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_ClickedBlockPos, BlockType, BlockMeta);
if ((BlockType != E_BLOCK_DIRT) && (BlockType != E_BLOCK_GRASS))
{
return false;
}
if ((BlockType == E_BLOCK_DIRT) && (BlockMeta == E_META_DIRT_PODZOL))
{
return false;
}
// Transform:
auto NewBlockType =
((BlockType == E_BLOCK_DIRT) && (BlockMeta == E_META_DIRT_COARSE)) ? E_BLOCK_DIRT : E_BLOCK_FARMLAND;
a_World->SetBlock(a_ClickedBlockPos, NewBlockType, 0);
a_World->BroadcastSoundEffect("item.hoe.till", a_ClickedBlockPos + Vector3d(0.5, 0.5, 0.5), 1.0f, 0.8f);
a_Player->UseEquippedItem();
return true;
}
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
{
switch (a_Action)
{
case dlaAttackEntity: return 1;
case dlaBreakBlock: return 0;
case dlaBreakBlockInstant: return 0;
}
UNREACHABLE("Unsupported durability loss action");
}
};
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