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path: root/src/Items/ItemAxe.h
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#pragma once

#include "ItemHandler.h"
#include "../BlockInfo.h"





class cItemAxeHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;



	virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
	{
		switch (a_Action)
		{
			case dlaAttackEntity:      return 2;
			case dlaBreakBlock:        return 1;
			case dlaBreakBlockInstant: return 0;
		}
		UNREACHABLE("Unsupported durability loss action");
	}



	virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
	{
		if (!IsBlockMaterialWood(a_Block) && !IsBlockMaterialPlants(a_Block) && !IsBlockMaterialVine(a_Block))
		{
			return Super::GetBlockBreakingStrength(a_Block);
		}
		else
		{
			switch (m_ItemType)
			{
				case E_ITEM_WOODEN_AXE:  return 2.0f;
				case E_ITEM_STONE_AXE:   return 4.0f;
				case E_ITEM_IRON_AXE:    return 6.0f;
				case E_ITEM_GOLD_AXE:    return 12.0f;
				case E_ITEM_DIAMOND_AXE: return 8.0f;
			}
		}
		ASSERT(!"Something is wrong here... Maybe they are axes out of a new material?");
		return 1.0f;
	}
};