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#pragma once
#include "BlockHandler.h"
/** Handler for the small (singleblock) mushrooms. */
class cBlockMushroomHandler final : public cClearMetaOnDrop<cBlockHandler>
{
using Super = cClearMetaOnDrop<cBlockHandler>;
public:
using Super::Super;
private:
// TODO: Add Mushroom Spread
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (a_Position.y <= 0)
{
return false;
}
// TODO: Cannot be at too much daylight
switch (a_Chunk.GetBlock(a_Position.addedY(-1)))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_AIR:
{
return false;
}
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
};
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