#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireChargeEntity.h"
#include "../World.h"
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
SetAirDrag(0);
}
void cFireChargeEntity::Explode(Vector3i a_Block)
{
if (m_World->GetBlock(a_Block) == E_BLOCK_AIR)
{
m_World->SetBlock(a_Block.x, a_Block.y, a_Block.z, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode(a_HitPos.Floor());
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
super::OnHitEntity(a_EntityHit, a_HitPos);
Destroy();
Explode(a_HitPos.Floor());
if (!a_EntityHit.IsFireproof())
{
// TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball)
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}
}