#include "Globals.h"
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
#include "../BlockInServerPluginInterface.h"
#include "../Chunk.h"
// Handlers:
#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBigFlower.h"
#include "ItemBoat.h"
#include "ItemBottle.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
#include "ItemCake.h"
#include "ItemCauldron.h"
#include "ItemChest.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemGoldenApple.h"
#include "ItemHoe.h"
#include "ItemItemFrame.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMilk.h"
#include "ItemMinecart.h"
#include "ItemMobHead.h"
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemPotion.h"
#include "ItemPumpkin.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSapling.h"
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSpawnEgg.h"
#include "ItemString.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
#include "ItemThrowable.h"
#include "ItemAxe.h"
#include "ItemWrittenBook.h"
#include "../Blocks/BlockHandler.h"
bool cItemHandler::m_HandlerInitialized = false;
cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if ((a_ItemType < 0) || (static_cast<size_t>(a_ItemType) >= ARRAYCOUNT(m_ItemHandler)))
{
// Either nothing (-1), or bad value, both cases should return the air handler
if (a_ItemType < -1)
{
ASSERT(!"Bad item type");
}
a_ItemType = 0;
}
if (!m_HandlerInitialized)
{
// We need to initialize
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
if (m_ItemHandler[a_ItemType] == nullptr)
{
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
}
return m_ItemHandler[a_ItemType];
}
cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
{
switch (a_ItemType)
{
default: return new cItemHandler(a_ItemType);
// Single item per handler, alphabetically sorted:
case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler;
case E_BLOCK_PURPUR_SLAB: return new cItemSlabHandler(E_BLOCK_PURPUR_SLAB, E_BLOCK_PURPUR_DOUBLE_SLAB);
case E_BLOCK_RED_SANDSTONE_SLAB: return new cItemSlabHandler(E_BLOCK_RED_SANDSTONE_SLAB, E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(E_BLOCK_STONE_SLAB, E_BLOCK_DOUBLE_STONE_SLAB);
case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler();
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_GLASS_BOTTLE: return new cItemBottleHandler();
case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler();
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_MILK: return new cItemMilkHandler();
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_POTIONS: return new cItemPotionHandler();
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_STRING: return new cItemStringHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
case E_ITEM_WRITTEN_BOOK: return new cItemWrittenBookHandler(a_ItemType);
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
{
return new cItemHoeHandler(a_ItemType);
}
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
{
return new cItemPickaxeHandler(a_ItemType);
}
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
{
return new cItemShovelHandler(a_ItemType);
}
case E_ITEM_WOODEN_AXE:
case E_ITEM_STONE_AXE:
case E_ITEM_IRON_AXE:
case E_ITEM_GOLD_AXE:
case E_ITEM_DIAMOND_AXE:
{
return new cItemAxeHandler(a_ItemType);
}
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
{
return new cItemSwordHandler(a_ItemType);
}
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
{
return new cItemBucketHandler(a_ItemType);
}
case E_ITEM_BEETROOT_SEEDS:
case E_ITEM_CARROT:
case E_ITEM_MELON_SEEDS:
case E_ITEM_POTATO:
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_SEEDS:
{
return new cItemSeedsHandler(a_ItemType);
}
case E_ITEM_ACACIA_DOOR:
case E_ITEM_BIRCH_DOOR:
case E_ITEM_DARK_OAK_DOOR:
case E_ITEM_JUNGLE_DOOR:
case E_ITEM_SPRUCE_DOOR:
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
{
return new cItemDoorHandler(a_ItemType);
}
case E_ITEM_MINECART:
case E_ITEM_CHEST_MINECART:
case E_ITEM_FURNACE_MINECART:
case E_ITEM_MINECART_WITH_TNT:
case E_ITEM_MINECART_WITH_HOPPER:
{
return new cItemMinecartHandler(a_ItemType);
}
// Food (please keep alpha-sorted):
// (carrots and potatoes handled separately in SeedHandler as they're both seed and food)
case E_ITEM_BAKED_POTATO:
case E_ITEM_BEETROOT:
case E_ITEM_BEETROOT_SOUP:
case E_ITEM_BREAD:
case E_ITEM_CHORUS_FRUIT:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_COOKED_FISH:
case E_ITEM_COOKED_MUTTON:
case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_COOKED_RABBIT:
case E_ITEM_COOKIE:
case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE:
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_POISONOUS_POTATO:
case E_ITEM_PUMPKIN_PIE:
case E_ITEM_RABBIT_STEW:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_RAW_FISH:
