// BlockBed.h
#pragma once
#include "BlockEntity.h"
#include "MetaRotator.h"
#include "ChunkInterface.h"
#include "../Entities/Entity.h"
class cPlayer;
class cWorldInterface;
class cBlockBedHandler :
public cMetaRotator<cBlockEntityHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>
{
public:
cBlockBedHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockEntityHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
{
}
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool IsUseable(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & Pickups, NIBBLETYPE Meta) override {}
virtual void ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) override;
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 4); // So its not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
a_Rotation = (a_Rotation / 360) * 4;
return (static_cast<NIBBLETYPE>(a_Rotation + 2)) % 4;
}
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0: return Vector3i(0, 0, 1);
case 1: return Vector3i(-1, 0, 0);
case 2: return Vector3i(0, 0, -1);
case 3: return Vector3i(1, 0, 0);
}
return Vector3i();
}
static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied)
{
auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z);
if (a_IsOccupied)
{
Meta |= 0x04; // Where 0x4 = occupied bit
}
else
{
Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
}
a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta);
}
virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 28;
}
} ;