#include "Globals.h"
#include "BlockDoor.h"
#include "../EffectID.h"
void cBlockDoorHandler::OnBroken(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType,
NIBBLETYPE a_OldBlockMeta,
const cEntity * a_Digger
) const
{
UNUSED(a_Digger);
// A part of the multiblock door was broken; the relevant half will drop any pickups as required.
// All that is left to do is to delete the other half of the multiblock.
if ((a_OldBlockMeta & 0x08) != 0)
{
const auto Lower = a_BlockPos.addedY(-1);
if ((Lower.y >= 0) && IsDoorBlockType(a_ChunkInterface.GetBlock(Lower)))
{
// Was upper part of door, remove lower:
a_ChunkInterface.SetBlock(Lower, E_BLOCK_AIR, 0);
}
}
else
{
const auto Upper = a_BlockPos.addedY(1);
if ((Upper.y < cChunkDef::Height) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper)))
{
// Was lower part, remove upper:
a_ChunkInterface.SetBlock(Upper, E_BLOCK_AIR, 0);
}
}
}
bool cBlockDoorHandler::OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const
{
UNUSED(a_WorldInterface);
UNUSED(a_BlockFace);
UNUSED(a_CursorPos);
switch (a_ChunkInterface.GetBlock(a_BlockPos))
{
default:
{
ASSERT(!"Unhandled door block type");
}
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockPos);
a_Player.GetWorld()->BroadcastSoundParticleEffect(
EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN,
a_BlockPos,
0,
a_Player.GetClientHandle()
);
break;
}
case E_BLOCK_IRON_DOOR:
{
// Prevent iron door from opening on player click (#2415):
OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockPos, a_BlockFace);
// Allow placement actions to instead take place:
return false;
}
}
return true;
}
void cBlockDoorHandler::OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const
{
UNUSED(a_ChunkInterface);
UNUSED(a_BlockFace);
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
if (Meta & 0x08)
{
// Current block is top of the door, send the bottom part:
a_WorldInterface.SendBlockTo(a_BlockPos.addedY(-1), a_Player);
}
else
{
// Current block is bottom of the door, send the top part:
a_WorldInterface.SendBlockTo(a_BlockPos.addedY(1), a_Player);
}
}
cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(
BLOCKTYPE a_XM,
BLOCKTYPE a_XP,
BLOCKTYPE a_YM,
BLOCKTYPE a_YP,
BLOCKTYPE a_ZM,
BLOCKTYPE a_ZP
) const
{
// Doors can be placed inside the player
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) const
{
if (a_Meta & 0x08)
{
// The meta doesn't change for the top block
return a_Meta;
}
else
{
// Rotate the bottom block
return Super::MetaRotateCCW(a_Meta);
}
}
NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) const
{
if (a_Meta & 0x08)
{
// The meta doesn't change for the top block
return a_Meta;
}
else
{
// Rotate the bottom block
return Super::MetaRotateCW(a_Meta);
}
}
NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) const
{
/*
Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
Return a_Meta if panel is a top panel (0x08 bit is set to 1)
*/
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at
// a time, so the function can only see either the hinge position or orientation, but not both, at any given time.
// The class itself needs extra datamembers.
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
switch (a_Meta & 0x03)
{
case 0x03: return 0x01 + OtherMeta; // South -> North
case 0x01: return 0x03 + OtherMeta; // North -> South
}
// Not Facing North or South; No change.
return a_Meta;
}
NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) const
{
// Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at
// a time, so the function can only see either the hinge position or orientation, but not both, at any given
// time.The class itself needs extra datamembers.
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
switch (a_Meta & 0x03)
{
case 0x00: return 0x02 + OtherMeta; // West -> East
case 0x02: return 0x00 + OtherMeta; // East -> West
}
// Not Facing North or South; No change.
return a_Meta;
}