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// HeiGen.h

/*
Interfaces to the various height-based terrain shape generators:
	- cHeiGenFlat
	- cHeiGenClassic
	- cHeiGenBiomal

Also implements the heightmap cache
*/





#pragma once

#include "ComposableGenerator.h"
#include "../Noise.h"





/** A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation */
class cHeiGenCache :
	public cTerrainHeightGen
{
public:
	cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize);
	~cHeiGenCache();
	
	// cTerrainHeightGen overrides:
	virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
	
	/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
	bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
	
protected:
	struct sCacheData
	{
		int m_ChunkX;
		int m_ChunkZ;
		cChunkDef::HeightMap m_HeightMap;
	} ;
	
	/** The terrain height generator that is being cached. */
	cTerrainHeightGenPtr m_HeiGenToCache;
	
	// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
	int          m_CacheSize;
	int *        m_CacheOrder;  // MRU-ized order, indices into m_CacheData array
	sCacheData * m_CacheData;   // m_CacheData[m_CacheOrder[0]] is the most recently used
	
	// Cache statistics
	int m_NumHits;
	int m_NumMisses;
	int m_TotalChain;  // Number of cache items walked to get to a hit (only added for hits)
} ;





class cHeiGenFlat :
	public cTerrainHeightGen
{
public:
	cHeiGenFlat(void) : m_Height(5) {}
	
protected:

	int m_Height;

	// cTerrainHeightGen overrides:
	virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
	virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;





class cHeiGenClassic :
	public cTerrainHeightGen
{
public:
	cHeiGenClassic(int a_Seed);
	
protected:

	int m_Seed;
	cNoise m_Noise;
	float m_HeightFreq1, m_HeightAmp1;
	float m_HeightFreq2, m_HeightAmp2;
	float m_HeightFreq3, m_HeightAmp3;
	
	float GetNoise(float x, float y);

	// cTerrainHeightGen overrides:
	virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
	virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;





class cHeiGenMountains :
	public cTerrainHeightGen
{
public:
	cHeiGenMountains(int a_Seed);
	
protected:

	int m_Seed;
	cRidgedMultiNoise m_MountainNoise;
	cRidgedMultiNoise m_DitchNoise;
	cPerlinNoise m_Perlin;
	
	// cTerrainHeightGen overrides:
	virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
	virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;





class cHeiGenBiomal :
	public cTerrainHeightGen
{
public:
	cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) :
		m_Noise(a_Seed),
		m_BiomeGen(a_BiomeGen)
	{
	}
	
protected:

	typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];

	cNoise       m_Noise;
	cBiomeGenPtr m_BiomeGen;
	
	// Per-biome terrain generator parameters:
	struct sGenParam
	{
		float m_HeightFreq1, m_HeightAmp1;
		float m_HeightFreq2, m_HeightAmp2;
		float m_HeightFreq3, m_HeightAmp3;
		float m_BaseHeight;
	} ;
	static const sGenParam m_GenParam[256];
	
	// cTerrainHeightGen overrides:
	virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
	virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
	
	NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
} ;