case E_ITEM_RAW_MUTTON:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_RAW_RABBIT:
case E_ITEM_RED_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
case E_ITEM_STEAK:
{
return new cItemFoodHandler(a_ItemType);
}
// Armor:
case E_ITEM_LEATHER_CAP:
case E_ITEM_GOLD_HELMET:
case E_ITEM_CHAIN_HELMET:
case E_ITEM_IRON_HELMET:
case E_ITEM_DIAMOND_HELMET:
case E_ITEM_LEATHER_TUNIC:
case E_ITEM_GOLD_CHESTPLATE:
case E_ITEM_CHAIN_CHESTPLATE:
case E_ITEM_IRON_CHESTPLATE:
case E_ITEM_DIAMOND_CHESTPLATE:
case E_ITEM_LEATHER_PANTS:
case E_ITEM_GOLD_LEGGINGS:
case E_ITEM_CHAIN_LEGGINGS:
case E_ITEM_IRON_LEGGINGS:
case E_ITEM_DIAMOND_LEGGINGS:
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_GOLD_BOOTS:
case E_ITEM_CHAIN_BOOTS:
case E_ITEM_IRON_BOOTS:
case E_ITEM_DIAMOND_BOOTS:
{
return new cItemArmorHandler(a_ItemType);
}
case E_ITEM_ACACIA_BOAT:
case E_ITEM_BIRCH_BOAT:
case E_ITEM_BOAT:
case E_ITEM_DARK_OAK_BOAT:
case E_ITEM_JUNGLE_BOAT:
case E_ITEM_SPRUCE_BOAT:
{
return new cItemBoatHandler(a_ItemType);
}
}
}
void cItemHandler::Deinit()
{
for (size_t i = 0; i < ARRAYCOUNT(m_ItemHandler); i++)
{
delete m_ItemHandler[i];
m_ItemHandler[i] = nullptr;
}
memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
cItemHandler::cItemHandler(int a_ItemType)
{
m_ItemType = a_ItemType;
}
bool cItemHandler::OnPlayerPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ
)
{
if (a_BlockFace < 0)
{
// Clicked in air
return false;
}
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
// The clicked block is outside the world, ignore this call altogether (#128)
return false;
}
BLOCKTYPE ClickedBlock;
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
// Check if the block ignores build collision (water, grass etc.):
if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta))
{
BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
// The block is being placed outside the world, ignore this packet altogether (#128)
return false;
}
NIBBLETYPE PlaceMeta;
BLOCKTYPE PlaceBlock;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta);
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, PlaceMeta))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
return false;
}
}
// Get all the blocks to place:
sSetBlockVector blocks;
if (!GetBlocksToPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, blocks))
{
// Handler refused the placement, send that information back to the client:
for (const auto & blk: blocks)
{
a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), a_Player);
}
a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
a_Player.GetInventory().SendEquippedSlot();
return false;
}
// Try to place the blocks:
if (!a_Player.PlaceBlocks(blocks))
{
// The placement failed, the blocks have already been re-sent, re-send inventory:
a_Player.GetInventory().SendEquippedSlot();
return false;
}
// Remove the "placed" item:
if (a_Player.IsGameModeSurvival())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
return true;
}
bool cItemHandler::GetBlocksToPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
sSetBlockVector & a_BlocksToSet
)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
return false;
}
a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
return true;
}
bool cItemHandler::OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_PluginInterface);
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
return false;
}
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Dir);
return false;
}
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
UNUSED(a_Item);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
if (a_Player->IsGameModeSurvival())
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block));
}
if (!cBlockInfo::IsOneHitDig(Block))
{
a_Player->UseEquippedItem(GetDurabilityLossByAction(dlaBreakBlock));
}
}
void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity)
{
UNUSED(a_AttackedEntity);
a_Attacker->UseEquippedItem(GetDurabilityLossByAction(dlaAttackEntity));
}
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
}
short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action)
{
switch (a_Action)
{
case dlaAttackEntity: return 2;
case dlaBreakBlock: return 1;
}
#ifndef __clang__
return 0;
#endif
}
char cItemHandler::GetMaxStackSize(void)
{
if (m_ItemType < 256)
{
// All blocks can stack up to 64
return 64;
}
switch (m_ItemType)
{
case E_ITEM_ACACIA_DOOR: return 64;
case E_ITEM_ARMOR_STAND: return 16;
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
case E_ITEM_BANNER: return 16;
case E_ITEM_BEETROOT: return 64;
case E_ITEM_BEETROOT_SEEDS: return 64;
case E_ITEM_BIRCH_DOOR: return 64;
case E_ITEM_BLAZE_POWDER: return 64;
case E_ITEM_BLAZE_ROD: return 64;
case E_ITEM_BONE: return 64;
