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#pragma once
#include "../../Chunk.h"
/** Mixin to ensure the block has a dirt-like block underneath. */
template <class Base>
class cDirtLikeUnderneath :
public Base
{
using Super = Base;
public:
using Super::Super;
constexpr cDirtLikeUnderneath(BLOCKTYPE a_BlockType):
Base(a_BlockType)
{
}
protected:
~cDirtLikeUnderneath() = default;
protected:
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (!Super::CanBeAt(a_Chunk, a_Position, a_Meta))
{
return false;
}
const auto BelowPos = a_Position.addedY(-1);
if (!cChunkDef::IsValidHeight(BelowPos))
{
return false;
}
return IsBlockTypeOfDirt(a_Chunk.GetBlock(BelowPos));
}
};
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