// Minecart.h
// Declares the cMinecart class representing a minecart in the world
#pragma once
#include "Entity.h"
inline bool IsBlockRail(BLOCKTYPE a_BlockType)
{
return (
(a_BlockType == E_BLOCK_RAIL) ||
(a_BlockType == E_BLOCK_ACTIVATOR_RAIL) ||
(a_BlockType == E_BLOCK_DETECTOR_RAIL) ||
(a_BlockType == E_BLOCK_POWERED_RAIL)
) ;
}
class cMinecart :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cMinecart);
enum ePayload
{
mpNone, // Empty minecart, ridable by player or mobs
mpChest, // Minecart-with-chest, can store a grid of 3*8 items
mpFurnace, // Minecart-with-furnace, can be powered
mpTNT, // Minecart-with-TNT, can be blown up with activator rail
mpHopper, // Minecart-with-hopper, can be hopper
// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
} ;
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
int LastDamage(void) const { return m_LastDamage; }
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
ePayload GetPayload(void) const { return m_Payload; }
protected:
ePayload m_Payload;
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
int m_LastDamage;
} ;
class cEmptyMinecart :
public cMinecart
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cEmptyMinecart);
cEmptyMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height);
cItem GetContent(void) const {return m_Content;}
int GetBlockHeight(void) const {return m_Height;}
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
protected:
const cItem & m_Content;
int m_Height;
} ;
class cMinecartWithChest :
public cMinecart
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cMinecartWithChest);
/// Number of item slots in the chest
static const int NumSlots = 9 * 3;
cMinecartWithChest(double a_X, double a_Y, double a_Z);
const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
void SetSlot(int a_Idx, const cItem & a_Item);
protected:
/// The chest contents:
cItem m_Items[NumSlots];
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
} ;
class cMinecartWithFurnace :
public cMinecart
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cMinecartWithFurnace);
cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsFueled (void) const { return m_IsFueled; }
private:
bool m_IsFueled;
} ;
class cMinecartWithTNT :
public cMinecart
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cMinecartWithTNT);
cMinecartWithTNT(double a_X, double a_Y, double a_Z);
} ;
class cMinecartWithHopper :
public cMinecart
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cMinecartWithHopper);
cMinecartWithHopper(double a_X, double a_Y, double a_Z);
} ;