case E_ITEM_BOOK: return 64;
case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CHORUS_FRUIT: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
case E_ITEM_CLOCK: return 64;
case E_ITEM_COAL: return 64;
case E_ITEM_COMPARATOR: return 64;
case E_ITEM_COMPASS: return 64;
case E_ITEM_COOKED_CHICKEN: return 64;
case E_ITEM_COOKED_FISH: return 64;
case E_ITEM_COOKED_MUTTON: return 64;
case E_ITEM_COOKED_PORKCHOP: return 64;
case E_ITEM_COOKED_RABBIT: return 64;
case E_ITEM_COOKIE: return 64;
case E_ITEM_DARK_OAK_DOOR: return 64;
case E_ITEM_DIAMOND: return 64;
case E_ITEM_DRAGON_BREATH: return 64;
case E_ITEM_DYE: return 64;
case E_ITEM_EGG: return 16;
case E_ITEM_EMERALD: return 64;
case E_ITEM_EMPTY_MAP: return 64;
case E_ITEM_ENDER_PEARL: return 16;
case E_ITEM_EYE_OF_ENDER: return 64;
case E_ITEM_FEATHER: return 64;
case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
case E_ITEM_FIRE_CHARGE: return 64;
case E_ITEM_FIREWORK_ROCKET: return 64;
case E_ITEM_FIREWORK_STAR: return 64;
case E_ITEM_FLINT: return 64;
case E_ITEM_FLOWER_POT: return 64;
case E_ITEM_GHAST_TEAR: return 64;
case E_ITEM_GLASS_BOTTLE: return 64;
case E_ITEM_GLISTERING_MELON: return 64;
case E_ITEM_GLOWSTONE_DUST: return 64;
case E_ITEM_GOLD: return 64;
case E_ITEM_GOLDEN_APPLE: return 64;
case E_ITEM_GOLDEN_CARROT: return 64;
case E_ITEM_GOLD_NUGGET: return 64;
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_JUNGLE_DOOR: return 64;
case E_ITEM_IRON: return 64;
case E_ITEM_IRON_NUGGET: return 64;
case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEAD: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
case E_ITEM_MELON_SEEDS: return 64;
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_QUARTZ: return 64;
case E_ITEM_NETHER_WART: return 64;
case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POPPED_CHORUS_FRUIT: return 64;
case E_ITEM_POTATO: return 64;
case E_ITEM_PRISMARINE_CRYSTALS: return 64;
case E_ITEM_PRISMARINE_SHARD: return 64;
case E_ITEM_PUMPKIN_PIE: return 64;
case E_ITEM_PUMPKIN_SEEDS: return 64;
case E_ITEM_RABBITS_FOOT: return 64;
case E_ITEM_RABBIT_HIDE: return 64;
case E_ITEM_RAW_BEEF: return 64;
case E_ITEM_RAW_CHICKEN: return 64;
case E_ITEM_RAW_FISH: return 64;
case E_ITEM_RAW_MUTTON: return 64;
case E_ITEM_RAW_PORKCHOP: return 64;
case E_ITEM_RAW_RABBIT: return 64;
case E_ITEM_RED_APPLE: return 64;
case E_ITEM_REDSTONE_DUST: return 64;
case E_ITEM_REDSTONE_REPEATER: return 64;
case E_ITEM_ROTTEN_FLESH: return 64;
case E_ITEM_SEEDS: return 64;
case E_ITEM_SIGN: return 16;
case E_ITEM_SLIMEBALL: return 64;
case E_ITEM_SNOWBALL: return 16;
case E_ITEM_SPAWN_EGG: return 64;
case E_ITEM_SPECTRAL_ARROW: return 64;
case E_ITEM_SPIDER_EYE: return 64;
case E_ITEM_SPRUCE_DOOR: return 64;
case E_ITEM_STEAK: return 64;
case E_ITEM_STICK: return 64;
case E_ITEM_STRING: return 64;
case E_ITEM_SUGAR: return 64;
case E_ITEM_SUGAR_CANE: return 64;
case E_ITEM_TIPPED_ARROW: return 64;
case E_ITEM_WHEAT: return 64;
}
// By default items don't stack:
return 1;
}
bool cItemHandler::IsTool()
{
// TODO: Rewrite this to list all tools specifically
return
((m_ItemType >= 256) && (m_ItemType <= 259)) ||
(m_ItemType == 261) ||
((m_ItemType >= 267) && (m_ItemType <= 279)) ||
((m_ItemType >= 283) && (m_ItemType <= 286)) ||
((m_ItemType >= 290) && (m_ItemType <= 294)) ||
(m_ItemType == 325) ||
(m_ItemType == 346);
}
bool cItemHandler::IsFood(void)
{
return false;
}
bool cItemHandler::IsDrinkable(short a_ItemDamage)
{
UNUSED(a_ItemDamage);
return false;
}
bool cItemHandler::IsPlaceable(void)
{
// We can place any block that has a corresponding E_BLOCK_TYPE:
return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
}
bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
{
UNUSED(a_ItemType);
return false;
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SNOW:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_VINES:
{
return false;
}
default: return true;
}
}
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
if (m_ItemType >= 256)
{
LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
return false;
}
cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType));
cChunkInterface ChunkInterface(a_World->GetChunkMap());
return BlockH->GetPlacementBlockTypeMeta(
ChunkInterface, *a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
}
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
FoodInfo Info = GetFoodInfo(a_Item);
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
{
return a_Player->Feed(Info.FoodLevel, Info.Saturation);
}
return false;
}
cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item)
{
UNUSED(a_Item);
return FoodInfo(0, 0);
}
float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block)
{
return 1.0f;
}