// HeiGen.h
/*
Interfaces to the various height-based terrain shape generators:
- cHeiGenFlat
- cHeiGenClassic
- cHeiGenBiomal
Also implements the heightmap cache
*/
#pragma once
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
/** A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation */
class cHeiGenCache : public cTerrainHeightGen
{
public:
cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, size_t a_CacheSize);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
protected:
struct sCacheData
{
cChunkCoords m_Coords;
cChunkDef::HeightMap m_HeightMap;
/** Default constructor: Fill in bogus coords, so that the item is not used until properly calculated. */
sCacheData() :
m_Coords(0x7fffffff, 0x7fffffff)
{
}
};
/** The terrain height generator that is being cached. */
cTerrainHeightGen & m_HeiGenToCache;
// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
size_t m_CacheSize;
std::vector<size_t> m_CacheOrder; // MRU-ized order, indices into m_CacheData array
std::vector<sCacheData> m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
// Cache statistics
size_t m_NumHits;
size_t m_NumMisses;
size_t m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
};
/** Caches heightmaps in multiple underlying caches to improve the distribution and lower the chain length. */
class cHeiGenMultiCache : public cTerrainHeightGen
{
public:
cHeiGenMultiCache(
std::unique_ptr<cTerrainHeightGen> a_HeightGenToCache,
size_t a_SubCacheSize,
size_t a_NumSubCaches
);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
protected:
/** The coefficient used to turn Z coords into index (x + Coeff * z). */
static const size_t m_CoeffZ = 5;
/** Number of sub-caches, pulled out of m_SubCaches.size() for performance reasons. */
size_t m_NumSubCaches;
/** The individual sub-caches. */
std::vector<std::unique_ptr<cHeiGenCache>> m_SubCaches;
/** The underlying height generator. */
std::unique_ptr<cTerrainHeightGen> m_Underlying;
};
class cHeiGenFlat : public cTerrainHeightGen
{
public:
cHeiGenFlat(void) :
m_Height(5)
{
}
protected:
HEIGHTTYPE m_Height;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
};
class cHeiGenClassic : public cTerrainHeightGen
{
public:
cHeiGenClassic(int a_Seed);
protected:
int m_Seed;
cNoise m_Noise;
float m_HeightFreq1, m_HeightAmp1;
float m_HeightFreq2, m_HeightAmp2;
float m_HeightFreq3, m_HeightAmp3;
float GetNoise(float x, float y);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
};
class cHeiGenMountains : public cTerrainHeightGen
{
public:
cHeiGenMountains(int a_Seed);
protected:
int m_Seed;
cRidgedMultiNoise m_MountainNoise;
cRidgedMultiNoise m_DitchNoise;
cPerlinNoise m_Perlin;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
};
class cHeiGenBiomal : public cTerrainHeightGen
{
using Super = cTerrainHeightGen;
public:
cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
m_Noise(a_Seed), m_BiomeGen(a_BiomeGen)
{
}
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ)
override // Need to provide this override due to clang's overzealous detection of overloaded virtuals
{
return Super::GetHeightAt(a_BlockX, a_BlockZ);
}
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
protected:
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
cNoise m_Noise;
cBiomeGen & m_BiomeGen;
// Per-biome terrain generator parameters:
struct sGenParam
{
float m_HeightFreq1, m_HeightAmp1;
float m_HeightFreq2, m_HeightAmp2;
float m_HeightFreq3, m_HeightAmp3;
float m_BaseHeight;
};
static const sGenParam m_GenParam[256];
NOISE_DATATYPE GetHeightAt(
int a_RelX,
int a_RelZ,
int a_ChunkX,
int a_ChunkZ,
const BiomeNeighbors & a_BiomeNeighbors
);
};