#pragma once
#include "BlockPlant.h"
#include "../FastRandom.h"
/** Common class that takes care of beetroots, carrots, potatoes and wheat */
template <NIBBLETYPE RipeMeta>
class cBlockCropsHandler:
public cBlockPlant<true>
{
using super = cBlockPlant<true>;
public:
cBlockCropsHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
auto & rand = GetRandomProvider();
// If not fully grown, drop the "seed" of whatever is growing:
if (a_BlockMeta < RipeMeta)
{
switch (m_BlockType)
{
case E_BLOCK_BEETROOTS: return cItem(E_ITEM_BEETROOT_SEEDS, 1, 0); break;
case E_BLOCK_CROPS: return cItem(E_ITEM_SEEDS, 1, 0); break;
case E_BLOCK_CARROTS: return cItem(E_ITEM_CARROT, 1, 0); break;
case E_BLOCK_POTATOES: return cItem(E_ITEM_POTATO, 1, 0); break;
}
ASSERT(!"Unhandled block type");
return {};
}
// Fully grown, drop the crop's produce:
cItems res;
switch (m_BlockType)
{
case E_BLOCK_BEETROOTS:
{
char SeedCount = 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2); // [1 .. 3] with high preference of 2
res.Add(E_ITEM_BEETROOT_SEEDS, SeedCount, 0);
char BeetrootCount = 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2); // [1 .. 3] with high preference of 2
res.Add(E_ITEM_BEETROOT, BeetrootCount, 0);
break;
}
case E_BLOCK_CROPS:
{
res.Add(E_ITEM_WHEAT, 1, 0);
res.Add(E_ITEM_SEEDS, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_CARROTS:
{
res.Add(E_ITEM_CARROT, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_POTATOES:
{
res.Add(E_ITEM_POTATO, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
if (rand.RandBool(0.05))
{
// With a 5% chance, drop a poisonous potato as well
res.emplace_back(E_ITEM_POISONOUS_POTATO, 1, 0);
}
break;
}
default:
{
ASSERT(!"Unhandled block type");
break;
}
} // switch (m_BlockType)
return res;
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
// Check to see if the plant can grow
auto Action = CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ);
// If there is still room to grow and the plant can grow, then grow.
// Otherwise if the plant needs to die, then dig it up
if ((Meta < RipeMeta) && (Action == paGrowth))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta);
}
else if (Action == paDeath)
{
a_Chunk.GetWorld()->DigBlock(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width);
}
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 7;
}
} ;