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path: root/src/Entities/ProjectileFireCharge.h
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//
//  ProjectileFireCharge.h
//

#pragma once

#include "ProjectileEntity.h"





class cFireChargeEntity :
public cProjectileEntity
{
	typedef cProjectileEntity super;
	
public:
	
	// tolua_end
	
	CLASS_PROTODEF(cFireChargeEntity);
	
	cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
	
protected:
	
	void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
	
	// cProjectileEntity overrides:
	virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
	virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
	
	// tolua_begin
	
} ;